From fa24fd31d0cb03931c67a4f2e943e11f3d417f90 Mon Sep 17 00:00:00 2001 From: KonoTyran Date: Sun, 9 May 2021 09:06:51 -0700 Subject: [PATCH] re-added stuff (#7) * add minecraft randomizer usage/installation tutorial * update tutorial to specify Java edition of Minecraft to avoid confusion. * fixed some grammar and spelling in the minecraft_en.md tutorial * add minecraft randomizer usage/installation tutorial * update tutorial to specify Java edition of Minecraft to avoid confusion. * fixed some grammar and spelling in the minecraft_en.md tutorial * update readme to relfect removal of name field from connect command. * re-added explenations in yaml manualy wrapped the lines to stop them from looking weird on the web page. --- .../assets/tutorial/minecraft/minecraft_en.md | 28 ++++++++++++++++--- 1 file changed, 24 insertions(+), 4 deletions(-) diff --git a/WebHostLib/static/assets/tutorial/minecraft/minecraft_en.md b/WebHostLib/static/assets/tutorial/minecraft/minecraft_en.md index 0a8e0c62..19771334 100644 --- a/WebHostLib/static/assets/tutorial/minecraft/minecraft_en.md +++ b/WebHostLib/static/assets/tutorial/minecraft/minecraft_en.md @@ -61,28 +61,48 @@ can all have different options. A basic minecraft yaml will look like this. ```yaml description: Template Name -# Your name in-game. Spaces will be replaced with underscores and there is a 16 character limit +# Your name in-game. Spaces will be replaced with underscores and +# there is a 16 character limit name: YourName game: Minecraft + +# Shared Options supported by all games: accessibility: locations progression_balancing: off +# Minecraft Specific Options + +# Number of advancements required (out of 92 total) to spawn the +# Ender Dragon and complete the game. advancement_goal: - few: 0 - normal: 1 - many: 0 + few: 0 #30 + normal: 1 #50 + many: 0 #70 + +# Modifies the level of items logically required for exploring +# dangerous areas and fighting bosses. combat_difficulty: easy: 0 normal: 1 hard: 0 + +# Junk-fills certain RNG-reliant or tedious advancements with XP rewards. include_hard_advancements: on: 0 off: 1 + +# Junk-fills extremely difficult advancements; +# this is only How Did We Get Here? and Adventuring Time. include_insane_advancements: on: 0 off: 1 + +# Some advancements require defeating the Ender Dragon; +# this will junk-fill them so you won't have to finish to send some items. include_postgame_advancements: on: 0 off: 1 + +#enables shuffling of villages, outposts, fortresses, bastions, and end cities. shuffle_structures: on: 1 off: 0