Factorio: support 2.0 update (#4110)

- removed tutorialization (Craft/Do X to unlock tech)
- start with  everything needed for power, electric mining drills, science lab and automation science already unlocked
- updated world gen
- updated mod api use
   - updated fluid boxes (CaitSith2)
- new option: free sample quality (needs quality mod)
- removed old gruft, faster gen speed, faster load time
- lists space age as explicitly not supported, so it prevents the game from trying to load both
- fixes Y offset of traps being wrong (way higher than intended)
- client now has a 5 second timeout to communicate with the bound factorio server, so it aborts actions if the server died
- savegames are now stored  in write_data_directory -> saves -> Archipelago
- add cargo-landing-pad  handling
- starting rocket silo and cargo landing pad respect free sample quality 
- supports Factorio 2.0

---------

Co-authored-by: CaitSith2 <d_good@caitsith2.com>
This commit is contained in:
Fabian Dill
2024-11-11 11:43:16 +01:00
committed by GitHub
parent b3e5ef876a
commit f3413e9cef
17 changed files with 263 additions and 200 deletions

View File

@@ -2,10 +2,11 @@ from __future__ import annotations
import collections
import logging
import settings
import typing
from BaseClasses import Region, Entrance, Location, Item, Tutorial, ItemClassification
import Utils
import settings
from BaseClasses import Region, Location, Item, Tutorial, ItemClassification
from worlds.AutoWorld import World, WebWorld
from worlds.LauncherComponents import Component, components, Type, launch_subprocess
from worlds.generic import Rules
@@ -14,7 +15,7 @@ from .Mod import generate_mod
from .Options import FactorioOptions, MaxSciencePack, Silo, Satellite, TechTreeInformation, Goal, TechCostDistribution
from .Shapes import get_shapes
from .Technologies import base_tech_table, recipe_sources, base_technology_table, \
all_ingredient_names, all_product_sources, required_technologies, get_rocket_requirements, \
all_product_sources, required_technologies, get_rocket_requirements, \
progressive_technology_table, common_tech_table, tech_to_progressive_lookup, progressive_tech_table, \
get_science_pack_pools, Recipe, recipes, technology_table, tech_table, factorio_base_id, useless_technologies, \
fluids, stacking_items, valid_ingredients, progressive_rows
@@ -97,19 +98,21 @@ class Factorio(World):
item_name_groups = {
"Progressive": set(progressive_tech_table.keys()),
}
required_client_version = (0, 5, 0)
required_client_version = (0, 5, 1)
if Utils.version_tuple < required_client_version:
raise Exception(f"Update Archipelago to use this world ({game}).")
ordered_science_packs: typing.List[str] = MaxSciencePack.get_ordered_science_packs()
tech_tree_layout_prerequisites: typing.Dict[FactorioScienceLocation, typing.Set[FactorioScienceLocation]]
tech_mix: int = 0
skip_silo: bool = False
origin_region_name = "Nauvis"
science_locations: typing.List[FactorioScienceLocation]
removed_technologies: typing.Set[str]
settings: typing.ClassVar[FactorioSettings]
def __init__(self, world, player: int):
super(Factorio, self).__init__(world, player)
self.removed_technologies = useless_technologies.copy()
self.advancement_technologies = set()
self.custom_recipes = {}
self.science_locations = []
@@ -208,11 +211,9 @@ class Factorio(World):
for loc in self.science_locations:
loc.revealed = True
if self.skip_silo:
removed = useless_technologies | {"rocket-silo"}
else:
removed = useless_technologies
self.removed_technologies |= {"rocket-silo"}
for tech_name in base_tech_table:
if tech_name not in removed:
if tech_name not in self.removed_technologies:
progressive_item_name = tech_to_progressive_lookup.get(tech_name, tech_name)
want_progressive = want_progressives[progressive_item_name]
item_name = progressive_item_name if want_progressive else tech_name
@@ -240,40 +241,49 @@ class Factorio(World):
custom_recipe = self.custom_recipes[ingredient]
location.access_rule = lambda state, ingredient=ingredient, custom_recipe=custom_recipe: \
(ingredient not in technology_table or state.has(ingredient, player)) and \
(not technology_table[ingredient].unlocks or state.has(ingredient, player)) and \
all(state.has(technology.name, player) for sub_ingredient in custom_recipe.ingredients
for technology in required_technologies[sub_ingredient]) and \
all(state.has(technology.name, player) for technology in required_technologies[custom_recipe.crafting_machine])
else:
location.access_rule = lambda state, ingredient=ingredient: \
all(state.has(technology.name, player) for technology in required_technologies[ingredient])
for location in self.science_locations:
Rules.set_rule(location, lambda state, ingredients=location.ingredients:
Rules.set_rule(location, lambda state, ingredients=frozenset(location.ingredients):
all(state.has(f"Automated {ingredient}", player) for ingredient in ingredients))
prerequisites = shapes.get(location)
if prerequisites:
Rules.add_rule(location, lambda state, locations=
prerequisites: all(state.can_reach(loc) for loc in locations))
Rules.add_rule(location, lambda state, locations=frozenset(prerequisites):
all(state.can_reach(loc) for loc in locations))
silo_recipe = None
cargo_pad_recipe = None
if self.options.silo == Silo.option_spawn:
silo_recipe = self.custom_recipes["rocket-silo"] if "rocket-silo" in self.custom_recipes \
else next(iter(all_product_sources.get("rocket-silo")))
silo_recipe = self.get_recipe("rocket-silo")
cargo_pad_recipe = self.get_recipe("cargo-landing-pad")
part_recipe = self.custom_recipes["rocket-part"]
satellite_recipe = None
if self.options.goal == Goal.option_satellite:
satellite_recipe = self.custom_recipes["satellite"] if "satellite" in self.custom_recipes \
else next(iter(all_product_sources.get("satellite")))
victory_tech_names = get_rocket_requirements(silo_recipe, part_recipe, satellite_recipe)
if self.options.silo != Silo.option_spawn:
victory_tech_names.add("rocket-silo")
satellite_recipe = self.get_recipe("satellite")
victory_tech_names = get_rocket_requirements(silo_recipe, part_recipe, satellite_recipe, cargo_pad_recipe)
if self.options.silo == Silo.option_spawn:
victory_tech_names -= {"rocket-silo"}
else:
victory_tech_names |= {"rocket-silo"}
self.get_location("Rocket Launch").access_rule = lambda state: all(state.has(technology, player)
for technology in
victory_tech_names)
for tech_name in victory_tech_names:
if not self.multiworld.get_all_state(True).has(tech_name, player):
print(tech_name)
self.multiworld.completion_condition[player] = lambda state: state.has('Victory', player)
def get_recipe(self, name: str) -> Recipe:
return self.custom_recipes[name] if name in self.custom_recipes \
else next(iter(all_product_sources.get(name)))
def generate_basic(self):
map_basic_settings = self.options.world_gen.value["basic"]
if map_basic_settings.get("seed", None) is None: # allow seed 0
@@ -321,9 +331,11 @@ class Factorio(World):
def make_quick_recipe(self, original: Recipe, pool: list, allow_liquids: int = 2,
ingredients_offset: int = 0) -> Recipe:
count: int = len(original.ingredients) + ingredients_offset
assert len(pool) >= count, f"Can't pick {count} many items from pool {pool}."
new_ingredients = {}
liquids_used = 0
for _ in range(len(original.ingredients) + ingredients_offset):
for _ in range(count):
new_ingredient = pool.pop()
if new_ingredient in fluids:
while liquids_used == allow_liquids and new_ingredient in fluids:
@@ -440,7 +452,8 @@ class Factorio(World):
ingredients_offset = self.options.recipe_ingredients_offset
original_rocket_part = recipes["rocket-part"]
science_pack_pools = get_science_pack_pools()
valid_pool = sorted(science_pack_pools[self.options.max_science_pack.get_max_pack()] & valid_ingredients)
valid_pool = sorted(science_pack_pools[self.options.max_science_pack.get_max_pack()]
& valid_ingredients)
self.random.shuffle(valid_pool)
self.custom_recipes = {"rocket-part": Recipe("rocket-part", original_rocket_part.category,
{valid_pool[x]: 10 for x in range(3 + ingredients_offset)},
@@ -489,7 +502,7 @@ class Factorio(World):
needed_recipes = self.options.max_science_pack.get_allowed_packs() | {"rocket-part"}
if self.options.silo != Silo.option_spawn:
needed_recipes |= {"rocket-silo"}
needed_recipes |= {"rocket-silo", "cargo-landing-pad"}
if self.options.goal.value == Goal.option_satellite:
needed_recipes |= {"satellite"}