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https://github.com/MarioSpore/Grinch-AP.git
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Factorio: add toggle to disable imported blueprints
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@@ -6,7 +6,16 @@ require "util"
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FREE_SAMPLES = {{ free_samples }}
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SLOT_NAME = "{{ slot_name }}"
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SEED_NAME = "{{ seed_name }}"
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--SUPPRESS_INVENTORY_EVENTS = false
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{% if not imported_blueprints -%}
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function set_permissions()
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local group = game.permissions.get_group("Default")
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group.set_allows_action(defines.input_action.open_blueprint_library_gui, false)
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group.set_allows_action(defines.input_action.import_blueprint, false)
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group.set_allows_action(defines.input_action.import_blueprint_string, false)
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group.set_allows_action(defines.input_action.import_blueprints_filtered, false)
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end
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{%- endif %}
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-- Initialize force data, either from it being created or already being part of the game when the mod was added.
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function on_force_created(event)
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@@ -63,7 +72,7 @@ function update_player(index)
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local sent
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--player.print(serpent.block(data['pending_samples']))
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local stack = {}
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--SUPPRESS_INVENTORY_EVENTS = true
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for name, count in pairs(samples) do
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stack.name = name
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stack.count = count
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@@ -87,16 +96,14 @@ function update_player(index)
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samples[name] = nil -- Remove from the list
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end
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end
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--SUPPRESS_INVENTORY_EVENTS = false
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end
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-- Update players upon them connecting, since updates while they're offline are suppressed.
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script.on_event(defines.events.on_player_joined_game, function(event) update_player(event.player_index) end)
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function update_player_event(event)
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--if not SUPPRESS_INVENTORY_EVENTS then
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update_player(event.player_index)
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--end
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end
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script.on_event(defines.events.on_player_main_inventory_changed, update_player_event)
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@@ -115,6 +122,7 @@ function add_samples(force, name, count)
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end
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script.on_init(function()
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{% if not imported_blueprints %}set_permissions(){% endif %}
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global.forcedata = {}
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global.playerdata = {}
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-- Fire dummy events for all currently existing forces.
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