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Factorio: Option descriptions, peaceful mode setup, docs (#1233)
* Docs/Factorio: Flesh out lacking option descriptions. * Docs/Factorio: Added instructions on peaceful mode. * Docs/Factorio: Use subheadings for each "other setting". * Docs/Factorio: Mention that `tech_tree_information: full` grants hints. * Docs/Factorio: Instructions to use .yaml checker after editing your .yaml manually.
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@@ -10,7 +10,9 @@ LuaBool = Or(bool, And(int, lambda n: n in (0, 1)))
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class MaxSciencePack(Choice):
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"""Maximum level of science pack required to complete the game."""
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"""Maximum level of science pack required to complete the game.
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This also affects the relative cost of silo and satellite recipes if they are randomized.
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That is the only thing in which the Utility Science Pack and Space Science Pack settings differ."""
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display_name = "Maximum Required Science Pack"
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option_automation_science_pack = 0
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option_logistic_science_pack = 1
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@@ -95,7 +97,14 @@ class FreeSamples(Choice):
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class TechTreeLayout(Choice):
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"""Selects how the tech tree nodes are interwoven."""
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"""Selects how the tech tree nodes are interwoven.
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Single: No dependencies
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Diamonds: Several grid graphs (4/9/16 nodes each)
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Pyramids: Several top halves of diamonds (6/10/15 nodes each)
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Funnels: Several bottom halves of diamonds (6/10/15 nodes each)
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Trees: Several trees
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Choices: A single balanced binary tree
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"""
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display_name = "Technology Tree Layout"
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option_single = 0
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option_small_diamonds = 1
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@@ -113,7 +122,11 @@ class TechTreeLayout(Choice):
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class TechTreeInformation(Choice):
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"""How much information should be displayed in the tech tree."""
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"""How much information should be displayed in the tech tree.
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None: No indication what a research unlocks
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Advancement: Indicators which researches unlock items that are considered logical advancements
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Full: Labels with exact names and recipients of unlocked items; all researches are prefilled into the !hint command.
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"""
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display_name = "Technology Tree Information"
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option_none = 0
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option_advancement = 1
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