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New Item/Location accessibility options
Replaces existing check_only_beatable, which became the "none" option. TR can run out of key placement options, with the 100% locations option, but I really don't care enough. It exists mostly for people who want to 100% a seed, or to point to if they ask about keys locked behind themselves.
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@@ -141,7 +141,11 @@ def generate_itempool(world, player):
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if world.timer in ['ohko', 'timed-ohko']:
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world.can_take_damage = False
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world.push_item(world.get_location('Ganon', player), ItemFactory('Triforce', player), False)
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if world.goal in ['pedestal', 'triforcehunt']:
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world.push_item(world.get_location('Ganon', player), ItemFactory('Nothing', player), False)
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else:
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world.push_item(world.get_location('Ganon', player), ItemFactory('Triforce', player), False)
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world.get_location('Ganon', player).event = True
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world.get_location('Ganon', player).locked = True
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world.push_item(world.get_location('Agahnim 1', player), ItemFactory('Beat Agahnim 1', player), False)
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