CV64: Allow Holding Z to Use the Regular Shimmy Speed (#4730)

* Add the shimmy modifier hack.

* Update the Increase Shimmy Speed option description.

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
This commit is contained in:
LiquidCat64
2025-05-25 03:20:25 -06:00
committed by GitHub
parent e7545cbc28
commit f327ab30a6
3 changed files with 19 additions and 2 deletions

View File

@@ -2893,3 +2893,18 @@ dog_bite_ice_trap_fix = [
0x25291CB8, # ADDIU T1, T1, 0x1CB8
0x01200008 # JR T1
]
shimmy_speed_modifier = [
# Increases the player's speed while shimmying as long as they are not holding down Z. If they are holding Z, it
# will be the normal speed, allowing it to still be used to set up any tricks that might require the normal speed
# (like Left Tower Skip).
0x3C088038, # LUI T0, 0x8038
0x91087D7E, # LBU T0, 0x7D7E (T0)
0x31090020, # ANDI T1, T0, 0x0020
0x3C0A800A, # LUI T2, 0x800A
0x240B005A, # ADDIU T3, R0, 0x005A
0x55200001, # BNEZL T1, [forward 0x01]
0x240B0032, # ADDIU T3, R0, 0x0032
0xA14B3641, # SB T3, 0x3641 (T2)
0x0800B7C3 # J 0x8002DF0C
]

View File

@@ -424,6 +424,7 @@ class PantherDash(Choice):
class IncreaseShimmySpeed(Toggle):
"""
Increases the speed at which characters shimmy left and right while hanging on ledges.
Hold Z to use the regular speed in case it's needed to do something.
"""
display_name = "Increase Shimmy Speed"

View File

@@ -607,9 +607,10 @@ class CV64PatchExtensions(APPatchExtension):
rom_data.write_int32(0xAA530, 0x080FF880) # J 0x803FE200
rom_data.write_int32s(0xBFE200, patches.coffin_cutscene_skipper)
# Increase shimmy speed
# Shimmy speed increase hack
if options["increase_shimmy_speed"]:
rom_data.write_byte(0xA4241, 0x5A)
rom_data.write_int32(0x97EB4, 0x803FE9F0)
rom_data.write_int32s(0xBFE9F0, patches.shimmy_speed_modifier)
# Disable landing fall damage
if options["fall_guard"]: