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TLoZ: Implementing The Legend of Zelda (#1354)
Co-authored-by: t3hf1gm3nt <59876300+t3hf1gm3nt@users.noreply.github.com> Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
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worlds/tloz/Options.py
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40
worlds/tloz/Options.py
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import typing
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from Options import Option, DefaultOnToggle, Choice
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class ExpandedPool(DefaultOnToggle):
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"""Puts room clear drops into the pool of items and locations."""
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display_name = "Expanded Item Pool"
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class TriforceLocations(Choice):
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"""Where Triforce fragments can be located. Note that Triforce pieces
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obtained in a dungeon will heal and warp you out, while overworld Triforce pieces obtained will appear to have
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no immediate effect. This is normal."""
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display_name = "Triforce Locations"
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option_vanilla = 0
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option_dungeons = 1
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option_anywhere = 2
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class StartingPosition(Choice):
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"""How easy is the start of the game.
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Safe means a weapon is guaranteed in Starting Sword Cave.
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Unsafe means that a weapon is guaranteed between Starting Sword Cave, Letter Cave, and Armos Knight.
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Dangerous adds these level locations to the unsafe pool (if they exist):
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# Level 1 Compass, Level 2 Bomb Drop (Keese), Level 3 Key Drop (Zols Entrance), Level 3 Compass
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Very Dangerous is the same as dangerous except it doesn't guarantee a weapon. It will only mean progression
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will be there in single player seeds. In multi worlds, however, this means all bets are off and after checking
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the dangerous spots, you could be stuck until someone sends you a weapon"""
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display_name = "Starting Position"
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option_safe = 0
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option_unsafe = 1
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option_dangerous = 2
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option_very_dangerous = 3
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tloz_options: typing.Dict[str, type(Option)] = {
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"ExpandedPool": ExpandedPool,
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"TriforceLocations": TriforceLocations,
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"StartingPosition": StartingPosition
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}
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