Merge branch 'master' into pull/58

# Conflicts:
#	AdjusterMain.py
#	BaseClasses.py
#	EntranceShuffle.py
#	Gui.py
#	InvertedRegions.py
#	ItemList.py
#	Main.py
#	Plando.py
#	Rom.py
#	Rules.py
This commit is contained in:
Fabian Dill
2020-04-04 09:16:39 +02:00
79 changed files with 5886 additions and 5077 deletions

View File

@@ -76,7 +76,7 @@ def KholdstareDefeatRule(state, player):
(
state.has('Bombos', player) and
# FIXME: the following only actually works for the vanilla location for swordless
(state.has_sword(player) or state.world.swords == 'swordless')
(state.has_sword(player) or state.world.swords[player] == 'swordless')
)
) and
(
@@ -86,7 +86,7 @@ def KholdstareDefeatRule(state, player):
(
state.has('Fire Rod', player) and
state.has('Bombos', player) and
state.world.swords == 'swordless' and
state.world.swords[player] == 'swordless' and
state.can_extend_magic(player, 16)
)
)
@@ -120,8 +120,8 @@ boss_table = {
'Agahnim2': ('Agahnim2', AgahnimDefeatRule)
}
def can_place_boss(world, boss, dungeon_name, level=None):
if world.swords in ['swordless'] and boss == 'Kholdstare' and dungeon_name != 'Ice Palace':
def can_place_boss(world, player, boss, dungeon_name, level=None):
if world.swords[player] in ['swordless'] and boss == 'Kholdstare' and dungeon_name != 'Ice Palace':
return False
if dungeon_name in ['Ganons Tower', 'Inverted Ganons Tower'] and level == 'top':
@@ -143,10 +143,10 @@ def can_place_boss(world, boss, dungeon_name, level=None):
return True
def place_bosses(world, player):
if world.boss_shuffle == 'none':
if world.boss_shuffle[player] == 'none':
return
# Most to least restrictive order
if world.mode != 'inverted':
if world.mode[player] != 'inverted':
boss_locations = [
['Ganons Tower', 'top'],
['Tower of Hera', None],
@@ -182,15 +182,15 @@ def place_bosses(world, player):
all_bosses = sorted(boss_table.keys()) #s orted to be deterministic on older pythons
placeable_bosses = [boss for boss in all_bosses if boss not in ['Agahnim', 'Agahnim2', 'Ganon']]
if world.boss_shuffle in ["basic", "normal"]:
if world.boss_shuffle[player] in ["basic", "normal"]:
# temporary hack for swordless kholdstare:
if world.swords == 'swordless':
if world.swords[player] == 'swordless':
world.get_dungeon('Ice Palace', player).boss = BossFactory('Kholdstare', player)
logging.getLogger('').debug('Placing boss Kholdstare at Ice Palace')
boss_locations.remove(['Ice Palace', None])
placeable_bosses.remove('Kholdstare')
if world.boss_shuffle == "basic": # vanilla bosses shuffled
if world.boss_shuffle[player] == "basic": # vanilla bosses shuffled
bosses = placeable_bosses + ['Armos Knights', 'Lanmolas', 'Moldorm']
else: # all bosses present, the three duplicates chosen at random
bosses = all_bosses + [random.choice(placeable_bosses) for _ in range(3)]
@@ -200,18 +200,18 @@ def place_bosses(world, player):
random.shuffle(bosses)
for [loc, level] in boss_locations:
loc_text = loc + (' ('+level+')' if level else '')
boss = next((b for b in bosses if can_place_boss(world, b, loc, level)), None)
boss = next((b for b in bosses if can_place_boss(world, player, b, loc, level)), None)
if not boss:
raise FillError('Could not place boss for location %s' % loc_text)
bosses.remove(boss)
logging.getLogger('').debug('Placing boss %s at %s', boss, loc_text)
world.get_dungeon(loc, player).bosses[level] = BossFactory(boss, player)
elif world.boss_shuffle == "chaos": #all bosses chosen at random
elif world.boss_shuffle[player] == "chaos": #all bosses chosen at random
for [loc, level] in boss_locations:
loc_text = loc + (' ('+level+')' if level else '')
try:
boss = random.choice([b for b in placeable_bosses if can_place_boss(world, b, loc, level)])
boss = random.choice([b for b in placeable_bosses if can_place_boss(world, player, b, loc, level)])
except IndexError:
raise FillError('Could not place boss for location %s' % loc_text)