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Removes Flashing instances in game (#168)
* Added reduced flashing, triforce hud and cutscene options * Corrected parameters and replacement order * Mixed up rom byte * Removed triforce hud, smoothed cutscene speed and reset tables * Removed triforcehud line and added bird cutscene speedup * Added options to yaml * Added check for race rom generation (is not internal asm) * Added options to GUI (check sprite adjust crash) * Fixed inconsistency in setting weight * A "slow" setting for the cutscenespeed (#1) * Slow wall setting * Slow wall setting * Slow wall setting * Slow wall setting * Slow wall setting * Slow wall setting * Update playerSettings.yaml * Remove instances of cutscene speed modification * Changed command to remove to mitigate frame advantage * Antiepilepsy enabled for default/race roms, param change, RTL byte * Found a frame independent antiflashing patch for real * Further ASM patching style * Reduce these changes to just two bytes * Added patches for Dark Mountain and Ether Flashing palette reveal Co-authored-by: StructuralMike <66819228+StructuralMike@users.noreply.github.com>
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@@ -27,6 +27,7 @@ def main():
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''')
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parser.add_argument('--quickswap', help='Enable quick item swapping with L and R.', action='store_true')
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parser.add_argument('--disablemusic', help='Disables game music.', action='store_true')
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parser.add_argument('--enableflashing', help='Reenable flashing animations (unfriendly to epilepsy, always disabled in race roms)', action='store_false', dest="reduceflashing")
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parser.add_argument('--heartbeep', default='normal', const='normal', nargs='?', choices=['double', 'normal', 'half', 'quarter', 'off'],
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help='''\
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Select the rate at which the heart beep sound is played at
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