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New Item/Location accessibility options
Replaces existing check_only_beatable, which became the "none" option. TR can run out of key placement options, with the 100% locations option, but I really don't care enough. It exists mostly for people who want to 100% a seed, or to point to if they ask about keys locked behind themselves.
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@@ -186,11 +186,13 @@ def start():
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Remove Maps and Compasses from Itempool, replacing them by
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empty slots.
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''', action='store_true')
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parser.add_argument('--beatableonly', help='''\
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Only check if the game is beatable with placement. Do not
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ensure all locations are reachable. This only has an effect
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on the restrictive algorithm currently.
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''', action='store_true')
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parser.add_argument('--accessibility', default='items', const='items', nargs='?', choices=['items', 'locations', 'none'], help='''\
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Select Item/Location Accessibility. (default: %(default)s)
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Items: You can reach all unique inventory items. No guarantees about
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reaching all locations or all keys.
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Locations: You will be able to reach every location in the game.
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None: You will be able to reach enough locations to beat the game.
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''')
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parser.add_argument('--hints', help='''\
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Make telepathic tiles and storytellers give helpful hints.
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''', action='store_true')
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