new inverted logic, accounting for dark world flute activation

This commit is contained in:
Fabian Dill
2021-02-02 11:24:17 +01:00
parent 842be54ab9
commit fcbaa35cc5
18 changed files with 333 additions and 504 deletions

View File

@@ -184,6 +184,8 @@ item_table = {'Bow': (True, None, 0x0B, 'You have\nchosen the\narcher class.', '
'Return Smith': (True, 'Event', None, None, None, None, None, None, None, None),
'Pick Up Purple Chest': (True, 'Event', None, None, None, None, None, None, None, None),
'Open Floodgate': (True, 'Event', None, None, None, None, None, None, None, None),
# should probably be converted to an actual item, for purposes for startinventory and such
'Activated Flute': (True, 'Event', None, None, None, None, None, None, None, None)
}
lookup_id_to_name = {data[2]: name for name, data in item_table.items()}