diff --git a/WebHostLib/static/assets/tutorial/minecraft/minecraft_en.md b/WebHostLib/static/assets/tutorial/minecraft/minecraft_en.md index 0a8e0c62..19771334 100644 --- a/WebHostLib/static/assets/tutorial/minecraft/minecraft_en.md +++ b/WebHostLib/static/assets/tutorial/minecraft/minecraft_en.md @@ -61,28 +61,48 @@ can all have different options. A basic minecraft yaml will look like this. ```yaml description: Template Name -# Your name in-game. Spaces will be replaced with underscores and there is a 16 character limit +# Your name in-game. Spaces will be replaced with underscores and +# there is a 16 character limit name: YourName game: Minecraft + +# Shared Options supported by all games: accessibility: locations progression_balancing: off +# Minecraft Specific Options + +# Number of advancements required (out of 92 total) to spawn the +# Ender Dragon and complete the game. advancement_goal: - few: 0 - normal: 1 - many: 0 + few: 0 #30 + normal: 1 #50 + many: 0 #70 + +# Modifies the level of items logically required for exploring +# dangerous areas and fighting bosses. combat_difficulty: easy: 0 normal: 1 hard: 0 + +# Junk-fills certain RNG-reliant or tedious advancements with XP rewards. include_hard_advancements: on: 0 off: 1 + +# Junk-fills extremely difficult advancements; +# this is only How Did We Get Here? and Adventuring Time. include_insane_advancements: on: 0 off: 1 + +# Some advancements require defeating the Ender Dragon; +# this will junk-fill them so you won't have to finish to send some items. include_postgame_advancements: on: 0 off: 1 + +#enables shuffling of villages, outposts, fortresses, bastions, and end cities. shuffle_structures: on: 1 off: 0