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Last Text Tuning
This just takes minor advantage of the new pagebreak feature to make my pal the grass man have nicely formatted text.
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4
Rom.py
4
Rom.py
@@ -1019,8 +1019,8 @@ def write_strings(rom, world):
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# Let's keep this guy's text accurate to the shuffle setting.
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if world.shuffle in ['vanilla', 'dungeonsfull', 'dungeonssimple']:
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tt['kakariko_flophouse_man_no_flippers'] = 'I really hate mowing my yard.\n\n\nI should move.'
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tt['kakariko_flophouse_man'] = 'I really hate mowing my yard.\n\n\nI should move.'
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tt['kakariko_flophouse_man_no_flippers'] = 'I really hate mowing my yard.\n{PAGEBREAK}\nI should move.'
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tt['kakariko_flophouse_man'] = 'I really hate mowing my yard.\n{PAGEBREAK}\nI should move.'
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# For hints, first we write hints about entrances, some from the inconvenient list others from all reasonable entrances.
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if world.hints:
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