Removes Flashing instances in game (#168)
* Added reduced flashing, triforce hud and cutscene options * Corrected parameters and replacement order * Mixed up rom byte * Removed triforce hud, smoothed cutscene speed and reset tables * Removed triforcehud line and added bird cutscene speedup * Added options to yaml * Added check for race rom generation (is not internal asm) * Added options to GUI (check sprite adjust crash) * Fixed inconsistency in setting weight * A "slow" setting for the cutscenespeed (#1) * Slow wall setting * Slow wall setting * Slow wall setting * Slow wall setting * Slow wall setting * Slow wall setting * Update playerSettings.yaml * Remove instances of cutscene speed modification * Changed command to remove to mitigate frame advantage * Antiepilepsy enabled for default/race roms, param change, RTL byte * Found a frame independent antiflashing patch for real * Further ASM patching style * Reduce these changes to just two bytes * Added patches for Dark Mountain and Ether Flashing palette reveal Co-authored-by: StructuralMike <66819228+StructuralMike@users.noreply.github.com>
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@@ -1602,6 +1602,26 @@
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}
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}
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},
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"reduceflashing": {
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"keyString": "rom.reduceflashing",
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"friendlyName": "Reduce Flashing",
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"description": "Disable the amount of flashing effects in-game",
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"inputType": "range",
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"subOptions": {
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"on": {
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"keyString": "rom.reduceflashing.on",
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"friendlyName": "Disabled",
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"description": "Disables flashing.",
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"defaultValue": 50
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},
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"off": {
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"keyString": "rom.reduceflashing.off",
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"friendlyName": "Enabled",
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"description": "Enables flashing.",
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"defaultValue": 0
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}
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}
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},
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"quickswap": {
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"keyString": "rom.quickswap",
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"friendlyName": "Item Quick-Swap",
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