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CV64: Allow Holding Z to Use the Regular Shimmy Speed (#4730)
* Add the shimmy modifier hack. * Update the Increase Shimmy Speed option description. --------- Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
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@@ -2893,3 +2893,18 @@ dog_bite_ice_trap_fix = [
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0x25291CB8, # ADDIU T1, T1, 0x1CB8
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0x25291CB8, # ADDIU T1, T1, 0x1CB8
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0x01200008 # JR T1
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0x01200008 # JR T1
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]
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]
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shimmy_speed_modifier = [
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# Increases the player's speed while shimmying as long as they are not holding down Z. If they are holding Z, it
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# will be the normal speed, allowing it to still be used to set up any tricks that might require the normal speed
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# (like Left Tower Skip).
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0x3C088038, # LUI T0, 0x8038
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0x91087D7E, # LBU T0, 0x7D7E (T0)
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0x31090020, # ANDI T1, T0, 0x0020
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0x3C0A800A, # LUI T2, 0x800A
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0x240B005A, # ADDIU T3, R0, 0x005A
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0x55200001, # BNEZL T1, [forward 0x01]
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0x240B0032, # ADDIU T3, R0, 0x0032
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0xA14B3641, # SB T3, 0x3641 (T2)
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0x0800B7C3 # J 0x8002DF0C
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]
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@@ -424,6 +424,7 @@ class PantherDash(Choice):
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class IncreaseShimmySpeed(Toggle):
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class IncreaseShimmySpeed(Toggle):
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"""
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"""
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Increases the speed at which characters shimmy left and right while hanging on ledges.
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Increases the speed at which characters shimmy left and right while hanging on ledges.
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Hold Z to use the regular speed in case it's needed to do something.
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"""
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"""
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display_name = "Increase Shimmy Speed"
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display_name = "Increase Shimmy Speed"
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@@ -607,9 +607,10 @@ class CV64PatchExtensions(APPatchExtension):
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rom_data.write_int32(0xAA530, 0x080FF880) # J 0x803FE200
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rom_data.write_int32(0xAA530, 0x080FF880) # J 0x803FE200
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rom_data.write_int32s(0xBFE200, patches.coffin_cutscene_skipper)
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rom_data.write_int32s(0xBFE200, patches.coffin_cutscene_skipper)
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# Increase shimmy speed
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# Shimmy speed increase hack
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if options["increase_shimmy_speed"]:
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if options["increase_shimmy_speed"]:
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rom_data.write_byte(0xA4241, 0x5A)
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rom_data.write_int32(0x97EB4, 0x803FE9F0)
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rom_data.write_int32s(0xBFE9F0, patches.shimmy_speed_modifier)
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# Disable landing fall damage
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# Disable landing fall damage
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if options["fall_guard"]:
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if options["fall_guard"]:
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