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Pokemon Emerald: v2 Update (#2918)
This commit is contained in:
@@ -1,16 +1,23 @@
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"""
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Functions related to pokemon species and moves
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"""
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import time
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import functools
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from typing import TYPE_CHECKING, Dict, List, Set, Optional, Tuple
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from .data import SpeciesData, data
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from Options import Toggle
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from .data import NUM_REAL_SPECIES, POSTGAME_MAPS, EncounterTableData, LearnsetMove, MiscPokemonData, SpeciesData, data
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from .options import (Goal, HmCompatibility, LevelUpMoves, RandomizeAbilities, RandomizeLegendaryEncounters,
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RandomizeMiscPokemon, RandomizeStarters, RandomizeTypes, RandomizeWildPokemon,
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TmTutorCompatibility)
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from .util import bool_array_to_int, get_easter_egg, int_to_bool_array
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if TYPE_CHECKING:
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from random import Random
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from . import PokemonEmeraldWorld
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_damaging_moves = frozenset({
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_DAMAGING_MOVES = frozenset({
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 13,
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16, 17, 20, 21, 22, 23, 24, 25, 26, 27, 29, 30,
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31, 33, 34, 35, 36, 37, 38, 40, 41, 42, 44, 51,
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@@ -26,10 +33,13 @@ _damaging_moves = frozenset({
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276, 279, 280, 282, 284, 290, 292, 295, 296, 299, 301, 302,
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304, 305, 306, 307, 308, 309, 310, 311, 314, 315, 317, 318,
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323, 324, 325, 326, 327, 328, 330, 331, 332, 333, 337, 338,
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340, 341, 342, 343, 344, 345, 348, 350, 351, 352, 353, 354
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340, 341, 342, 343, 344, 345, 348, 350, 351, 352, 353, 354,
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})
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"""IDs for moves that safely deal direct damage, for avoiding putting the
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player in a situation where they can only use status moves, or are forced
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to faint themselves, or something of that nature."""
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_move_types = [
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_MOVE_TYPES = [
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0, 0, 1, 0, 0, 0, 0, 10, 15, 13, 0, 0, 0, 0, 0,
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0, 2, 2, 0, 2, 0, 0, 12, 0, 1, 0, 1, 1, 4, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 6, 6, 0, 17,
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@@ -53,82 +63,35 @@ _move_types = [
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4, 15, 12, 0, 0, 3, 0, 10, 11, 8, 7, 0, 12, 17, 2,
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10, 0, 5, 6, 8, 12, 0, 14, 11, 6, 7, 14, 1, 4, 15,
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11, 12, 2, 15, 8, 0, 0, 16, 12, 1, 2, 4, 3, 0, 13,
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12, 11, 14, 12, 16, 5, 13, 11, 8, 14
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12, 11, 14, 12, 16, 5, 13, 11, 8, 14,
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]
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"""Maps move ids to the type of that move"""
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_moves_by_type: Dict[int, List[int]] = {}
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for move, type in enumerate(_move_types):
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_moves_by_type.setdefault(type, []).append(move)
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_MOVES_BY_TYPE: Dict[int, List[int]] = {}
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"""Categorizes move ids by their type"""
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for move, type in enumerate(_MOVE_TYPES):
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_MOVES_BY_TYPE.setdefault(type, []).append(move)
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_move_blacklist = frozenset({
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HM_MOVES = frozenset({
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data.constants["MOVE_CUT"],
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data.constants["MOVE_FLY"],
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data.constants["MOVE_SURF"],
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data.constants["MOVE_STRENGTH"],
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data.constants["MOVE_FLASH"],
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data.constants["MOVE_ROCK_SMASH"],
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data.constants["MOVE_WATERFALL"],
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data.constants["MOVE_DIVE"],
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})
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_MOVE_BLACKLIST = frozenset({
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0, # MOVE_NONE
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165, # Struggle
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15, # Cut
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148, # Flash
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249, # Rock Smash
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70, # Strength
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57, # Surf
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19, # Fly
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291, # Dive
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127 # Waterfall
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})
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_legendary_pokemon = frozenset({
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'Mew',
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'Mewtwo',
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'Articuno',
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'Zapdos',
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'Moltres',
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'Lugia',
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'Ho-oh',
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'Raikou',
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'Suicune',
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'Entei',
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'Celebi',
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'Groudon',
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'Kyogre',
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'Rayquaza',
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'Latios',
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'Latias',
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'Registeel',
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'Regirock',
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'Regice',
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'Jirachi',
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'Deoxys'
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})
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} | HM_MOVES)
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def get_random_species(
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random: "Random",
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candidates: List[Optional[SpeciesData]],
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nearby_bst: Optional[int] = None,
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species_type: Optional[int] = None,
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allow_legendaries: bool = True) -> SpeciesData:
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candidates: List[SpeciesData] = [species for species in candidates if species is not None]
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if species_type is not None:
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candidates = [species for species in candidates if species_type in species.types]
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if not allow_legendaries:
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candidates = [species for species in candidates if species.label not in _legendary_pokemon]
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if nearby_bst is not None:
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def has_nearby_bst(species: SpeciesData, max_percent_different: int) -> bool:
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return abs(sum(species.base_stats) - nearby_bst) < nearby_bst * (max_percent_different / 100)
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max_percent_different = 10
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bst_filtered_candidates = [species for species in candidates if has_nearby_bst(species, max_percent_different)]
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while len(bst_filtered_candidates) == 0:
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max_percent_different += 10
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bst_filtered_candidates = [
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species
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for species in candidates
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if has_nearby_bst(species, max_percent_different)
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]
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candidates = bst_filtered_candidates
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return random.choice(candidates)
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@functools.lru_cache(maxsize=386)
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def get_species_id_by_label(label: str) -> int:
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return next(species.species_id for species in data.species.values() if species.label == label)
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def get_random_type(random: "Random") -> int:
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@@ -145,7 +108,7 @@ def get_random_move(
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type_bias: int = 0,
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normal_bias: int = 0,
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type_target: Optional[Tuple[int, int]] = None) -> int:
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expanded_blacklist = _move_blacklist | (blacklist if blacklist is not None else set())
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expanded_blacklist = _MOVE_BLACKLIST | (blacklist if blacklist is not None else set())
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bias = random.random() * 100
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if bias < type_bias:
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@@ -175,8 +138,8 @@ def get_random_move(
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if type_target is None:
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possible_moves = [i for i in range(data.constants["MOVES_COUNT"]) if i not in expanded_blacklist]
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else:
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possible_moves = [move for move in _moves_by_type[type_target[0]] if move not in expanded_blacklist] + \
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[move for move in _moves_by_type[type_target[1]] if move not in expanded_blacklist]
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possible_moves = [move for move in _MOVES_BY_TYPE[type_target[0]] if move not in expanded_blacklist] + \
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[move for move in _MOVES_BY_TYPE[type_target[1]] if move not in expanded_blacklist]
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if len(possible_moves) == 0:
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return get_random_move(random, None, type_bias, normal_bias, type_target)
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@@ -185,12 +148,549 @@ def get_random_move(
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def get_random_damaging_move(random: "Random", blacklist: Optional[Set[int]] = None) -> int:
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expanded_blacklist = _move_blacklist | (blacklist if blacklist is not None else set())
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move_options = list(_damaging_moves)
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expanded_blacklist = _MOVE_BLACKLIST | (blacklist if blacklist is not None else set())
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move_options = list(_DAMAGING_MOVES)
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move = random.choice(move_options)
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while move in expanded_blacklist:
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move = random.choice(move_options)
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return move
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def filter_species_by_nearby_bst(species: List[SpeciesData], target_bst: int) -> List[SpeciesData]:
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# Sort by difference in bst, then chop off the tail of the list that's more than
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# 10% different. If that leaves the list empty, increase threshold to 20%, then 30%, etc.
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species = sorted(species, key=lambda species: abs(sum(species.base_stats) - target_bst))
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cutoff_index = 0
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max_percent_different = 10
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while cutoff_index == 0 and max_percent_different < 10000:
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while cutoff_index < len(species) and abs(sum(species[cutoff_index].base_stats) - target_bst) < target_bst * (max_percent_different / 100):
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cutoff_index += 1
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max_percent_different += 10
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return species[:cutoff_index + 1]
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def randomize_types(world: "PokemonEmeraldWorld") -> None:
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if world.options.types == RandomizeTypes.option_shuffle:
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type_map = list(range(18))
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world.random.shuffle(type_map)
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# We never want to map to the ??? type, so swap whatever index maps to ??? with ???
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# which forces ??? to always map to itself. There are no pokemon which have the ??? type
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mystery_type_index = type_map.index(9)
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type_map[mystery_type_index], type_map[9] = type_map[9], type_map[mystery_type_index]
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for species in world.modified_species.values():
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species.types = (type_map[species.types[0]], type_map[species.types[1]])
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elif world.options.types == RandomizeTypes.option_completely_random:
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for species in world.modified_species.values():
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new_type_1 = get_random_type(world.random)
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new_type_2 = new_type_1
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if species.types[0] != species.types[1]:
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while new_type_1 == new_type_2:
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new_type_2 = get_random_type(world.random)
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species.types = (new_type_1, new_type_2)
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elif world.options.types == RandomizeTypes.option_follow_evolutions:
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already_modified: Set[int] = set()
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# Similar to follow evolutions for abilities, but only needs to loop through once.
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# For every pokemon without a pre-evolution, generates a random mapping from old types to new types
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# and then walks through the evolution tree applying that map. This means that evolutions that share
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# types will have those types mapped to the same new types, and evolutions with new or diverging types
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# will still have new or diverging types.
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# Consider:
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# - Charmeleon (Fire/Fire) -> Charizard (Fire/Flying)
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# - Onyx (Rock/Ground) -> Steelix (Steel/Ground)
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# - Nincada (Bug/Ground) -> Ninjask (Bug/Flying) && Shedinja (Bug/Ghost)
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# - Azurill (Normal/Normal) -> Marill (Water/Water)
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for species in world.modified_species.values():
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if species.species_id in already_modified:
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continue
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if species.pre_evolution is not None and species.pre_evolution not in already_modified:
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continue
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type_map = list(range(18))
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world.random.shuffle(type_map)
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# We never want to map to the ??? type, so swap whatever index maps to ??? with ???
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# which forces ??? to always map to itself. There are no pokemon which have the ??? type
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mystery_type_index = type_map.index(9)
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type_map[mystery_type_index], type_map[9] = type_map[9], type_map[mystery_type_index]
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evolutions = [species]
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while len(evolutions) > 0:
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evolution = evolutions.pop()
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evolution.types = (type_map[evolution.types[0]], type_map[evolution.types[1]])
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already_modified.add(evolution.species_id)
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evolutions += [world.modified_species[evo.species_id] for evo in evolution.evolutions]
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def randomize_wild_encounters(world: "PokemonEmeraldWorld") -> None:
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if world.options.wild_pokemon == RandomizeWildPokemon.option_vanilla:
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return
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from collections import defaultdict
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should_match_bst = world.options.wild_pokemon in {
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RandomizeWildPokemon.option_match_base_stats,
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RandomizeWildPokemon.option_match_base_stats_and_type,
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}
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should_match_type = world.options.wild_pokemon in {
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RandomizeWildPokemon.option_match_type,
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RandomizeWildPokemon.option_match_base_stats_and_type,
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}
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catch_em_all = world.options.dexsanity == Toggle.option_true
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catch_em_all_placed = set()
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priority_species = [data.constants["SPECIES_WAILORD"], data.constants["SPECIES_RELICANTH"]]
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# Loop over map data to modify their encounter slots
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map_names = list(world.modified_maps.keys())
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world.random.shuffle(map_names)
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for map_name in map_names:
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placed_priority_species = False
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map_data = world.modified_maps[map_name]
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new_encounters: List[Optional[EncounterTableData]] = [None, None, None]
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old_encounters = [map_data.land_encounters, map_data.water_encounters, map_data.fishing_encounters]
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for i, table in enumerate(old_encounters):
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if table is not None:
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# Create a map from the original species to new species
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# instead of just randomizing every slot.
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# Force area 1-to-1 mapping, in other words.
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species_old_to_new_map: Dict[int, int] = {}
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for species_id in table.slots:
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if species_id not in species_old_to_new_map:
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if not placed_priority_species and len(priority_species) > 0:
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new_species_id = priority_species.pop()
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placed_priority_species = True
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else:
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original_species = data.species[species_id]
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# Construct progressive tiers of blacklists that can be peeled back if they
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# collectively cover too much of the pokedex. A lower index in `blacklists`
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# indicates a more important set of species to avoid. Entries at `0` will
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# always be blacklisted.
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blacklists: Dict[int, List[Set[int]]] = defaultdict(list)
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# Blacklist pokemon already on this table
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blacklists[0].append(set(species_old_to_new_map.values()))
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# If doing legendary hunt, blacklist Latios from wild encounters so
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# it can be tracked as the roamer. Otherwise it may be impossible
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# to tell whether a highlighted route is the roamer or a wild
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# encounter.
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if world.options.goal == Goal.option_legendary_hunt:
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blacklists[0].append({data.constants["SPECIES_LATIOS"]})
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# If dexsanity/catch 'em all mode, blacklist already placed species
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# until every species has been placed once
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if catch_em_all and len(catch_em_all_placed) < NUM_REAL_SPECIES:
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blacklists[1].append(catch_em_all_placed)
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# Blacklist from player options
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blacklists[2].append(world.blacklisted_wilds)
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# Type matching blacklist
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if should_match_type:
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blacklists[3].append({
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species.species_id
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for species in world.modified_species.values()
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if not bool(set(species.types) & set(original_species.types))
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})
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merged_blacklist: Set[int] = set()
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for max_priority in reversed(sorted(blacklists.keys())):
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merged_blacklist = set()
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for priority in blacklists.keys():
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if priority <= max_priority:
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for blacklist in blacklists[priority]:
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merged_blacklist |= blacklist
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if len(merged_blacklist) < NUM_REAL_SPECIES:
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break
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else:
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raise RuntimeError("This should never happen")
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candidates = [
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species
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for species in world.modified_species.values()
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if species.species_id not in merged_blacklist
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]
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if should_match_bst:
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candidates = filter_species_by_nearby_bst(candidates, sum(original_species.base_stats))
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new_species_id = world.random.choice(candidates).species_id
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species_old_to_new_map[species_id] = new_species_id
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if catch_em_all and map_data.name not in POSTGAME_MAPS:
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catch_em_all_placed.add(new_species_id)
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# Actually create the new list of slots and encounter table
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new_slots: List[int] = []
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for species_id in table.slots:
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new_slots.append(species_old_to_new_map[species_id])
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new_encounters[i] = EncounterTableData(new_slots, table.address)
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# Rename event items for the new wild pokemon species
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slot_category: Tuple[str, List[Tuple[Optional[str], range]]] = [
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("LAND", [(None, range(0, 12))]),
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("WATER", [(None, range(0, 5))]),
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("FISHING", [("OLD_ROD", range(0, 2)), ("GOOD_ROD", range(2, 5)), ("SUPER_ROD", range(5, 10))]),
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][i]
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for j, new_species_id in enumerate(new_slots):
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# Get the subcategory for rods
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subcategory = next(sc for sc in slot_category[1] if j in sc[1])
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subcategory_species = []
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for k in subcategory[1]:
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if new_slots[k] not in subcategory_species:
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subcategory_species.append(new_slots[k])
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# Create the name of the location that corresponds to this encounter slot
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# Fishing locations include the rod name
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subcategory_str = "" if subcategory[0] is None else "_" + subcategory[0]
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encounter_location_index = subcategory_species.index(new_species_id) + 1
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encounter_location_name = f"{map_data.name}_{slot_category[0]}_ENCOUNTERS{subcategory_str}_{encounter_location_index}"
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try:
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# Get the corresponding location and change the event name to reflect the new species
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slot_location = world.multiworld.get_location(encounter_location_name, world.player)
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slot_location.item.name = f"CATCH_{data.species[new_species_id].name}"
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except KeyError:
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pass # Map probably isn't included; should be careful here about bad encounter location names
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map_data.land_encounters = new_encounters[0]
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map_data.water_encounters = new_encounters[1]
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map_data.fishing_encounters = new_encounters[2]
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def randomize_abilities(world: "PokemonEmeraldWorld") -> None:
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if world.options.abilities == RandomizeAbilities.option_vanilla:
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return
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# Creating list of potential abilities
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ability_label_to_value = {ability.label.lower(): ability.ability_id for ability in data.abilities}
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|
||||
ability_blacklist_labels = {"cacophony"} # Cacophony is defined and has a description, but no effect
|
||||
option_ability_blacklist = world.options.ability_blacklist.value
|
||||
if option_ability_blacklist is not None:
|
||||
ability_blacklist_labels |= {ability_label.lower() for ability_label in option_ability_blacklist}
|
||||
|
||||
ability_blacklist = {ability_label_to_value[label] for label in ability_blacklist_labels}
|
||||
ability_whitelist = [a.ability_id for a in data.abilities if a.ability_id not in ability_blacklist]
|
||||
|
||||
if world.options.abilities == RandomizeAbilities.option_follow_evolutions:
|
||||
already_modified: Set[int] = set()
|
||||
|
||||
# Loops through species and only tries to modify abilities if the pokemon has no pre-evolution
|
||||
# or if the pre-evolution has already been modified. Then tries to modify all species that evolve
|
||||
# from this one which have the same abilities.
|
||||
#
|
||||
# The outer while loop only runs three times for vanilla ordering: Once for a first pass, once for
|
||||
# Hitmonlee/Hitmonchan, and once to verify that there's nothing left to do.
|
||||
while True:
|
||||
had_clean_pass = True
|
||||
for species in world.modified_species.values():
|
||||
if species.species_id in already_modified:
|
||||
continue
|
||||
if species.pre_evolution is not None and species.pre_evolution not in already_modified:
|
||||
continue
|
||||
|
||||
had_clean_pass = False
|
||||
|
||||
old_abilities = species.abilities
|
||||
# 0 is the value for "no ability"; species with only 1 ability have the other set to 0
|
||||
new_abilities = (
|
||||
0 if old_abilities[0] == 0 else world.random.choice(ability_whitelist),
|
||||
0 if old_abilities[1] == 0 else world.random.choice(ability_whitelist)
|
||||
)
|
||||
|
||||
# Recursively modify the abilities of anything that evolves from this pokemon
|
||||
# until the evolution doesn't have a matching set of abilities
|
||||
evolutions = [species]
|
||||
while len(evolutions) > 0:
|
||||
evolution = evolutions.pop()
|
||||
if evolution.abilities == old_abilities:
|
||||
evolution.abilities = new_abilities
|
||||
already_modified.add(evolution.species_id)
|
||||
evolutions += [
|
||||
world.modified_species[evolution.species_id]
|
||||
for evolution in evolution.evolutions
|
||||
if evolution.species_id not in already_modified
|
||||
]
|
||||
|
||||
if had_clean_pass:
|
||||
break
|
||||
else: # Not following evolutions
|
||||
for species in world.modified_species.values():
|
||||
old_abilities = species.abilities
|
||||
# 0 is the value for "no ability"; species with only 1 ability have the other set to 0
|
||||
new_abilities = (
|
||||
0 if old_abilities[0] == 0 else world.random.choice(ability_whitelist),
|
||||
0 if old_abilities[1] == 0 else world.random.choice(ability_whitelist)
|
||||
)
|
||||
|
||||
species.abilities = new_abilities
|
||||
|
||||
|
||||
def randomize_learnsets(world: "PokemonEmeraldWorld") -> None:
|
||||
if world.options.level_up_moves == LevelUpMoves.option_vanilla:
|
||||
return
|
||||
|
||||
type_bias = world.options.move_match_type_bias.value
|
||||
normal_bias = world.options.move_normal_type_bias.value
|
||||
|
||||
for species in world.modified_species.values():
|
||||
old_learnset = species.learnset
|
||||
new_learnset: List[LearnsetMove] = []
|
||||
|
||||
# All species have 4 moves at level 0. Up to 3 of them are blank spaces reserved for the
|
||||
# start with four moves option. This either replaces those moves or leaves it blank
|
||||
# and moves the cursor.
|
||||
cursor = 0
|
||||
while old_learnset[cursor].move_id == 0:
|
||||
if world.options.level_up_moves == LevelUpMoves.option_start_with_four_moves:
|
||||
new_move = get_random_move(world.random,
|
||||
{move.move_id for move in new_learnset} | world.blacklisted_moves,
|
||||
type_bias, normal_bias, species.types)
|
||||
else:
|
||||
new_move = 0
|
||||
new_learnset.append(LearnsetMove(old_learnset[cursor].level, new_move))
|
||||
cursor += 1
|
||||
|
||||
# All moves from here onward are actual moves.
|
||||
while cursor < len(old_learnset):
|
||||
# Guarantees the starter has a good damaging move; i will always be <=3 when entering this loop
|
||||
if cursor == 3:
|
||||
new_move = get_random_damaging_move(world.random, {move.move_id for move in new_learnset})
|
||||
else:
|
||||
new_move = get_random_move(world.random,
|
||||
{move.move_id for move in new_learnset} | world.blacklisted_moves,
|
||||
type_bias, normal_bias, species.types)
|
||||
new_learnset.append(LearnsetMove(old_learnset[cursor].level, new_move))
|
||||
cursor += 1
|
||||
|
||||
species.learnset = new_learnset
|
||||
|
||||
|
||||
def randomize_starters(world: "PokemonEmeraldWorld") -> None:
|
||||
if world.options.starters == RandomizeStarters.option_vanilla:
|
||||
return
|
||||
|
||||
should_match_bst = world.options.starters in {
|
||||
RandomizeStarters.option_match_base_stats,
|
||||
RandomizeStarters.option_match_base_stats_and_type,
|
||||
}
|
||||
should_match_type = world.options.starters in {
|
||||
RandomizeStarters.option_match_type,
|
||||
RandomizeStarters.option_match_base_stats_and_type,
|
||||
}
|
||||
|
||||
new_starters: List[SpeciesData] = []
|
||||
|
||||
easter_egg_type, easter_egg_value = get_easter_egg(world.options.easter_egg.value)
|
||||
if easter_egg_type == 1:
|
||||
new_starters = [
|
||||
world.modified_species[easter_egg_value],
|
||||
world.modified_species[easter_egg_value],
|
||||
world.modified_species[easter_egg_value]
|
||||
]
|
||||
else:
|
||||
for i, starter_id in enumerate(data.starters):
|
||||
original_starter = data.species[starter_id]
|
||||
type_blacklist = {
|
||||
species.species_id
|
||||
for species in world.modified_species.values()
|
||||
if not bool(set(species.types) & set(original_starter.types))
|
||||
} if should_match_type else set()
|
||||
|
||||
merged_blacklist = set(s.species_id for s in new_starters) | world.blacklisted_starters | type_blacklist
|
||||
if len(merged_blacklist) == NUM_REAL_SPECIES:
|
||||
merged_blacklist = set(s.species_id for s in new_starters) | world.blacklisted_starters
|
||||
if len(merged_blacklist) == NUM_REAL_SPECIES:
|
||||
merged_blacklist = set(s.species_id for s in new_starters)
|
||||
|
||||
candidates = [
|
||||
species
|
||||
for species in world.modified_species.values()
|
||||
if species.species_id not in merged_blacklist
|
||||
]
|
||||
|
||||
if should_match_bst:
|
||||
candidates = filter_species_by_nearby_bst(candidates, sum(original_starter.base_stats))
|
||||
|
||||
new_starters.append(world.random.choice(candidates))
|
||||
|
||||
world.modified_starters = (
|
||||
new_starters[0].species_id,
|
||||
new_starters[1].species_id,
|
||||
new_starters[2].species_id
|
||||
)
|
||||
|
||||
# Putting the unchosen starter onto the rival's team
|
||||
# (trainer name, index of starter in team, whether the starter is evolved)
|
||||
rival_teams: List[List[Tuple[str, int, bool]]] = [
|
||||
[
|
||||
("TRAINER_BRENDAN_ROUTE_103_TREECKO", 0, False),
|
||||
("TRAINER_BRENDAN_RUSTBORO_TREECKO", 1, False),
|
||||
("TRAINER_BRENDAN_ROUTE_110_TREECKO", 2, True ),
|
||||
("TRAINER_BRENDAN_ROUTE_119_TREECKO", 2, True ),
|
||||
("TRAINER_BRENDAN_LILYCOVE_TREECKO", 3, True ),
|
||||
("TRAINER_MAY_ROUTE_103_TREECKO", 0, False),
|
||||
("TRAINER_MAY_RUSTBORO_TREECKO", 1, False),
|
||||
("TRAINER_MAY_ROUTE_110_TREECKO", 2, True ),
|
||||
("TRAINER_MAY_ROUTE_119_TREECKO", 2, True ),
|
||||
("TRAINER_MAY_LILYCOVE_TREECKO", 3, True ),
|
||||
],
|
||||
[
|
||||
("TRAINER_BRENDAN_ROUTE_103_TORCHIC", 0, False),
|
||||
("TRAINER_BRENDAN_RUSTBORO_TORCHIC", 1, False),
|
||||
("TRAINER_BRENDAN_ROUTE_110_TORCHIC", 2, True ),
|
||||
("TRAINER_BRENDAN_ROUTE_119_TORCHIC", 2, True ),
|
||||
("TRAINER_BRENDAN_LILYCOVE_TORCHIC", 3, True ),
|
||||
("TRAINER_MAY_ROUTE_103_TORCHIC", 0, False),
|
||||
("TRAINER_MAY_RUSTBORO_TORCHIC", 1, False),
|
||||
("TRAINER_MAY_ROUTE_110_TORCHIC", 2, True ),
|
||||
("TRAINER_MAY_ROUTE_119_TORCHIC", 2, True ),
|
||||
("TRAINER_MAY_LILYCOVE_TORCHIC", 3, True ),
|
||||
],
|
||||
[
|
||||
("TRAINER_BRENDAN_ROUTE_103_MUDKIP", 0, False),
|
||||
("TRAINER_BRENDAN_RUSTBORO_MUDKIP", 1, False),
|
||||
("TRAINER_BRENDAN_ROUTE_110_MUDKIP", 2, True ),
|
||||
("TRAINER_BRENDAN_ROUTE_119_MUDKIP", 2, True ),
|
||||
("TRAINER_BRENDAN_LILYCOVE_MUDKIP", 3, True ),
|
||||
("TRAINER_MAY_ROUTE_103_MUDKIP", 0, False),
|
||||
("TRAINER_MAY_RUSTBORO_MUDKIP", 1, False),
|
||||
("TRAINER_MAY_ROUTE_110_MUDKIP", 2, True ),
|
||||
("TRAINER_MAY_ROUTE_119_MUDKIP", 2, True ),
|
||||
("TRAINER_MAY_LILYCOVE_MUDKIP", 3, True ),
|
||||
],
|
||||
]
|
||||
|
||||
for i, starter in enumerate([new_starters[1], new_starters[2], new_starters[0]]):
|
||||
potential_evolutions = [evolution.species_id for evolution in starter.evolutions]
|
||||
picked_evolution = starter.species_id
|
||||
if len(potential_evolutions) > 0:
|
||||
picked_evolution = world.random.choice(potential_evolutions)
|
||||
|
||||
for trainer_name, starter_position, is_evolved in rival_teams[i]:
|
||||
trainer_data = world.modified_trainers[data.constants[trainer_name]]
|
||||
trainer_data.party.pokemon[starter_position].species_id = picked_evolution if is_evolved else starter.species_id
|
||||
|
||||
|
||||
def randomize_legendary_encounters(world: "PokemonEmeraldWorld") -> None:
|
||||
if world.options.legendary_encounters == RandomizeLegendaryEncounters.option_vanilla:
|
||||
return
|
||||
elif world.options.legendary_encounters == RandomizeLegendaryEncounters.option_shuffle:
|
||||
# Just take the existing species and shuffle them
|
||||
shuffled_species = [encounter.species_id for encounter in data.legendary_encounters]
|
||||
world.random.shuffle(shuffled_species)
|
||||
|
||||
for i, encounter in enumerate(data.legendary_encounters):
|
||||
world.modified_legendary_encounters.append(MiscPokemonData(
|
||||
shuffled_species[i],
|
||||
encounter.address
|
||||
))
|
||||
else:
|
||||
should_match_bst = world.options.legendary_encounters in {
|
||||
RandomizeLegendaryEncounters.option_match_base_stats,
|
||||
RandomizeLegendaryEncounters.option_match_base_stats_and_type
|
||||
}
|
||||
should_match_type = world.options.legendary_encounters in {
|
||||
RandomizeLegendaryEncounters.option_match_type,
|
||||
RandomizeLegendaryEncounters.option_match_base_stats_and_type
|
||||
}
|
||||
|
||||
for encounter in data.legendary_encounters:
|
||||
original_species = world.modified_species[encounter.species_id]
|
||||
|
||||
candidates = list(world.modified_species.values())
|
||||
if should_match_type:
|
||||
candidates = [
|
||||
species
|
||||
for species in candidates
|
||||
if bool(set(species.types) & set(original_species.types))
|
||||
]
|
||||
if should_match_bst:
|
||||
candidates = filter_species_by_nearby_bst(candidates, sum(original_species.base_stats))
|
||||
|
||||
world.modified_legendary_encounters.append(MiscPokemonData(
|
||||
world.random.choice(candidates).species_id,
|
||||
encounter.address
|
||||
))
|
||||
|
||||
|
||||
def randomize_misc_pokemon(world: "PokemonEmeraldWorld") -> None:
|
||||
if world.options.misc_pokemon == RandomizeMiscPokemon.option_vanilla:
|
||||
return
|
||||
elif world.options.misc_pokemon == RandomizeMiscPokemon.option_shuffle:
|
||||
# Just take the existing species and shuffle them
|
||||
shuffled_species = [encounter.species_id for encounter in data.misc_pokemon]
|
||||
world.random.shuffle(shuffled_species)
|
||||
|
||||
world.modified_misc_pokemon = []
|
||||
for i, encounter in enumerate(data.misc_pokemon):
|
||||
world.modified_misc_pokemon.append(MiscPokemonData(
|
||||
shuffled_species[i],
|
||||
encounter.address
|
||||
))
|
||||
else:
|
||||
should_match_bst = world.options.misc_pokemon in {
|
||||
RandomizeMiscPokemon.option_match_base_stats,
|
||||
RandomizeMiscPokemon.option_match_base_stats_and_type,
|
||||
}
|
||||
should_match_type = world.options.misc_pokemon in {
|
||||
RandomizeMiscPokemon.option_match_type,
|
||||
RandomizeMiscPokemon.option_match_base_stats_and_type,
|
||||
}
|
||||
|
||||
for encounter in data.misc_pokemon:
|
||||
original_species = world.modified_species[encounter.species_id]
|
||||
|
||||
candidates = list(world.modified_species.values())
|
||||
if should_match_type:
|
||||
candidates = [
|
||||
species
|
||||
for species in candidates
|
||||
if bool(set(species.types) & set(original_species.types))
|
||||
]
|
||||
if should_match_bst:
|
||||
candidates = filter_species_by_nearby_bst(candidates, sum(original_species.base_stats))
|
||||
|
||||
player_filtered_candidates = [
|
||||
species
|
||||
for species in candidates
|
||||
if species.species_id not in world.blacklisted_wilds
|
||||
]
|
||||
if len(player_filtered_candidates) > 0:
|
||||
candidates = player_filtered_candidates
|
||||
|
||||
world.modified_misc_pokemon.append(MiscPokemonData(
|
||||
world.random.choice(candidates).species_id,
|
||||
encounter.address
|
||||
))
|
||||
|
||||
|
||||
def randomize_tm_hm_compatibility(world: "PokemonEmeraldWorld") -> None:
|
||||
for species in world.modified_species.values():
|
||||
# TM and HM compatibility is stored as a 64-bit bitfield
|
||||
combatibility_array = int_to_bool_array(species.tm_hm_compatibility)
|
||||
|
||||
# TMs
|
||||
if world.options.tm_tutor_compatibility != TmTutorCompatibility.special_range_names["vanilla"]:
|
||||
for i in range(0, 50):
|
||||
combatibility_array[i] = world.random.random() < world.options.tm_tutor_compatibility / 100
|
||||
|
||||
# HMs
|
||||
if world.options.hm_compatibility != HmCompatibility.special_range_names["vanilla"]:
|
||||
for i in range(50, 58):
|
||||
combatibility_array[i] = world.random.random() < world.options.hm_compatibility / 100
|
||||
|
||||
species.tm_hm_compatibility = bool_array_to_int(combatibility_array)
|
||||
|
||||
Reference in New Issue
Block a user