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new inverted logic, accounting for dark world flute activation
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@@ -9,7 +9,8 @@ def create_regions(world, player):
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world.regions += [
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create_lw_region(player, 'Menu', None, ['Links House S&Q', 'Sanctuary S&Q', 'Old Man S&Q']),
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create_lw_region(player, 'Light World', ['Mushroom', 'Bottle Merchant', 'Flute Spot', 'Sunken Treasure', 'Purple Chest'],
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create_lw_region(player, 'Light World', ['Mushroom', 'Bottle Merchant', 'Flute Spot', 'Sunken Treasure',
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'Purple Chest', 'Flute Activation Spot'],
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["Blinds Hideout", "Hyrule Castle Secret Entrance Drop", 'Zoras River', 'Kings Grave Outer Rocks', 'Dam',
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'Links House', 'Tavern North', 'Chicken House', 'Aginahs Cave', 'Sahasrahlas Hut', 'Kakariko Well Drop', 'Kakariko Well Cave',
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'Blacksmiths Hut', 'Bat Cave Drop Ledge', 'Bat Cave Cave', 'Sick Kids House', 'Hobo Bridge', 'Lost Woods Hideout Drop', 'Lost Woods Hideout Stump',
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@@ -653,6 +654,7 @@ location_table: typing.Dict[str,
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'Frog': (None, None, False, None),
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'Missing Smith': (None, None, False, None),
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'Dark Blacksmith Ruins': (None, None, False, None),
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'Flute Activation Spot': (None, None, False, None),
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'Eastern Palace - Prize': ([0x1209D, 0x53EF8, 0x53EF9, 0x180052, 0x18007C, 0xC6FE], None, True, 'Eastern Palace'),
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'Desert Palace - Prize': ([0x1209E, 0x53F1C, 0x53F1D, 0x180053, 0x180078, 0xC6FF], None, True, 'Desert Palace'),
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'Tower of Hera - Prize': (
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