MM2: fix Heat Man always being invulnerable to Atomic Fire #5546
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@@ -58,6 +58,10 @@ FlashFixTarget1:
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%org($808D, $0B)
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FlashFixTarget2:
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%org($A65C, $0B)
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HeatFix:
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CMP #$FF
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%org($8015, $0D)
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ClearRefreshHook:
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; if we're already doing a fresh load of the stage select
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