MultiServer: Remove forced_auto_forfeit (#1363)

This commit is contained in:
Zach Parks
2023-01-02 19:26:34 -06:00
committed by GitHub
parent 0cc83698f9
commit fe2b431821
5 changed files with 17 additions and 32 deletions

View File

@@ -1,12 +1,12 @@
import string
from BaseClasses import Item, MultiWorld, Region, Location, Entrance, Tutorial, ItemClassification, RegionType
from .Items import item_table, item_pool, event_item_pairs
from BaseClasses import Entrance, Item, ItemClassification, Location, MultiWorld, Region, RegionType, Tutorial
from .Items import event_item_pairs, item_pool, item_table
from .Locations import location_table
from .Options import spire_options
from .Regions import create_regions
from .Rules import set_rules
from ..AutoWorld import World, WebWorld
from .Options import spire_options
from ..AutoWorld import WebWorld, World
class SpireWeb(WebWorld):
@@ -36,8 +36,6 @@ class SpireWorld(World):
item_name_to_id = {name: data.code for name, data in item_table.items()}
location_name_to_id = location_table
forced_auto_forfeit = True
def _get_slot_data(self):
return {
'seed': "".join(self.multiworld.slot_seeds[self.player].choice(string.ascii_letters) for i in range(16)),