mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
probably still missing things
This commit is contained in:
14
Rules.py
14
Rules.py
@@ -803,7 +803,6 @@ def overworld_glitches_rules(world, player):
|
||||
]
|
||||
dw_boots_accessible_locations = [
|
||||
'Catfish',
|
||||
'Frog',
|
||||
'Dark Blacksmith Ruins',
|
||||
'Bumper Cave Ledge',
|
||||
]
|
||||
@@ -834,6 +833,9 @@ def overworld_glitches_rules(world, player):
|
||||
add_rule(world.get_entrance('East Death Mountain Teleporter', player), lambda state: state.can_lift_heavy_rocks(player) and state.has_Boots(player), 'or')
|
||||
add_rule(world.get_entrance('Turtle Rock Teleporter', player), lambda state: state.has_Boots(player) and state.has('Hammer', player), 'or')
|
||||
add_rule(world.get_entrance('Checkerboard Cave', player), lambda state: state.has_Boots(player) and state.can_lift_rocks(player), 'or')
|
||||
add_rule(world.get_entrance('South Hyrule Teleporter', player), lambda state: state.has_Boots(player) and state.can_lift_rocks(player), 'or')
|
||||
else:
|
||||
add_rule(world.get_entrance('South Dark World Teleporter', player), lambda state: state.has_Boots(player) and state.can_lift_rocks(player), 'or')
|
||||
|
||||
# ton of boots-accessible locations.
|
||||
needs_boots = lambda state: state.has_Boots(player)
|
||||
@@ -847,6 +849,16 @@ def overworld_glitches_rules(world, player):
|
||||
for location in dw_boots_accessible_locations:
|
||||
add_rule(world.get_location(location, player), needs_boots_and_pearl if world.mode[player] != 'inverted' else needs_boots, 'or')
|
||||
|
||||
# standard dmd rules
|
||||
wdw = world.get_region('West Dark World', player)
|
||||
wdw.can_reach_private = lambda state: wdw.can_reach(state) or (needs_boots_and_pearl if world.mode[player] != 'inverted' else needs_boots)
|
||||
sdw = world.get_region('South Dark World', player)
|
||||
sdw.can_reach_private = lambda state: sdw.can_reach(state) or (needs_boots_and_pearl if world.mode[player] != 'inverted' else needs_boots)
|
||||
dd = world.get_region('Dark Desert', player)
|
||||
dd.can_reach_private = lambda state: dd.can_reach(state) or (needs_boots_and_pearl if world.mode[player] != 'inverted' else needs_boots)
|
||||
edw = world.get_region('East Dark World', player)
|
||||
edw.can_reach_private = lambda state: edw.can_reach(state) or (needs_boots_and_pearl if world.mode[player] != 'inverted' else needs_boots)
|
||||
|
||||
# bunny DMD rules. @todo: calculate and implement for inverted.
|
||||
if world.mode[player] != 'inverted':
|
||||
# set up some mirror-accessible dw entrances.
|
||||
|
||||
Reference in New Issue
Block a user