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https://github.com/MarioSpore/Grinch-AP.git
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Factorio:
add visibility option fix tech_cost using the wrong variable name fix yaml defaults not init'ing the Option class LttP: fix potential pathing confusion in maseya palette shuffler Server: Minimum version per team made no sense, removed
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@@ -31,10 +31,10 @@ new_tree_copy.name = "ap-{{ tech_table[original_tech_name] }}-"{# use AP ID #}
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prep_copy(new_tree_copy, original_tech)
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{% if tech_cost != 1 %}
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if new_tree_copy.unit.count then
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new_tree_copy.unit.count = math.max(1, math.floor(new_tree_copy.unit.count * {{ tech_cost }}))
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new_tree_copy.unit.count = math.max(1, math.floor(new_tree_copy.unit.count * {{ tech_cost_scale }}))
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end
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{% endif %}
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{% if item_name in tech_table %}
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{% if item_name in tech_table and visibility %}
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{#- copy Factorio Technology Icon #}
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new_tree_copy.icon = table.deepcopy(technologies["{{ item_name }}"].icon)
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new_tree_copy.icons = table.deepcopy(technologies["{{ item_name }}"].icons)
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@@ -44,6 +44,7 @@ new_tree_copy.icon_size = table.deepcopy(technologies["{{ item_name }}"].icon_si
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new_tree_copy.icon = "__{{ mod_name }}__/graphics/icons/ap.png"
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new_tree_copy.icons = nil
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new_tree_copy.icon_size = 512
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{% endif %}
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{#- add new technology to game #}
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data:extend{new_tree_copy}
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