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MultiServer: Remove forced_auto_forfeit (#1363)
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@@ -1,12 +1,12 @@
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import string
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from BaseClasses import Item, MultiWorld, Region, Location, Entrance, Tutorial, ItemClassification, RegionType
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from .Items import item_table, item_pool, event_item_pairs
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from BaseClasses import Entrance, Item, ItemClassification, Location, MultiWorld, Region, RegionType, Tutorial
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from .Items import event_item_pairs, item_pool, item_table
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from .Locations import location_table
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from .Options import spire_options
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from .Regions import create_regions
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from .Rules import set_rules
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from ..AutoWorld import World, WebWorld
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from .Options import spire_options
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from ..AutoWorld import WebWorld, World
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class SpireWeb(WebWorld):
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@@ -36,8 +36,6 @@ class SpireWorld(World):
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item_name_to_id = {name: data.code for name, data in item_table.items()}
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location_name_to_id = location_table
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forced_auto_forfeit = True
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def _get_slot_data(self):
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return {
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'seed': "".join(self.multiworld.slot_seeds[self.player].choice(string.ascii_letters) for i in range(16)),
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