LADX: use generic slot name for slots 101+ (#5208)
* init * we already had the generic name, just use it * cap hints at 101 * nevermind, the name is just baked in here
This commit is contained in:
@@ -271,9 +271,9 @@ def generateRom(base_rom: bytes, args, patch_data: Dict):
|
||||
mw = None
|
||||
if spot.item_owner != spot.location_owner:
|
||||
mw = spot.item_owner
|
||||
if mw > 100:
|
||||
if mw > 101:
|
||||
# There are only 101 player name slots (99 + "The Server" + "another world"), so don't use more than that
|
||||
mw = 100
|
||||
mw = 101
|
||||
spot.patch(rom, spot.item, multiworld=mw)
|
||||
patches.enemies.changeBosses(rom, patch_data["world_setup"]["boss_mapping"])
|
||||
patches.enemies.changeMiniBosses(rom, patch_data["world_setup"]["miniboss_mapping"])
|
||||
|
||||
Reference in New Issue
Block a user