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https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Implement (most) Hollow Knight Options
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@@ -33,8 +33,9 @@ class HKLocation(Location):
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class HKItem(Item):
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game = "Hollow Knight"
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def __init__(self, name, advancement, code, player: int = None):
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def __init__(self, name, advancement, code, type, player: int = None):
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super(HKItem, self).__init__(name, advancement, code, player)
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self.type = type
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def gen_hollow(world: MultiWorld, player: int):
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@@ -48,12 +49,33 @@ def gen_hollow(world: MultiWorld, player: int):
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def link_regions(world: MultiWorld, player: int):
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world.get_entrance('Hollow Nest S&Q', player).connect(world.get_region('Hollow Nest', player))
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not_shufflable_types = {"Essence_Boss"}
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option_to_type_lookup = {
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"Root": "RandomizeWhisperingRoots",
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"Dreamer": "RandomizeDreamers",
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"Geo": "RandomizeGeoChests",
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"Skill": "RandomizeSkills",
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"Map": "RandomizeMaps",
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"Relic": "RandomizeRelics",
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"Charm": "RandomizeCharms",
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"Notch": "RandomizeCharmNotches",
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"Key": "RandomizeKeys",
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"Stag": "RandomizeStags",
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"Flame": "RandomizeFlames",
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"Grub": "RandomizeGrubs",
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"Cocoon": "RandomizeLifebloodCocoons",
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"Mask": "RandomizeMaskShards",
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"Ore": "RandomizePaleOre",
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"Egg": "RandomizeRancidEggs",
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"Vessel": "RandomizeVesselFragments",
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}
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def gen_items(world: MultiWorld, player: int):
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pool = []
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for item_name, item_data in item_table.items():
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item = HKItem(item_name, item_data.advancement, item_data.id, player=player)
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item = HKItem(item_name, item_data.advancement, item_data.id, item_data.type, player=player)
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if item_data.type == "Event":
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event_location = world.get_location(item_name, player)
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@@ -62,10 +84,35 @@ def gen_items(world: MultiWorld, player: int):
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event_location.locked = True
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if item.name == "King's_Pass":
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world.push_precollected(item)
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elif item_data.type == "Cursed":
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if world.CURSED[player]:
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raise Exception("Cursed is not implemented yet.")
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# implement toss_junk for HK first
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else:
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event_location = world.get_location(item_name, player)
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world.push_item(event_location, item)
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event_location.event = True
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event_location.locked = True
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world.push_precollected(item)
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elif item_data.type == "Fake":
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pass
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elif item_data.type in not_shufflable_types:
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location = world.get_location(item_name, player)
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world.push_item(location, item)
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location.event = item.advancement
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location.locked = True
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else:
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pool.append(item)
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target = option_to_type_lookup[item.type]
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shuffle_it = getattr(world, target)
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if shuffle_it[player]:
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pool.append(item)
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else:
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location = world.get_location(item_name, player)
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world.push_item(location, item)
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location.event = item.advancement
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location.locked = True
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logger.debug(f"Placed {item_name} to vanilla for player {player}")
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world.itempool += pool
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