mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Rename Progressive Armor to Progressive Mail to bring it in line with Red Mail and Blue Mail
Also add some more item groups
This commit is contained in:
18
ItemPool.py
18
ItemPool.py
@@ -58,7 +58,7 @@ difficulties = {
|
||||
same_bottle=False,
|
||||
progressiveshield=['Progressive Shield'] * 6,
|
||||
basicshield=['Blue Shield', 'Red Shield', 'Mirror Shield'] * 2,
|
||||
progressivearmor=['Progressive Armor'] * 4,
|
||||
progressivearmor=['Progressive Mail'] * 4,
|
||||
basicarmor=['Blue Mail', 'Red Mail'] * 2,
|
||||
swordless=['Rupees (20)'] * 8,
|
||||
progressivemagic=['Magic Upgrade (1/2)'] * 2,
|
||||
@@ -86,7 +86,7 @@ difficulties = {
|
||||
same_bottle=False,
|
||||
progressiveshield=['Progressive Shield'] * 3,
|
||||
basicshield=['Blue Shield', 'Red Shield', 'Mirror Shield'],
|
||||
progressivearmor=['Progressive Armor'] * 2,
|
||||
progressivearmor=['Progressive Mail'] * 2,
|
||||
basicarmor=['Blue Mail', 'Red Mail'],
|
||||
swordless=['Rupees (20)'] * 4,
|
||||
progressivemagic=['Magic Upgrade (1/2)', 'Rupees (300)'],
|
||||
@@ -108,14 +108,14 @@ difficulties = {
|
||||
heart_piece_limit=24,
|
||||
),
|
||||
'hard': Difficulty(
|
||||
baseitems = normalbaseitems,
|
||||
baseitems=normalbaseitems,
|
||||
bottles=hardbottles,
|
||||
bottle_count=4,
|
||||
same_bottle=False,
|
||||
progressiveshield=['Progressive Shield'] * 3,
|
||||
basicshield=['Blue Shield', 'Red Shield', 'Red Shield'],
|
||||
progressivearmor=['Progressive Armor'] * 2,
|
||||
basicarmor=['Progressive Armor'] * 2, # neither will count
|
||||
progressivearmor=['Progressive Mail'] * 2,
|
||||
basicarmor=['Progressive Mail'] * 2, # neither will count
|
||||
swordless=['Rupees (20)'] * 4,
|
||||
progressivemagic=['Magic Upgrade (1/2)', 'Rupees (300)'],
|
||||
basicmagic=['Magic Upgrade (1/2)', 'Rupees (300)'],
|
||||
@@ -136,15 +136,15 @@ difficulties = {
|
||||
heart_piece_limit=16,
|
||||
),
|
||||
'expert': Difficulty(
|
||||
baseitems = normalbaseitems,
|
||||
baseitems=normalbaseitems,
|
||||
bottles=hardbottles,
|
||||
bottle_count=4,
|
||||
same_bottle=False,
|
||||
progressiveshield=['Progressive Shield'] * 3,
|
||||
basicshield=['Progressive Shield'] * 3,
|
||||
# only the first one will upgrade, making this equivalent to two blue shields
|
||||
progressivearmor=['Progressive Armor'] * 2, # neither will count
|
||||
basicarmor=['Progressive Armor'] * 2, # neither will count
|
||||
progressivearmor=['Progressive Mail'] * 2, # neither will count
|
||||
basicarmor=['Progressive Mail'] * 2, # neither will count
|
||||
swordless=['Rupees (20)'] * 4,
|
||||
progressivemagic=['Magic Upgrade (1/2)', 'Rupees (300)'],
|
||||
basicmagic=['Magic Upgrade (1/2)', 'Rupees (300)'],
|
||||
@@ -761,7 +761,7 @@ def make_custom_item_pool(world, player):
|
||||
pool.extend(['Progressive Shield'] * customitemarray[40])
|
||||
pool.extend(['Blue Mail'] * customitemarray[41])
|
||||
pool.extend(['Red Mail'] * customitemarray[42])
|
||||
pool.extend(['Progressive Armor'] * customitemarray[43])
|
||||
pool.extend(['Progressive Mail'] * customitemarray[43])
|
||||
pool.extend(['Magic Upgrade (1/2)'] * customitemarray[44])
|
||||
pool.extend(['Magic Upgrade (1/4)'] * customitemarray[45])
|
||||
pool.extend(['Bomb Upgrade (+5)'] * customitemarray[46])
|
||||
|
||||
Reference in New Issue
Block a user