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Lingo: Fix Basement access with THE MASTER (#3231)
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fb2c194e37
@@ -18,19 +18,23 @@ class AccessRequirements:
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rooms: Set[str]
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doors: Set[RoomAndDoor]
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colors: Set[str]
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the_master: bool
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def __init__(self):
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self.rooms = set()
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self.doors = set()
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self.colors = set()
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self.the_master = False
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def merge(self, other: "AccessRequirements"):
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self.rooms |= other.rooms
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self.doors |= other.doors
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self.colors |= other.colors
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self.the_master |= other.the_master
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def __str__(self):
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return f"AccessRequirements(rooms={self.rooms}, doors={self.doors}, colors={self.colors})"
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return f"AccessRequirements(rooms={self.rooms}, doors={self.doors}, colors={self.colors})," \
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f" the_master={self.the_master}"
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class PlayerLocation(NamedTuple):
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@@ -463,6 +467,9 @@ class LingoPlayerLogic:
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req_panel.panel, world)
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access_reqs.merge(sub_access_reqs)
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if panel == "THE MASTER":
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access_reqs.the_master = True
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self.panel_reqs[room][panel] = access_reqs
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return self.panel_reqs[room][panel]
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@@ -502,15 +509,17 @@ class LingoPlayerLogic:
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unhindered_panels_by_color: dict[Optional[str], int] = {}
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for panel_name, panel_data in room_data.items():
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# We won't count non-counting panels. THE MASTER has special access rules and is handled separately.
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if panel_data.non_counting or panel_name == "THE MASTER":
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# We won't count non-counting panels.
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if panel_data.non_counting:
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continue
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# We won't coalesce any panels that have requirements beyond colors. To simplify things for now, we will
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# only coalesce single-color panels. Chains/stacks/combo puzzles will be separate.
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# only coalesce single-color panels. Chains/stacks/combo puzzles will be separate. THE MASTER has
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# special access rules and is handled separately.
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if len(panel_data.required_panels) > 0 or len(panel_data.required_doors) > 0\
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or len(panel_data.required_rooms) > 0\
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or (world.options.shuffle_colors and len(panel_data.colors) > 1):
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or (world.options.shuffle_colors and len(panel_data.colors) > 1)\
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or panel_name == "THE MASTER":
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self.counting_panel_reqs.setdefault(room_name, []).append(
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(self.calculate_panel_requirements(room_name, panel_name, world), 1))
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else:
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