mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Update to latest Rom and add writing support for timed modes and treasure hunt.
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34
Rom.py
34
Rom.py
@@ -8,7 +8,7 @@ import hashlib
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import logging
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = 'ab6634609335a28e99bd915c7b1f3906'
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RANDOMIZERBASEHASH = 'fd9d7a9ff91c4f09544203d3bb6fb7fe'
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def patch_rom(world, rom, hashtable, quickswap=False, beep='normal', sprite=None):
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@@ -175,9 +175,41 @@ def patch_rom(world, rom, hashtable, quickswap=False, beep='normal', sprite=None
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write_byte(rom, 0x34914, 0x3A) # Bow and Arrow
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write_byte(rom, 0x180028, 0x49) # Fighter Sword
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# set up clocks for timed modes
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if world.clock_mode == 'off':
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write_bytes(rom, 0x180190, [0x00, 0x00, 0x00]) # turn off clock mode
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write_bytes(rom, 0x180200, [0x00, 0x00, 0x00, 0x00]) # red clock adjustment time (in frames, uint32)
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write_bytes(rom, 0x180204, [0x00, 0x00, 0x00, 0x00]) # blue clock adjustment time (in frames, uint32)
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write_bytes(rom, 0x180208, [0x00, 0x00, 0x00, 0x00]) # green clock adjustment time (in frames, uint32)
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write_bytes(rom, 0x18020C, [0x00, 0x00, 0x00, 0x00]) # starting time (in frames, uint32)
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elif world.clock_mode == 'ohko':
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write_bytes(rom, 0x180190, [0x01, 0x02, 0x01]) # ohko timer with resetable timer functionality
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write_bytes(rom, 0x180200, [0x00, 0x00, 0x00, 0x00]) # red clock adjustment time (in frames, uint32)
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write_bytes(rom, 0x180204, [0x00, 0x00, 0x00, 0x00]) # blue clock adjustment time (in frames, uint32)
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write_bytes(rom, 0x180208, [0x50, 0x46, 0x00, 0x00]) # green clock adjustment time (in frames, uint32)
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write_bytes(rom, 0x18020C, [0xA0, 0x8C, 0x00, 0x00]) # starting time (in frames, uint32)
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if world.clock_mode == 'stopwatch':
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write_bytes(rom, 0x180190, [0x02, 0x01, 0x00]) # set stopwatch mode
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write_bytes(rom, 0x180200, [0x1C, 0x20, 0x00, 0x00]) # red clock adjustment time (in frames, uint32)
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write_bytes(rom, 0x180204, [0x1C, 0x20, 0x00, 0x00]) # blue clock adjustment time (in frames, uint32)
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write_bytes(rom, 0x180208, [0x38, 0x40, 0x00, 0x00]) # green clock adjustment time (in frames, uint32)
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write_bytes(rom, 0x18020C, [0x00, 0x00, 0x00, 0x00]) # starting time (in frames, uint32)
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if world.clock_mode == 'countdown':
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write_bytes(rom, 0x180190, [0x01, 0x01, 0x00]) # set countdown, with no reset available
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write_bytes(rom, 0x180200, [0x1C, 0x20, 0x00, 0x00]) # red clock adjustment time (in frames, uint32)
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write_bytes(rom, 0x180204, [0x1C, 0x20, 0x00, 0x00]) # blue clock adjustment time (in frames, uint32)
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write_bytes(rom, 0x180208, [0x38, 0x40, 0x00, 0x00]) # green clock adjustment time (in frames, uint32)
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write_bytes(rom, 0x18020C, [0x80, 0x32, 0x02, 0x00]) # starting time (in frames, uint32)
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# set up goals for treasure hunt
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write_bytes(rom, 0x180165, [0x0E, 0x28] if world.treasure_hunt_icon == 'Triforce' else [0x0D, 0x28])
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write_byte(rom, 0x180167, world.treasure_hunt_count % 256)
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# assorted fixes
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write_byte(rom, 0x180030, 0x00) # Disable SRAM trace
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write_byte(rom, 0x180036, 0x0A) # Rupoor negative value
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write_byte(rom, 0x180169, 0x01 if world.lock_aga_door_in_escape else 0x00) # Lock or unlock aga tower door during escape sequence.
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write_byte(rom, 0x180086, 0x00 if world.aga_randomness == 'vanilla' else 0x02 if world.aga_randomness == 'table' else 0x01) # set blue ball and ganon warp randomness
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if world.goal == 'pedestal':
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write_byte(rom, 0x18003E, 0x01) # make ganon invincible
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