Core: move output file name logic into core (#1066)

* move output file name logic into core

I see the same logic with small variations in each different world implementation.
It seems to me, it would be better in the core to keep it consistent.

* missed a few

* remove review comment

* + smw

* double quote strings

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* revert change to DS3 output file name

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
This commit is contained in:
Doug Hoskisson
2022-10-02 07:53:18 -07:00
committed by GitHub
parent b8e467fbb8
commit fdd7ffb089
11 changed files with 19 additions and 29 deletions

View File

@@ -333,8 +333,7 @@ class SoEWorld(World):
switches.extend(('--available-fragments', str(self.available_fragments),
'--required-fragments', str(self.required_fragments)))
rom_file = get_base_rom_path()
out_base = output_path(output_directory, f'AP_{self.world.seed_name}_P{self.player}_'
f'{self.world.get_file_safe_player_name(self.player)}')
out_base = output_path(output_directory, self.world.get_out_file_name_base(self.player))
out_file = out_base + '.sfc'
placement_file = out_base + '.txt'
patch_file = out_base + '.apsoe'