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https://github.com/MarioSpore/Grinch-AP.git
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Merge branch 'main' into multishop
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]
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}
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]
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},
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{
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"name": "Plando Tutorial",
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"description": "A guide to creating Multiworld Plandos",
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"files": [
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{
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"language": "English",
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"filename": "zelda3/plando_en.md",
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"link": "zelda3/plando/en",
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"authors": [
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"Berserker"
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]
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}
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]
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}
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]
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}
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165
WebHostLib/static/assets/tutorial/zelda3/plando_en.md
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165
WebHostLib/static/assets/tutorial/zelda3/plando_en.md
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# A Link to the Past Randomizer Plando Guide
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## Configuration
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1. Plando features have to be enabled first, before they can be used (opt-in).
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2. To do so, go to your installation directory (Windows default: C:\ProgramData\BerserkerMultiWorld),
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then open the host.yaml file therein with a text editor.
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3. In it, you're looking for the option key "plando_options",
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to enable all plando modules you can set the value to "bosses, items, texts, connections"
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## Modules
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### Bosses
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- This module is enabled by default and available to be used on
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[https://archipelago.gg/generate](https://archipelago.gg/generate)
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- Plando versions of boss shuffles can be added like any other boss shuffle option in a yaml and weighted.
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- Boss Plando works as a list of instructions from left to right, if any arenas are empty at the end,
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it defaults to vanilla
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- Instructions are separated by a semicolon
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- Available Instructions:
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- Direct Placement:
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- Example: "Eastern Palace-Trinexx"
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- Takes a particular Arena and particular boss, then places that boss into that arena
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- Ganons Tower has 3 placements, "Ganons Tower Top", "Ganons Tower Middle" and "Ganons Tower Bottom"
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- Boss Placement:
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- Example: "Trinexx"
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- Takes a particular boss and places that boss in any remaining slots in which this boss can function.
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- In this example, it would fill Desert Palace, but not Tower of Hera.
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- Boss Shuffle:
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- Example: "simple"
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- Runs a particular boss shuffle mode to finish construction instead of vanilla placement, typically used as a last instruction.
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- [Available Bosses](https://github.com/Berserker66/MultiWorld-Utilities/blob/65fa39df95c90c9b66141aee8b16b7e560d00819/Bosses.py#L135)
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- [Available Arenas](https://github.com/Berserker66/MultiWorld-Utilities/blob/65fa39df95c90c9b66141aee8b16b7e560d00819/Bosses.py#L186)
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#### Examples:
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```yaml
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boss_shuffle:
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Turtle Rock-Trinexx;basic: 1
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full: 2
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Mothula: 3
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Ganons Tower Bottom-Kholdstare;Trinexx;Kholdstare: 4
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```
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1. Would be basic boss shuffle but prevent Trinexx from appearing outside of Turtle Rock,
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as there's only one Trinexx in the pool
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2. Regular full boss shuffle. With a 2 in 10 chance to occur.
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3. A Mothula Singularity, as Mothula works in any arena.
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4. A Trinexx -> Kholdstare Singularity that prevents ice Trinexx in GT
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### Items
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- This module is disabled by default.
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- Has the options from_pool, world, percentage and either item and location or items and locations
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- All of these options support subweights
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- percentage is the percentage chance for this block to trigger
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- is a number in the range [0, 100], can be omitted entirely for 100%
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- from_pool denotes if the item should be taken from the item pool, or be an additional item entirely.
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- can be true or false, defaults to true when omitted
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- world is the target world to place the item
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- ignored if only one world is generated
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- can be a number, to target that slot in the multiworld
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- can be a name, to target that player's world
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- can be true, to target any other player's world
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- can be false, to target own world and is the default
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- can be null, to target a random world
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- Single Placement
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- place a single item at a single location
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- item denotes the Item to place
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- location denotes the Location to place it into
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- Multi Placement
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- place multiple items into multiple locations, until either list is exhausted.
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- items denotes the items to use, can be given a number to have multiple of that item
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- locations lists the possible locations those items can be placed in
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- placements are picked randomly, not sorted in any way
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- [Available Items](https://github.com/Berserker66/MultiWorld-Utilities/blob/3b5ba161dea223b96e9b1fc890e03469d9c6eb59/Items.py#L26)
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- [Available Locations](https://github.com/Berserker66/MultiWorld-Utilities/blob/3b5ba161dea223b96e9b1fc890e03469d9c6eb59/Regions.py#L418)
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#### Examples
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```yaml
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plando_items:
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- item:
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Lamp: 1
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Fire Rod: 1
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location: Link's House
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from_pool: true
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world: true
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percentage: 50
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- items:
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Progressive Sword: 4
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Progressive Bow: 1
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Progressive Bow (Alt): 1
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locations:
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- Desert Palace - Big Chest
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- Eastern Palace - Big Chest
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- Tower of Hera - Big Chest
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- Swamp Palace - Big Chest
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- Thieves' Town - Big Chest
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- Skull Woods - Big Chest
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- Ice Palace - Big Chest
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- Misery Mire - Big Chest
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- Turtle Rock - Big Chest
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- Palace of Darkness - Big Chest
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world: false
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```
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The first example has a 50% chance to occur, which if it does places either the Lamp or Fire Rod in one's own
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Link's House and removes the picked item from the item pool.
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The second example always triggers and places the Swords and Bows into one's own Big Chests
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### Texts
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- This module is disabled by default.
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- Has the options "text", "at" and "percentage"
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- percentage is the percentage chance for this text to be placed, can be omitted entirely for 100%
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- text is the text to be placed.
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- can be weighted.
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- \n is a newline.
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- @ is the entered player's name.
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- Warning: Text Mapper does not support full unicode.
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- [Alphabet](https://github.com/Berserker66/MultiWorld-Utilities/blob/65fa39df95c90c9b66141aee8b16b7e560d00819/Text.py#L756)
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- at is the location within the game to attach the text to.
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- can be weighted.
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- [List of targets](https://github.com/Berserker66/MultiWorld-Utilities/blob/65fa39df95c90c9b66141aee8b16b7e560d00819/Text.py#L1498)
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#### Example
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```yaml
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plando_texts:
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- text: "This is a plando.\nYou've been warned."
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at:
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uncle_leaving_text: 1
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uncle_dying_sewer: 1
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percentage: 50
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```
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This has a 50% chance to trigger at all, if it does,
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it throws a coin between "uncle_leaving_text" and "uncle_dying_sewer", then places the text
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"This is a plando.\nYou've been warned." at that location.
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### Connections
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- This module is disabled by default.
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- Has the options "percentage", "entrance", "exit" and "direction".
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- All options support subweights
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- percentage is the percentage chance for this to be connected, can be omitted entirely for 100%
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- Any Door has 4 total directions, as a door can be unlinked like in insanity ER
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- entrance is the overworld door
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- exit is the underworld exit
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- direction can be "both", "entrance" or "exit"
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- doors can be found in [this file](https://github.com/Berserker66/MultiWorld-Utilities/blob/main/EntranceShuffle.py)
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#### Example
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```yaml
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plando_connections:
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- entrance: Links House
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exit: Hyrule Castle Exit (West)
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direction: both
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- entrance: Hyrule Castle Entrance (West)
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exit: Links House Exit
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direction: both
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```
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The first block connects the overworld entrance that normally leads to Link's House
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to put you into the HC West Wing instead, exiting from within there will put you at the Overworld exiting Link's House.
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Without the second block, you'd still exit from within Link's House to outside Link's House and the left side
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Balcony Entrance would still lead into HC West Wing
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@@ -1017,7 +1017,7 @@
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"expert": {
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"keyString": "enemy_health.expert",
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"friendlyName": "Armor-Plated",
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"description": "Enemies will be very heard to defeat.",
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"description": "Enemies will be very hard to defeat.",
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"defaultValue": 0
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}
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}
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@@ -70,7 +70,7 @@
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{% for patch in seed.patches %}
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<li>
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<a href="{{ url_for("download_raw_patch", seed_id=seed.id, player_id=patch.player) }}">Player {{ patch.player }}</a>
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<a href="{{ url_for("download_raw_patch", seed_id=seed.id, player_id=patch.player, team_id=0) }}">Player {{ patch.player }}</a>
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</li>
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