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Factorio:
add visibility option fix tech_cost using the wrong variable name fix yaml defaults not init'ing the Option class LttP: fix potential pathing confusion in maseya palette shuffler Server: Minimum version per team made no sense, removed
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@@ -1,10 +1,10 @@
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require "lib"
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-- for testing
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-- script.on_event(defines.events.on_tick, function(event)
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-- if event.tick%600 == 0 then
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-- dumpTech(game.forces["player"])
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-- end
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-- end)
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script.on_event(defines.events.on_tick, function(event)
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if event.tick%600 == 0 then
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dumpTech(game.forces["player"])
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end
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end)
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-- hook into researches done
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script.on_event(defines.events.on_research_finished, function(event)
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@@ -54,7 +54,7 @@ function dumpGameInfo()
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local data_collection = {}
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local force = game.forces["player"]
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for tech_name, tech in pairs(force.technologies) do
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if tech.enabled then
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if tech.enabled and tech.research_unit_count_formula == nil then
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local tech_data = {}
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local unlocks = {}
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tech_data["unlocks"] = unlocks
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