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Implement (most) Hollow Knight Options
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2
Fill.py
2
Fill.py
@@ -50,8 +50,6 @@ def fill_restrictive(world, base_state: CollectionState, locations, itempool, si
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break
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else:
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# fill in name of world for item
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item_to_place.world = world
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# we filled all reachable spots. Maybe the game can be beaten anyway?
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unplaced_items.append(item_to_place)
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if world.accessibility[item_to_place.player] != 'none' and world.can_beat_game():
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