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Core: move output file name logic into core (#1066)
* move output file name logic into core I see the same logic with small variations in each different world implementation. It seems to me, it would be better in the core to keep it consistent. * missed a few * remove review comment * + smw * double quote strings Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * revert change to DS3 output file name Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
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@@ -819,7 +819,7 @@ class OOTWorld(World):
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# Seed hint RNG, used for ganon text lines also
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self.hint_rng = self.world.slot_seeds[self.player]
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outfile_name = f"AP_{self.world.seed_name}_P{self.player}_{self.world.get_file_safe_player_name(self.player)}"
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outfile_name = self.world.get_out_file_name_base(self.player)
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rom = Rom(file=get_options()['oot_options']['rom_file'])
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if self.hints != 'none':
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buildWorldGossipHints(self)
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