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New Item/Location accessibility options
Replaces existing check_only_beatable, which became the "none" option. TR can run out of key placement options, with the 100% locations option, but I really don't care enough. It exists mostly for people who want to 100% a seed, or to point to if they ask about keys locked behind themselves.
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@@ -287,10 +287,6 @@ In further concert with the Bow changes, all arrows under pots, in chests, and e
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If not set, Compasses and Maps are removed from the dungeon item pools and replaced by empty chests that may end up anywhere in the world.
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This may lead to different amount of itempool items being placed in a dungeon than you are used to.
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## Only Ensure Seed Beatable
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If set, will only ensure the goal can be achieved, but not necessarily that all locations are reachable. Currently only affects VT25, VT26 and balanced algorithms.
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## Include Ganon's Tower and Pyramid Hole in Shuffle pool
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If set, Ganon's Tower is included in the dungeon shuffle pool and the Pyramid Hole/Exit pair is included in the Holes shuffle pool. Ganon can not be defeated until the primary goal is fulfilled.
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@@ -457,10 +453,10 @@ Select the color of Link\'s heart meter. (default: red)
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Use to select a different sprite sheet to use for Link. Path to a binary file of length 0x7000 containing the sprite data stored at address 0x80000 in the rom. (default: None)
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```
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--beatableonly
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--accessibility [{items,locations,none}]
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```
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Enables the "Only Ensure Seed Beatable" option (default: False)
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Sets the item/location accessibility rules. (default: items)
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```
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--hints
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