MultiServer:

implement a hint recheck that triggers on get_save()
Still torn if I want a single hint list per team and filter on demand, or have filtered lists and re_check on demand.
This commit is contained in:
Fabian Dill
2021-06-25 21:04:37 +02:00
parent 007f66d86e
commit f870bb3fad
2 changed files with 9 additions and 1 deletions

View File

@@ -550,7 +550,7 @@ def roll_settings(weights: dict, plando_options: typing.Set[str] = frozenset(("b
roll_alttp_settings(ret, game_weights, plando_options)
elif ret.game == "Hollow Knight":
for option_name, option in Options.hollow_knight_options.items():
setattr(ret, option_name, option.from_any(get_choice(option_name, game_weights, True)))
setattr(ret, option_name, option.from_any(get_choice(option_name, game_weights)))
elif ret.game == "Factorio":
for option_name, option in Options.factorio_options.items():
if option_name in game_weights: