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https://github.com/MarioSpore/Grinch-AP.git
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ItemLinks: hopefully fix remaining generation issues
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12
Main.py
12
Main.py
@@ -141,9 +141,6 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
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# temporary home for item links, should be moved out of Main
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for group_id, group in world.groups.items():
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# TODO: remove when LttP options are transitioned over
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world.difficulty_requirements[group_id] = world.difficulty_requirements[next(iter(group["players"]))]
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def find_common_pool(players: Set[int], shared_pool: Set[str]):
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advancement = set()
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counters = {player: {name: 0 for name in shared_pool} for player in players}
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@@ -164,10 +161,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
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return counters, advancement
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common_item_count, common_advancement_items = find_common_pool(group["players"], group["item_pool"])
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# TODO: fix logic
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if common_advancement_items:
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logger.warning(f"Logical requirements for {', '.join(common_advancement_items)} in group {group['name']} "
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f"will be incorrect.")
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new_itempool = []
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for item_name, item_count in next(iter(common_item_count.values())).items():
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advancement = item_name in common_advancement_items
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@@ -184,7 +178,9 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
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if count:
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loc = Location(group_id, f"Item Link: {item.name} -> {world.player_name[item.player]} {count}",
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None, region)
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loc.access_rule = lambda state: state.has(item.name, group_id, count)
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loc.access_rule = lambda state, item_name = item.name, group_id_ = group_id, count_ = count: \
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state.has(item_name, group_id_, count_)
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locations.append(loc)
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loc.place_locked_item(item)
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common_item_count[item.player][item.name] -= 1
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