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new inverted logic, accounting for dark world flute activation
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@@ -751,10 +751,6 @@ class CollectionState(object):
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def has_fire_source(self, player: int) -> bool:
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return self.has('Fire Rod', player) or self.has('Lamp', player)
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def can_flute(self, player: int) -> bool:
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lw = self.world.get_region('Light World', player)
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return self.has('Flute', player) and lw.can_reach(self) and self.is_not_bunny(lw, player)
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def can_melt_things(self, player: int) -> bool:
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return self.has('Fire Rod', player) or \
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(self.has('Bombos', player) and
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