Last Text Tuning

This just takes minor advantage of the new pagebreak feature to make my pal the grass man have nicely formatted text.
This commit is contained in:
AmazingAmpharos
2019-04-30 02:50:05 -05:00
committed by GitHub
parent 3d2ae7d710
commit f4a4e775f9
2 changed files with 4 additions and 4 deletions

4
Rom.py
View File

@@ -1019,8 +1019,8 @@ def write_strings(rom, world):
# Let's keep this guy's text accurate to the shuffle setting.
if world.shuffle in ['vanilla', 'dungeonsfull', 'dungeonssimple']:
tt['kakariko_flophouse_man_no_flippers'] = 'I really hate mowing my yard.\n\n\nI should move.'
tt['kakariko_flophouse_man'] = 'I really hate mowing my yard.\n\n\nI should move.'
tt['kakariko_flophouse_man_no_flippers'] = 'I really hate mowing my yard.\n{PAGEBREAK}\nI should move.'
tt['kakariko_flophouse_man'] = 'I really hate mowing my yard.\n{PAGEBREAK}\nI should move.'
# For hints, first we write hints about entrances, some from the inconvenient list others from all reasonable entrances.
if world.hints: