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https://github.com/MarioSpore/Grinch-AP.git
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[ArchipIDLE] Set only 20 items as progressive
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@@ -14,13 +14,13 @@ class ArchipIDLELogic(LogicMixin):
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def set_rules(world: MultiWorld, player: int):
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def set_rules(world: MultiWorld, player: int):
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for i in range(1, 11):
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for i in range(1, 16):
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set_rule(
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set_rule(
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world.get_location(f"Location {i}", player),
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world.get_location(f"Location {i}", player),
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lambda state: state._archipidle_location_is_accessible(player, 0)
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lambda state: state._archipidle_location_is_accessible(player, 0)
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)
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)
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for i in range(11, 31):
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for i in range(16, 31):
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set_rule(
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set_rule(
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world.get_location(f"Location {i}", player),
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world.get_location(f"Location {i}", player),
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lambda state: state._archipidle_location_is_accessible(player, 4)
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lambda state: state._archipidle_location_is_accessible(player, 4)
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@@ -29,11 +29,11 @@ def set_rules(world: MultiWorld, player: int):
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for i in range(31, 51):
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for i in range(31, 51):
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set_rule(
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set_rule(
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world.get_location(f"Location {i}", player),
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world.get_location(f"Location {i}", player),
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lambda state: state._archipidle_location_is_accessible(player, 20)
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lambda state: state._archipidle_location_is_accessible(player, 10)
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)
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)
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for i in range(51, 101):
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for i in range(51, 101):
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set_rule(
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set_rule(
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world.get_location(f"Location {i}", player),
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world.get_location(f"Location {i}", player),
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lambda state: state._archipidle_location_is_accessible(player, 35)
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lambda state: state._archipidle_location_is_accessible(player, 20)
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)
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)
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@@ -27,7 +27,12 @@ class ArchipIDLEWorld(World):
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item_pool = []
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item_pool = []
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for i in range(100):
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for i in range(100):
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item = Item(item_table[i], True, self.item_name_to_id[item_table[i]], self.player)
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item = Item(
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item_table[i],
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self.item_name_to_id[item_table[i]] < 9020,
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self.item_name_to_id[item_table[i]],
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self.player
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)
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item.game = 'ArchipIDLE'
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item.game = 'ArchipIDLE'
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item_pool.append(item)
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item_pool.append(item)
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@@ -37,7 +42,7 @@ class ArchipIDLEWorld(World):
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set_rules(self.world, self.player)
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set_rules(self.world, self.player)
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def create_item(self, name: str) -> Item:
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def create_item(self, name: str) -> Item:
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return Item(name, True, self.item_name_to_id[name], self.player)
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return Item(name, self.item_name_to_id[name] < 9020, self.item_name_to_id[name], self.player)
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def create_regions(self):
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def create_regions(self):
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self.world.regions += [
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self.world.regions += [
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