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Core: Update UUID handling to be more easily sharable between libraries (#5088)
moves uuid caching to appdata and uuid generation to be a random uuid instead of getnode's hardware address driven identifier and updates docs to point to the shared cache
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@@ -294,7 +294,7 @@ Sent by the client to initiate a connection to an Archipelago game session.
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| password | str | If the game session requires a password, it should be passed here. |
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| game | str | The name of the game the client is playing. Example: `A Link to the Past` |
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| name | str | The player name for this client. |
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| uuid | str | Unique identifier for player client. |
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| uuid | str | Unique identifier for player. Cached in the user cache \Archipelago\Cache\common.json |
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| version | [NetworkVersion](#NetworkVersion) | An object representing the Archipelago version this client supports. |
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| items_handling | int | Flags configuring which items should be sent by the server. Read below for individual flags. |
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| tags | list\[str\] | Denotes special features or capabilities that the sender is capable of. [Tags](#Tags) |
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