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Removes Flashing instances in game (#168)
* Added reduced flashing, triforce hud and cutscene options * Corrected parameters and replacement order * Mixed up rom byte * Removed triforce hud, smoothed cutscene speed and reset tables * Removed triforcehud line and added bird cutscene speedup * Added options to yaml * Added check for race rom generation (is not internal asm) * Added options to GUI (check sprite adjust crash) * Fixed inconsistency in setting weight * A "slow" setting for the cutscenespeed (#1) * Slow wall setting * Slow wall setting * Slow wall setting * Slow wall setting * Slow wall setting * Slow wall setting * Update playerSettings.yaml * Remove instances of cutscene speed modification * Changed command to remove to mitigate frame advantage * Antiepilepsy enabled for default/race roms, param change, RTL byte * Found a frame independent antiflashing patch for real * Further ASM patching style * Reduce these changes to just two bytes * Added patches for Dark Mountain and Ether Flashing palette reveal Co-authored-by: StructuralMike <66819228+StructuralMike@users.noreply.github.com>
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@@ -691,6 +691,7 @@ def roll_settings(weights: dict, plando_options: typing.Set[str] = frozenset(("b
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ret.disablemusic = get_choice('disablemusic', romweights, False)
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ret.quickswap = get_choice('quickswap', romweights, True)
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ret.fastmenu = get_choice('menuspeed', romweights, "normal")
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ret.reduceflashing = get_choice('reduceflashing', romweights, False)
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ret.heartcolor = get_choice('heartcolor', romweights, "red")
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ret.heartbeep = convert_to_on_off(get_choice('heartbeep', romweights, "normal"))
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ret.ow_palettes = get_choice('ow_palettes', romweights, "default")
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