The Messenger: Improve the shopping experience (#2029)

* The Messenger: Don't generate Figurines

* The Messenger: add prerequisite shop cost requirements

* The Messenger: don't double the cost anymore

* The Messenger: remove centered mind prereq instead of checking for it

* The Messenger: use cost as a property to cache it and gain back speed

* The Messenger: hardcode the prereqs for more speed

* make the linter and mypy happier

* use cached_property
This commit is contained in:
Aaron Wagener
2023-07-24 19:41:20 -05:00
committed by GitHub
parent 6a96f33ad2
commit f2d0d1e895
5 changed files with 78 additions and 56 deletions

View File

@@ -1,10 +1,11 @@
from typing import TYPE_CHECKING, Optional
from functools import cached_property
from typing import Optional, TYPE_CHECKING, cast
from BaseClasses import Region, Location, Item, ItemClassification, CollectionState
from .Constants import NOTES, PROG_ITEMS, PHOBEKINS, USEFUL_ITEMS
from BaseClasses import CollectionState, Item, ItemClassification, Location, Region
from .Constants import NOTES, PHOBEKINS, PROG_ITEMS, USEFUL_ITEMS
from .Options import Goal
from .Regions import REGIONS, SEALS, MEGA_SHARDS
from .Shop import SHOP_ITEMS, PROG_SHOP_ITEMS, USEFUL_SHOP_ITEMS, FIGURINES
from .Regions import MEGA_SHARDS, REGIONS, SEALS
from .Shop import FIGURINES, PROG_SHOP_ITEMS, SHOP_ITEMS, USEFUL_SHOP_ITEMS
if TYPE_CHECKING:
from . import MessengerWorld
@@ -29,7 +30,8 @@ class MessengerRegion(Region):
locations += [seal_loc for seal_loc in SEALS[self.name]]
if self.multiworld.shuffle_shards[self.player] and self.name in MEGA_SHARDS:
locations += [shard for shard in MEGA_SHARDS[self.name]]
loc_dict = {loc: world.location_name_to_id[loc] if loc in world.location_name_to_id else None for loc in locations}
loc_dict = {loc: world.location_name_to_id[loc] if loc in world.location_name_to_id else None
for loc in locations}
self.add_locations(loc_dict, MessengerLocation)
world.multiworld.regions.append(self)
@@ -44,19 +46,35 @@ class MessengerLocation(Location):
class MessengerShopLocation(MessengerLocation):
@cached_property
def cost(self) -> int:
name = self.name.replace("The Shop - ", "") # TODO use `remove_prefix` when 3.8 finally gets dropped
world: MessengerWorld = self.parent_region.multiworld.worlds[self.player]
return world.shop_prices.get(name, world.figurine_prices.get(name))
# short circuit figurines which all require demon's bane be purchased, but nothing else
if "Figurine" in name:
return world.figurine_prices[name] +\
cast(MessengerShopLocation, world.multiworld.get_location("The Shop - Demon's Bane", self.player)).cost
shop_data = SHOP_ITEMS[name]
if shop_data.prerequisite:
prereq_cost = 0
if isinstance(shop_data.prerequisite, set):
for prereq in shop_data.prerequisite:
prereq_cost +=\
cast(MessengerShopLocation,
world.multiworld.get_location(prereq, self.player)).cost
else:
prereq_cost +=\
cast(MessengerShopLocation,
world.multiworld.get_location(shop_data.prerequisite, self.player)).cost
return world.shop_prices[name] + prereq_cost
return world.shop_prices[name]
def can_afford(self, state: CollectionState) -> bool:
world: MessengerWorld = state.multiworld.worlds[self.player]
cost = self.cost() * 2
if cost >= 1000:
cost *= 2
cost = self.cost
can_afford = state.has("Shards", self.player, min(cost, world.total_shards))
if "Figurine" in self.name:
return state.has("Money Wrench", self.player) and can_afford\
can_afford = state.has("Money Wrench", self.player) and can_afford\
and state.can_reach("Money Wrench", "Location", self.player)
return can_afford
@@ -75,4 +93,3 @@ class MessengerItem(Item):
else:
item_class = ItemClassification.filler
super().__init__(name, item_class, item_id, player)