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TUNIC: Some cleanup (#3115)
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@@ -125,7 +125,7 @@ class TunicWorld(World):
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item_table[filler].classification == ItemClassification.filler]
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# Remove filler to make room for other items
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def remove_filler(amount: int):
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def remove_filler(amount: int) -> None:
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for _ in range(0, amount):
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if not available_filler:
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fill = "Fool Trap"
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@@ -231,7 +231,7 @@ class TunicWorld(World):
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def get_filler_item_name(self) -> str:
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return self.random.choice(filler_items)
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def extend_hint_information(self, hint_data: Dict[int, Dict[int, str]]):
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def extend_hint_information(self, hint_data: Dict[int, Dict[int, str]]) -> None:
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if self.options.entrance_rando:
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hint_data.update({self.player: {}})
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# all state seems to have efficient paths
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