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TLoZ: Implementing The Legend of Zelda (#1354)
Co-authored-by: t3hf1gm3nt <59876300+t3hf1gm3nt@users.noreply.github.com> Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
This commit is contained in:
132
data/lua/TLoZ/socket.lua
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132
data/lua/TLoZ/socket.lua
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-----------------------------------------------------------------------------
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-- LuaSocket helper module
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-- Author: Diego Nehab
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-- RCS ID: $Id: socket.lua,v 1.22 2005/11/22 08:33:29 diego Exp $
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-----------------------------------------------------------------------------
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-----------------------------------------------------------------------------
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-- Declare module and import dependencies
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-----------------------------------------------------------------------------
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local base = _G
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local string = require("string")
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local math = require("math")
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local socket = require("socket.core")
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module("socket")
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-----------------------------------------------------------------------------
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-- Exported auxiliar functions
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-----------------------------------------------------------------------------
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function connect(address, port, laddress, lport)
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local sock, err = socket.tcp()
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if not sock then return nil, err end
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if laddress then
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local res, err = sock:bind(laddress, lport, -1)
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if not res then return nil, err end
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end
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local res, err = sock:connect(address, port)
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if not res then return nil, err end
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return sock
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end
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function bind(host, port, backlog)
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local sock, err = socket.tcp()
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if not sock then return nil, err end
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sock:setoption("reuseaddr", true)
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local res, err = sock:bind(host, port)
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if not res then return nil, err end
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res, err = sock:listen(backlog)
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if not res then return nil, err end
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return sock
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end
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try = newtry()
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function choose(table)
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return function(name, opt1, opt2)
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if base.type(name) ~= "string" then
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name, opt1, opt2 = "default", name, opt1
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end
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local f = table[name or "nil"]
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if not f then base.error("unknown key (".. base.tostring(name) ..")", 3)
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else return f(opt1, opt2) end
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end
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end
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-----------------------------------------------------------------------------
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-- Socket sources and sinks, conforming to LTN12
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-----------------------------------------------------------------------------
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-- create namespaces inside LuaSocket namespace
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sourcet = {}
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sinkt = {}
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BLOCKSIZE = 2048
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sinkt["close-when-done"] = function(sock)
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return base.setmetatable({
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getfd = function() return sock:getfd() end,
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dirty = function() return sock:dirty() end
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}, {
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__call = function(self, chunk, err)
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if not chunk then
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sock:close()
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return 1
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else return sock:send(chunk) end
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end
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})
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end
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sinkt["keep-open"] = function(sock)
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return base.setmetatable({
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getfd = function() return sock:getfd() end,
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dirty = function() return sock:dirty() end
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}, {
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__call = function(self, chunk, err)
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if chunk then return sock:send(chunk)
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else return 1 end
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end
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})
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end
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sinkt["default"] = sinkt["keep-open"]
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sink = choose(sinkt)
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sourcet["by-length"] = function(sock, length)
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return base.setmetatable({
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getfd = function() return sock:getfd() end,
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dirty = function() return sock:dirty() end
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}, {
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__call = function()
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if length <= 0 then return nil end
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local size = math.min(socket.BLOCKSIZE, length)
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local chunk, err = sock:receive(size)
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if err then return nil, err end
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length = length - string.len(chunk)
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return chunk
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end
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})
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end
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sourcet["until-closed"] = function(sock)
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local done
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return base.setmetatable({
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getfd = function() return sock:getfd() end,
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dirty = function() return sock:dirty() end
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}, {
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__call = function()
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if done then return nil end
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local chunk, err, partial = sock:receive(socket.BLOCKSIZE)
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if not err then return chunk
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elseif err == "closed" then
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sock:close()
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done = 1
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return partial
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else return nil, err end
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end
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})
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end
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sourcet["default"] = sourcet["until-closed"]
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source = choose(sourcet)
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