Pokemon Emerald: v2 Update (#2918)

This commit is contained in:
Bryce Wilson
2024-03-14 05:37:10 -06:00
committed by GitHub
parent 3e3965272d
commit fa233b2583
34 changed files with 14212 additions and 3240 deletions

View File

@@ -1,16 +1,23 @@
"""
Functions related to pokemon species and moves
"""
import time
import functools
from typing import TYPE_CHECKING, Dict, List, Set, Optional, Tuple
from .data import SpeciesData, data
from Options import Toggle
from .data import NUM_REAL_SPECIES, POSTGAME_MAPS, EncounterTableData, LearnsetMove, MiscPokemonData, SpeciesData, data
from .options import (Goal, HmCompatibility, LevelUpMoves, RandomizeAbilities, RandomizeLegendaryEncounters,
RandomizeMiscPokemon, RandomizeStarters, RandomizeTypes, RandomizeWildPokemon,
TmTutorCompatibility)
from .util import bool_array_to_int, get_easter_egg, int_to_bool_array
if TYPE_CHECKING:
from random import Random
from . import PokemonEmeraldWorld
_damaging_moves = frozenset({
_DAMAGING_MOVES = frozenset({
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 13,
16, 17, 20, 21, 22, 23, 24, 25, 26, 27, 29, 30,
31, 33, 34, 35, 36, 37, 38, 40, 41, 42, 44, 51,
@@ -26,10 +33,13 @@ _damaging_moves = frozenset({
276, 279, 280, 282, 284, 290, 292, 295, 296, 299, 301, 302,
304, 305, 306, 307, 308, 309, 310, 311, 314, 315, 317, 318,
323, 324, 325, 326, 327, 328, 330, 331, 332, 333, 337, 338,
340, 341, 342, 343, 344, 345, 348, 350, 351, 352, 353, 354
340, 341, 342, 343, 344, 345, 348, 350, 351, 352, 353, 354,
})
"""IDs for moves that safely deal direct damage, for avoiding putting the
player in a situation where they can only use status moves, or are forced
to faint themselves, or something of that nature."""
_move_types = [
_MOVE_TYPES = [
0, 0, 1, 0, 0, 0, 0, 10, 15, 13, 0, 0, 0, 0, 0,
0, 2, 2, 0, 2, 0, 0, 12, 0, 1, 0, 1, 1, 4, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 6, 6, 0, 17,
@@ -53,82 +63,35 @@ _move_types = [
4, 15, 12, 0, 0, 3, 0, 10, 11, 8, 7, 0, 12, 17, 2,
10, 0, 5, 6, 8, 12, 0, 14, 11, 6, 7, 14, 1, 4, 15,
11, 12, 2, 15, 8, 0, 0, 16, 12, 1, 2, 4, 3, 0, 13,
12, 11, 14, 12, 16, 5, 13, 11, 8, 14
12, 11, 14, 12, 16, 5, 13, 11, 8, 14,
]
"""Maps move ids to the type of that move"""
_moves_by_type: Dict[int, List[int]] = {}
for move, type in enumerate(_move_types):
_moves_by_type.setdefault(type, []).append(move)
_MOVES_BY_TYPE: Dict[int, List[int]] = {}
"""Categorizes move ids by their type"""
for move, type in enumerate(_MOVE_TYPES):
_MOVES_BY_TYPE.setdefault(type, []).append(move)
_move_blacklist = frozenset({
HM_MOVES = frozenset({
data.constants["MOVE_CUT"],
data.constants["MOVE_FLY"],
data.constants["MOVE_SURF"],
data.constants["MOVE_STRENGTH"],
data.constants["MOVE_FLASH"],
data.constants["MOVE_ROCK_SMASH"],
data.constants["MOVE_WATERFALL"],
data.constants["MOVE_DIVE"],
})
_MOVE_BLACKLIST = frozenset({
0, # MOVE_NONE
165, # Struggle
15, # Cut
148, # Flash
249, # Rock Smash
70, # Strength
57, # Surf
19, # Fly
291, # Dive
127 # Waterfall
})
_legendary_pokemon = frozenset({
'Mew',
'Mewtwo',
'Articuno',
'Zapdos',
'Moltres',
'Lugia',
'Ho-oh',
'Raikou',
'Suicune',
'Entei',
'Celebi',
'Groudon',
'Kyogre',
'Rayquaza',
'Latios',
'Latias',
'Registeel',
'Regirock',
'Regice',
'Jirachi',
'Deoxys'
})
} | HM_MOVES)
def get_random_species(
random: "Random",
candidates: List[Optional[SpeciesData]],
nearby_bst: Optional[int] = None,
species_type: Optional[int] = None,
allow_legendaries: bool = True) -> SpeciesData:
candidates: List[SpeciesData] = [species for species in candidates if species is not None]
if species_type is not None:
candidates = [species for species in candidates if species_type in species.types]
if not allow_legendaries:
candidates = [species for species in candidates if species.label not in _legendary_pokemon]
if nearby_bst is not None:
def has_nearby_bst(species: SpeciesData, max_percent_different: int) -> bool:
return abs(sum(species.base_stats) - nearby_bst) < nearby_bst * (max_percent_different / 100)
max_percent_different = 10
bst_filtered_candidates = [species for species in candidates if has_nearby_bst(species, max_percent_different)]
while len(bst_filtered_candidates) == 0:
max_percent_different += 10
bst_filtered_candidates = [
species
for species in candidates
if has_nearby_bst(species, max_percent_different)
]
candidates = bst_filtered_candidates
return random.choice(candidates)
@functools.lru_cache(maxsize=386)
def get_species_id_by_label(label: str) -> int:
return next(species.species_id for species in data.species.values() if species.label == label)
def get_random_type(random: "Random") -> int:
@@ -145,7 +108,7 @@ def get_random_move(
type_bias: int = 0,
normal_bias: int = 0,
type_target: Optional[Tuple[int, int]] = None) -> int:
expanded_blacklist = _move_blacklist | (blacklist if blacklist is not None else set())
expanded_blacklist = _MOVE_BLACKLIST | (blacklist if blacklist is not None else set())
bias = random.random() * 100
if bias < type_bias:
@@ -175,8 +138,8 @@ def get_random_move(
if type_target is None:
possible_moves = [i for i in range(data.constants["MOVES_COUNT"]) if i not in expanded_blacklist]
else:
possible_moves = [move for move in _moves_by_type[type_target[0]] if move not in expanded_blacklist] + \
[move for move in _moves_by_type[type_target[1]] if move not in expanded_blacklist]
possible_moves = [move for move in _MOVES_BY_TYPE[type_target[0]] if move not in expanded_blacklist] + \
[move for move in _MOVES_BY_TYPE[type_target[1]] if move not in expanded_blacklist]
if len(possible_moves) == 0:
return get_random_move(random, None, type_bias, normal_bias, type_target)
@@ -185,12 +148,549 @@ def get_random_move(
def get_random_damaging_move(random: "Random", blacklist: Optional[Set[int]] = None) -> int:
expanded_blacklist = _move_blacklist | (blacklist if blacklist is not None else set())
move_options = list(_damaging_moves)
expanded_blacklist = _MOVE_BLACKLIST | (blacklist if blacklist is not None else set())
move_options = list(_DAMAGING_MOVES)
move = random.choice(move_options)
while move in expanded_blacklist:
move = random.choice(move_options)
return move
def filter_species_by_nearby_bst(species: List[SpeciesData], target_bst: int) -> List[SpeciesData]:
# Sort by difference in bst, then chop off the tail of the list that's more than
# 10% different. If that leaves the list empty, increase threshold to 20%, then 30%, etc.
species = sorted(species, key=lambda species: abs(sum(species.base_stats) - target_bst))
cutoff_index = 0
max_percent_different = 10
while cutoff_index == 0 and max_percent_different < 10000:
while cutoff_index < len(species) and abs(sum(species[cutoff_index].base_stats) - target_bst) < target_bst * (max_percent_different / 100):
cutoff_index += 1
max_percent_different += 10
return species[:cutoff_index + 1]
def randomize_types(world: "PokemonEmeraldWorld") -> None:
if world.options.types == RandomizeTypes.option_shuffle:
type_map = list(range(18))
world.random.shuffle(type_map)
# We never want to map to the ??? type, so swap whatever index maps to ??? with ???
# which forces ??? to always map to itself. There are no pokemon which have the ??? type
mystery_type_index = type_map.index(9)
type_map[mystery_type_index], type_map[9] = type_map[9], type_map[mystery_type_index]
for species in world.modified_species.values():
species.types = (type_map[species.types[0]], type_map[species.types[1]])
elif world.options.types == RandomizeTypes.option_completely_random:
for species in world.modified_species.values():
new_type_1 = get_random_type(world.random)
new_type_2 = new_type_1
if species.types[0] != species.types[1]:
while new_type_1 == new_type_2:
new_type_2 = get_random_type(world.random)
species.types = (new_type_1, new_type_2)
elif world.options.types == RandomizeTypes.option_follow_evolutions:
already_modified: Set[int] = set()
# Similar to follow evolutions for abilities, but only needs to loop through once.
# For every pokemon without a pre-evolution, generates a random mapping from old types to new types
# and then walks through the evolution tree applying that map. This means that evolutions that share
# types will have those types mapped to the same new types, and evolutions with new or diverging types
# will still have new or diverging types.
# Consider:
# - Charmeleon (Fire/Fire) -> Charizard (Fire/Flying)
# - Onyx (Rock/Ground) -> Steelix (Steel/Ground)
# - Nincada (Bug/Ground) -> Ninjask (Bug/Flying) && Shedinja (Bug/Ghost)
# - Azurill (Normal/Normal) -> Marill (Water/Water)
for species in world.modified_species.values():
if species.species_id in already_modified:
continue
if species.pre_evolution is not None and species.pre_evolution not in already_modified:
continue
type_map = list(range(18))
world.random.shuffle(type_map)
# We never want to map to the ??? type, so swap whatever index maps to ??? with ???
# which forces ??? to always map to itself. There are no pokemon which have the ??? type
mystery_type_index = type_map.index(9)
type_map[mystery_type_index], type_map[9] = type_map[9], type_map[mystery_type_index]
evolutions = [species]
while len(evolutions) > 0:
evolution = evolutions.pop()
evolution.types = (type_map[evolution.types[0]], type_map[evolution.types[1]])
already_modified.add(evolution.species_id)
evolutions += [world.modified_species[evo.species_id] for evo in evolution.evolutions]
def randomize_wild_encounters(world: "PokemonEmeraldWorld") -> None:
if world.options.wild_pokemon == RandomizeWildPokemon.option_vanilla:
return
from collections import defaultdict
should_match_bst = world.options.wild_pokemon in {
RandomizeWildPokemon.option_match_base_stats,
RandomizeWildPokemon.option_match_base_stats_and_type,
}
should_match_type = world.options.wild_pokemon in {
RandomizeWildPokemon.option_match_type,
RandomizeWildPokemon.option_match_base_stats_and_type,
}
catch_em_all = world.options.dexsanity == Toggle.option_true
catch_em_all_placed = set()
priority_species = [data.constants["SPECIES_WAILORD"], data.constants["SPECIES_RELICANTH"]]
# Loop over map data to modify their encounter slots
map_names = list(world.modified_maps.keys())
world.random.shuffle(map_names)
for map_name in map_names:
placed_priority_species = False
map_data = world.modified_maps[map_name]
new_encounters: List[Optional[EncounterTableData]] = [None, None, None]
old_encounters = [map_data.land_encounters, map_data.water_encounters, map_data.fishing_encounters]
for i, table in enumerate(old_encounters):
if table is not None:
# Create a map from the original species to new species
# instead of just randomizing every slot.
# Force area 1-to-1 mapping, in other words.
species_old_to_new_map: Dict[int, int] = {}
for species_id in table.slots:
if species_id not in species_old_to_new_map:
if not placed_priority_species and len(priority_species) > 0:
new_species_id = priority_species.pop()
placed_priority_species = True
else:
original_species = data.species[species_id]
# Construct progressive tiers of blacklists that can be peeled back if they
# collectively cover too much of the pokedex. A lower index in `blacklists`
# indicates a more important set of species to avoid. Entries at `0` will
# always be blacklisted.
blacklists: Dict[int, List[Set[int]]] = defaultdict(list)
# Blacklist pokemon already on this table
blacklists[0].append(set(species_old_to_new_map.values()))
# If doing legendary hunt, blacklist Latios from wild encounters so
# it can be tracked as the roamer. Otherwise it may be impossible
# to tell whether a highlighted route is the roamer or a wild
# encounter.
if world.options.goal == Goal.option_legendary_hunt:
blacklists[0].append({data.constants["SPECIES_LATIOS"]})
# If dexsanity/catch 'em all mode, blacklist already placed species
# until every species has been placed once
if catch_em_all and len(catch_em_all_placed) < NUM_REAL_SPECIES:
blacklists[1].append(catch_em_all_placed)
# Blacklist from player options
blacklists[2].append(world.blacklisted_wilds)
# Type matching blacklist
if should_match_type:
blacklists[3].append({
species.species_id
for species in world.modified_species.values()
if not bool(set(species.types) & set(original_species.types))
})
merged_blacklist: Set[int] = set()
for max_priority in reversed(sorted(blacklists.keys())):
merged_blacklist = set()
for priority in blacklists.keys():
if priority <= max_priority:
for blacklist in blacklists[priority]:
merged_blacklist |= blacklist
if len(merged_blacklist) < NUM_REAL_SPECIES:
break
else:
raise RuntimeError("This should never happen")
candidates = [
species
for species in world.modified_species.values()
if species.species_id not in merged_blacklist
]
if should_match_bst:
candidates = filter_species_by_nearby_bst(candidates, sum(original_species.base_stats))
new_species_id = world.random.choice(candidates).species_id
species_old_to_new_map[species_id] = new_species_id
if catch_em_all and map_data.name not in POSTGAME_MAPS:
catch_em_all_placed.add(new_species_id)
# Actually create the new list of slots and encounter table
new_slots: List[int] = []
for species_id in table.slots:
new_slots.append(species_old_to_new_map[species_id])
new_encounters[i] = EncounterTableData(new_slots, table.address)
# Rename event items for the new wild pokemon species
slot_category: Tuple[str, List[Tuple[Optional[str], range]]] = [
("LAND", [(None, range(0, 12))]),
("WATER", [(None, range(0, 5))]),
("FISHING", [("OLD_ROD", range(0, 2)), ("GOOD_ROD", range(2, 5)), ("SUPER_ROD", range(5, 10))]),
][i]
for j, new_species_id in enumerate(new_slots):
# Get the subcategory for rods
subcategory = next(sc for sc in slot_category[1] if j in sc[1])
subcategory_species = []
for k in subcategory[1]:
if new_slots[k] not in subcategory_species:
subcategory_species.append(new_slots[k])
# Create the name of the location that corresponds to this encounter slot
# Fishing locations include the rod name
subcategory_str = "" if subcategory[0] is None else "_" + subcategory[0]
encounter_location_index = subcategory_species.index(new_species_id) + 1
encounter_location_name = f"{map_data.name}_{slot_category[0]}_ENCOUNTERS{subcategory_str}_{encounter_location_index}"
try:
# Get the corresponding location and change the event name to reflect the new species
slot_location = world.multiworld.get_location(encounter_location_name, world.player)
slot_location.item.name = f"CATCH_{data.species[new_species_id].name}"
except KeyError:
pass # Map probably isn't included; should be careful here about bad encounter location names
map_data.land_encounters = new_encounters[0]
map_data.water_encounters = new_encounters[1]
map_data.fishing_encounters = new_encounters[2]
def randomize_abilities(world: "PokemonEmeraldWorld") -> None:
if world.options.abilities == RandomizeAbilities.option_vanilla:
return
# Creating list of potential abilities
ability_label_to_value = {ability.label.lower(): ability.ability_id for ability in data.abilities}
ability_blacklist_labels = {"cacophony"} # Cacophony is defined and has a description, but no effect
option_ability_blacklist = world.options.ability_blacklist.value
if option_ability_blacklist is not None:
ability_blacklist_labels |= {ability_label.lower() for ability_label in option_ability_blacklist}
ability_blacklist = {ability_label_to_value[label] for label in ability_blacklist_labels}
ability_whitelist = [a.ability_id for a in data.abilities if a.ability_id not in ability_blacklist]
if world.options.abilities == RandomizeAbilities.option_follow_evolutions:
already_modified: Set[int] = set()
# Loops through species and only tries to modify abilities if the pokemon has no pre-evolution
# or if the pre-evolution has already been modified. Then tries to modify all species that evolve
# from this one which have the same abilities.
#
# The outer while loop only runs three times for vanilla ordering: Once for a first pass, once for
# Hitmonlee/Hitmonchan, and once to verify that there's nothing left to do.
while True:
had_clean_pass = True
for species in world.modified_species.values():
if species.species_id in already_modified:
continue
if species.pre_evolution is not None and species.pre_evolution not in already_modified:
continue
had_clean_pass = False
old_abilities = species.abilities
# 0 is the value for "no ability"; species with only 1 ability have the other set to 0
new_abilities = (
0 if old_abilities[0] == 0 else world.random.choice(ability_whitelist),
0 if old_abilities[1] == 0 else world.random.choice(ability_whitelist)
)
# Recursively modify the abilities of anything that evolves from this pokemon
# until the evolution doesn't have a matching set of abilities
evolutions = [species]
while len(evolutions) > 0:
evolution = evolutions.pop()
if evolution.abilities == old_abilities:
evolution.abilities = new_abilities
already_modified.add(evolution.species_id)
evolutions += [
world.modified_species[evolution.species_id]
for evolution in evolution.evolutions
if evolution.species_id not in already_modified
]
if had_clean_pass:
break
else: # Not following evolutions
for species in world.modified_species.values():
old_abilities = species.abilities
# 0 is the value for "no ability"; species with only 1 ability have the other set to 0
new_abilities = (
0 if old_abilities[0] == 0 else world.random.choice(ability_whitelist),
0 if old_abilities[1] == 0 else world.random.choice(ability_whitelist)
)
species.abilities = new_abilities
def randomize_learnsets(world: "PokemonEmeraldWorld") -> None:
if world.options.level_up_moves == LevelUpMoves.option_vanilla:
return
type_bias = world.options.move_match_type_bias.value
normal_bias = world.options.move_normal_type_bias.value
for species in world.modified_species.values():
old_learnset = species.learnset
new_learnset: List[LearnsetMove] = []
# All species have 4 moves at level 0. Up to 3 of them are blank spaces reserved for the
# start with four moves option. This either replaces those moves or leaves it blank
# and moves the cursor.
cursor = 0
while old_learnset[cursor].move_id == 0:
if world.options.level_up_moves == LevelUpMoves.option_start_with_four_moves:
new_move = get_random_move(world.random,
{move.move_id for move in new_learnset} | world.blacklisted_moves,
type_bias, normal_bias, species.types)
else:
new_move = 0
new_learnset.append(LearnsetMove(old_learnset[cursor].level, new_move))
cursor += 1
# All moves from here onward are actual moves.
while cursor < len(old_learnset):
# Guarantees the starter has a good damaging move; i will always be <=3 when entering this loop
if cursor == 3:
new_move = get_random_damaging_move(world.random, {move.move_id for move in new_learnset})
else:
new_move = get_random_move(world.random,
{move.move_id for move in new_learnset} | world.blacklisted_moves,
type_bias, normal_bias, species.types)
new_learnset.append(LearnsetMove(old_learnset[cursor].level, new_move))
cursor += 1
species.learnset = new_learnset
def randomize_starters(world: "PokemonEmeraldWorld") -> None:
if world.options.starters == RandomizeStarters.option_vanilla:
return
should_match_bst = world.options.starters in {
RandomizeStarters.option_match_base_stats,
RandomizeStarters.option_match_base_stats_and_type,
}
should_match_type = world.options.starters in {
RandomizeStarters.option_match_type,
RandomizeStarters.option_match_base_stats_and_type,
}
new_starters: List[SpeciesData] = []
easter_egg_type, easter_egg_value = get_easter_egg(world.options.easter_egg.value)
if easter_egg_type == 1:
new_starters = [
world.modified_species[easter_egg_value],
world.modified_species[easter_egg_value],
world.modified_species[easter_egg_value]
]
else:
for i, starter_id in enumerate(data.starters):
original_starter = data.species[starter_id]
type_blacklist = {
species.species_id
for species in world.modified_species.values()
if not bool(set(species.types) & set(original_starter.types))
} if should_match_type else set()
merged_blacklist = set(s.species_id for s in new_starters) | world.blacklisted_starters | type_blacklist
if len(merged_blacklist) == NUM_REAL_SPECIES:
merged_blacklist = set(s.species_id for s in new_starters) | world.blacklisted_starters
if len(merged_blacklist) == NUM_REAL_SPECIES:
merged_blacklist = set(s.species_id for s in new_starters)
candidates = [
species
for species in world.modified_species.values()
if species.species_id not in merged_blacklist
]
if should_match_bst:
candidates = filter_species_by_nearby_bst(candidates, sum(original_starter.base_stats))
new_starters.append(world.random.choice(candidates))
world.modified_starters = (
new_starters[0].species_id,
new_starters[1].species_id,
new_starters[2].species_id
)
# Putting the unchosen starter onto the rival's team
# (trainer name, index of starter in team, whether the starter is evolved)
rival_teams: List[List[Tuple[str, int, bool]]] = [
[
("TRAINER_BRENDAN_ROUTE_103_TREECKO", 0, False),
("TRAINER_BRENDAN_RUSTBORO_TREECKO", 1, False),
("TRAINER_BRENDAN_ROUTE_110_TREECKO", 2, True ),
("TRAINER_BRENDAN_ROUTE_119_TREECKO", 2, True ),
("TRAINER_BRENDAN_LILYCOVE_TREECKO", 3, True ),
("TRAINER_MAY_ROUTE_103_TREECKO", 0, False),
("TRAINER_MAY_RUSTBORO_TREECKO", 1, False),
("TRAINER_MAY_ROUTE_110_TREECKO", 2, True ),
("TRAINER_MAY_ROUTE_119_TREECKO", 2, True ),
("TRAINER_MAY_LILYCOVE_TREECKO", 3, True ),
],
[
("TRAINER_BRENDAN_ROUTE_103_TORCHIC", 0, False),
("TRAINER_BRENDAN_RUSTBORO_TORCHIC", 1, False),
("TRAINER_BRENDAN_ROUTE_110_TORCHIC", 2, True ),
("TRAINER_BRENDAN_ROUTE_119_TORCHIC", 2, True ),
("TRAINER_BRENDAN_LILYCOVE_TORCHIC", 3, True ),
("TRAINER_MAY_ROUTE_103_TORCHIC", 0, False),
("TRAINER_MAY_RUSTBORO_TORCHIC", 1, False),
("TRAINER_MAY_ROUTE_110_TORCHIC", 2, True ),
("TRAINER_MAY_ROUTE_119_TORCHIC", 2, True ),
("TRAINER_MAY_LILYCOVE_TORCHIC", 3, True ),
],
[
("TRAINER_BRENDAN_ROUTE_103_MUDKIP", 0, False),
("TRAINER_BRENDAN_RUSTBORO_MUDKIP", 1, False),
("TRAINER_BRENDAN_ROUTE_110_MUDKIP", 2, True ),
("TRAINER_BRENDAN_ROUTE_119_MUDKIP", 2, True ),
("TRAINER_BRENDAN_LILYCOVE_MUDKIP", 3, True ),
("TRAINER_MAY_ROUTE_103_MUDKIP", 0, False),
("TRAINER_MAY_RUSTBORO_MUDKIP", 1, False),
("TRAINER_MAY_ROUTE_110_MUDKIP", 2, True ),
("TRAINER_MAY_ROUTE_119_MUDKIP", 2, True ),
("TRAINER_MAY_LILYCOVE_MUDKIP", 3, True ),
],
]
for i, starter in enumerate([new_starters[1], new_starters[2], new_starters[0]]):
potential_evolutions = [evolution.species_id for evolution in starter.evolutions]
picked_evolution = starter.species_id
if len(potential_evolutions) > 0:
picked_evolution = world.random.choice(potential_evolutions)
for trainer_name, starter_position, is_evolved in rival_teams[i]:
trainer_data = world.modified_trainers[data.constants[trainer_name]]
trainer_data.party.pokemon[starter_position].species_id = picked_evolution if is_evolved else starter.species_id
def randomize_legendary_encounters(world: "PokemonEmeraldWorld") -> None:
if world.options.legendary_encounters == RandomizeLegendaryEncounters.option_vanilla:
return
elif world.options.legendary_encounters == RandomizeLegendaryEncounters.option_shuffle:
# Just take the existing species and shuffle them
shuffled_species = [encounter.species_id for encounter in data.legendary_encounters]
world.random.shuffle(shuffled_species)
for i, encounter in enumerate(data.legendary_encounters):
world.modified_legendary_encounters.append(MiscPokemonData(
shuffled_species[i],
encounter.address
))
else:
should_match_bst = world.options.legendary_encounters in {
RandomizeLegendaryEncounters.option_match_base_stats,
RandomizeLegendaryEncounters.option_match_base_stats_and_type
}
should_match_type = world.options.legendary_encounters in {
RandomizeLegendaryEncounters.option_match_type,
RandomizeLegendaryEncounters.option_match_base_stats_and_type
}
for encounter in data.legendary_encounters:
original_species = world.modified_species[encounter.species_id]
candidates = list(world.modified_species.values())
if should_match_type:
candidates = [
species
for species in candidates
if bool(set(species.types) & set(original_species.types))
]
if should_match_bst:
candidates = filter_species_by_nearby_bst(candidates, sum(original_species.base_stats))
world.modified_legendary_encounters.append(MiscPokemonData(
world.random.choice(candidates).species_id,
encounter.address
))
def randomize_misc_pokemon(world: "PokemonEmeraldWorld") -> None:
if world.options.misc_pokemon == RandomizeMiscPokemon.option_vanilla:
return
elif world.options.misc_pokemon == RandomizeMiscPokemon.option_shuffle:
# Just take the existing species and shuffle them
shuffled_species = [encounter.species_id for encounter in data.misc_pokemon]
world.random.shuffle(shuffled_species)
world.modified_misc_pokemon = []
for i, encounter in enumerate(data.misc_pokemon):
world.modified_misc_pokemon.append(MiscPokemonData(
shuffled_species[i],
encounter.address
))
else:
should_match_bst = world.options.misc_pokemon in {
RandomizeMiscPokemon.option_match_base_stats,
RandomizeMiscPokemon.option_match_base_stats_and_type,
}
should_match_type = world.options.misc_pokemon in {
RandomizeMiscPokemon.option_match_type,
RandomizeMiscPokemon.option_match_base_stats_and_type,
}
for encounter in data.misc_pokemon:
original_species = world.modified_species[encounter.species_id]
candidates = list(world.modified_species.values())
if should_match_type:
candidates = [
species
for species in candidates
if bool(set(species.types) & set(original_species.types))
]
if should_match_bst:
candidates = filter_species_by_nearby_bst(candidates, sum(original_species.base_stats))
player_filtered_candidates = [
species
for species in candidates
if species.species_id not in world.blacklisted_wilds
]
if len(player_filtered_candidates) > 0:
candidates = player_filtered_candidates
world.modified_misc_pokemon.append(MiscPokemonData(
world.random.choice(candidates).species_id,
encounter.address
))
def randomize_tm_hm_compatibility(world: "PokemonEmeraldWorld") -> None:
for species in world.modified_species.values():
# TM and HM compatibility is stored as a 64-bit bitfield
combatibility_array = int_to_bool_array(species.tm_hm_compatibility)
# TMs
if world.options.tm_tutor_compatibility != TmTutorCompatibility.special_range_names["vanilla"]:
for i in range(0, 50):
combatibility_array[i] = world.random.random() < world.options.tm_tutor_compatibility / 100
# HMs
if world.options.hm_compatibility != HmCompatibility.special_range_names["vanilla"]:
for i in range(50, 58):
combatibility_array[i] = world.random.random() < world.options.hm_compatibility / 100
species.tm_hm_compatibility = bool_array_to_int(combatibility_array)