Hollow Knight integration
(prototype status)
This commit is contained in:
@@ -1,15 +1,8 @@
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#!/usr/bin/env python3
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import argparse
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import copy
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import os
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import logging
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import textwrap
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import shlex
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import sys
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from worlds.alttp.Main import main, get_seed
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from worlds.alttp.Rom import Sprite
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from Utils import is_bundled, close_console
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class ArgumentDefaultsHelpFormatter(argparse.RawTextHelpFormatter):
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@@ -359,6 +352,7 @@ def parse_arguments(argv, no_defaults=False):
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parser.add_argument('--names', default=defval(''))
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parser.add_argument('--teams', default=defval(1), type=lambda value: max(int(value), 1))
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parser.add_argument('--outputpath')
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parser.add_argument('--game', default="A Link to the Past")
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parser.add_argument('--race', default=defval(False), action='store_true')
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parser.add_argument('--outputname')
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parser.add_argument('--create_diff', default=defval(False), action='store_true', help='''\
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@@ -412,7 +406,7 @@ def parse_arguments(argv, no_defaults=False):
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"plando_items", "plando_texts", "plando_connections", "er_seeds",
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'remote_items', 'progressive', 'dungeon_counters', 'glitch_boots', 'killable_thieves',
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'tile_shuffle', 'bush_shuffle', 'shuffle_prizes', 'sprite_pool', 'dark_room_logic',
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'restrict_dungeon_item_on_boss', 'reduceflashing',
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'restrict_dungeon_item_on_boss', 'reduceflashing', 'game',
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'hud_palettes', 'sword_palettes', 'shield_palettes', 'link_palettes']:
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value = getattr(defaults, name) if getattr(playerargs, name) is None else getattr(playerargs, name)
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if player == 1:
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@@ -1,7 +1,8 @@
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from collections import namedtuple
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import logging
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from BaseClasses import Region, RegionType, Location
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from BaseClasses import Region, RegionType
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from worlds.alttp import ALttPLocation
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from worlds.alttp.Shops import TakeAny, total_shop_slots, set_up_shops, shuffle_shops
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from worlds.alttp.Bosses import place_bosses
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from worlds.alttp.Dungeons import get_dungeon_item_pool
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@@ -243,7 +244,7 @@ def generate_itempool(world, player: int):
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if world.goal[player] in ['triforcehunt', 'localtriforcehunt']:
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region = world.get_region('Light World', player)
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loc = Location(player, "Murahdahla", parent=region)
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loc = ALttPLocation(player, "Murahdahla", parent=region)
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loc.access_rule = lambda state: state.has_triforce_pieces(state.world.treasure_hunt_count[player], player)
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region.locations.append(loc)
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@@ -501,7 +502,7 @@ def create_dynamic_shop_locations(world, player):
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if item is None:
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continue
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if item['create_location']:
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loc = Location(player, "{} Slot {}".format(shop.region.name, i + 1), parent=shop.region)
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loc = ALttPLocation(player, "{} Slot {}".format(shop.region.name, i + 1), parent=shop.region)
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shop.region.locations.append(loc)
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world.dynamic_locations.append(loc)
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@@ -515,7 +516,7 @@ def create_dynamic_shop_locations(world, player):
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def fill_prizes(world, attempts=15):
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all_state = world.get_all_state(keys=True)
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for player in range(1, world.players + 1):
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for player in world.alttp_player_ids:
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crystals = ItemFactory(['Red Pendant', 'Blue Pendant', 'Green Pendant', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 7', 'Crystal 5', 'Crystal 6'], player)
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crystal_locations = [world.get_location('Turtle Rock - Prize', player), world.get_location('Eastern Palace - Prize', player), world.get_location('Desert Palace - Prize', player), world.get_location('Tower of Hera - Prize', player), world.get_location('Palace of Darkness - Prize', player),
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world.get_location('Thieves\' Town - Prize', player), world.get_location('Skull Woods - Prize', player), world.get_location('Swamp Palace - Prize', player), world.get_location('Ice Palace - Prize', player),
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@@ -16,7 +16,7 @@ def GetBeemizerItem(world, player, item):
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def ItemFactory(items, player):
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from BaseClasses import Item
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from worlds.alttp import ALttPItem
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ret = []
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singleton = False
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if isinstance(items, str):
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@@ -24,7 +24,7 @@ def ItemFactory(items, player):
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singleton = True
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for item in items:
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if item in item_table:
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ret.append(Item(item, *item_table[item], player))
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ret.append(ALttPItem(item, *item_table[item], player))
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else:
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raise Exception(f"Unknown item {item}")
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@@ -200,7 +200,7 @@ item_table = {'Bow': (True, None, 0x0B, 'You have\nchosen the\narcher class.', '
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'Open Floodgate': (True, 'Event', None, None, None, None, None, None, None, None),
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}
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lookup_id_to_name = {data[2]: name for name, data in item_table.items()}
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lookup_id_to_name = {data[2]: name for name, data in item_table.items() if data[2]}
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hint_blacklist = {"Triforce"}
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@@ -1,716 +0,0 @@
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from collections import OrderedDict
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import copy
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from itertools import zip_longest
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import logging
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import os
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import random
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import time
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import zlib
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import concurrent.futures
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import pickle
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from BaseClasses import MultiWorld, CollectionState, Item, Region, Location
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from worlds.alttp.Items import ItemFactory, item_table, item_name_groups
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from worlds.alttp.Regions import create_regions, mark_light_world_regions, \
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lookup_vanilla_location_to_entrance
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from worlds.alttp.InvertedRegions import create_inverted_regions, mark_dark_world_regions
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from worlds.alttp.EntranceShuffle import link_entrances, link_inverted_entrances, plando_connect
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from worlds.alttp.Rom import patch_rom, patch_race_rom, patch_enemizer, apply_rom_settings, LocalRom, get_hash_string
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from worlds.alttp.Rules import set_rules
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from worlds.alttp.Dungeons import create_dungeons, fill_dungeons, fill_dungeons_restrictive
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from Fill import distribute_items_restrictive, flood_items, balance_multiworld_progression, distribute_planned
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from worlds.alttp.Shops import create_shops, ShopSlotFill, SHOP_ID_START, total_shop_slots, FillDisabledShopSlots
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from worlds.alttp.ItemPool import generate_itempool, difficulties, fill_prizes
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from Utils import output_path, parse_player_names, get_options, __version__, _version_tuple
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import Patch
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seeddigits = 20
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def get_seed(seed=None):
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if seed is None:
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random.seed(None)
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return random.randint(0, pow(10, seeddigits) - 1)
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return seed
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def main(args, seed=None):
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if args.outputpath:
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os.makedirs(args.outputpath, exist_ok=True)
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output_path.cached_path = args.outputpath
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start = time.perf_counter()
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# initialize the world
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world = MultiWorld(args.multi, args.shuffle, args.logic, args.mode, args.swords, args.difficulty,
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args.item_functionality, args.timer, args.progressive.copy(), args.goal, args.algorithm,
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args.accessibility, args.shuffleganon, args.retro, args.custom, args.customitemarray, args.hints)
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logger = logging.getLogger('')
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world.seed = get_seed(seed)
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if args.race:
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world.secure()
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else:
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world.random.seed(world.seed)
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world.remote_items = args.remote_items.copy()
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world.mapshuffle = args.mapshuffle.copy()
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world.compassshuffle = args.compassshuffle.copy()
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world.keyshuffle = args.keyshuffle.copy()
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world.bigkeyshuffle = args.bigkeyshuffle.copy()
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world.crystals_needed_for_ganon = {
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player: world.random.randint(0, 7) if args.crystals_ganon[player] == 'random' else int(
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args.crystals_ganon[player]) for player in range(1, world.players + 1)}
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world.crystals_needed_for_gt = {
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player: world.random.randint(0, 7) if args.crystals_gt[player] == 'random' else int(args.crystals_gt[player])
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for player in range(1, world.players + 1)}
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world.open_pyramid = args.open_pyramid.copy()
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world.boss_shuffle = args.shufflebosses.copy()
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world.enemy_shuffle = args.enemy_shuffle.copy()
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world.enemy_health = args.enemy_health.copy()
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world.enemy_damage = args.enemy_damage.copy()
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world.killable_thieves = args.killable_thieves.copy()
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world.bush_shuffle = args.bush_shuffle.copy()
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world.tile_shuffle = args.tile_shuffle.copy()
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world.beemizer = args.beemizer.copy()
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world.timer = args.timer.copy()
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world.countdown_start_time = args.countdown_start_time.copy()
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world.red_clock_time = args.red_clock_time.copy()
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world.blue_clock_time = args.blue_clock_time.copy()
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world.green_clock_time = args.green_clock_time.copy()
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world.shufflepots = args.shufflepots.copy()
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world.progressive = args.progressive.copy()
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world.dungeon_counters = args.dungeon_counters.copy()
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world.glitch_boots = args.glitch_boots.copy()
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world.triforce_pieces_available = args.triforce_pieces_available.copy()
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world.triforce_pieces_required = args.triforce_pieces_required.copy()
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world.shop_shuffle = args.shop_shuffle.copy()
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world.shop_shuffle_slots = args.shop_shuffle_slots.copy()
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world.progression_balancing = {player: not balance for player, balance in args.skip_progression_balancing.items()}
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world.shuffle_prizes = args.shuffle_prizes.copy()
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world.sprite_pool = args.sprite_pool.copy()
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world.dark_room_logic = args.dark_room_logic.copy()
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world.plando_items = args.plando_items.copy()
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world.plando_texts = args.plando_texts.copy()
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world.plando_connections = args.plando_connections.copy()
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world.er_seeds = args.er_seeds.copy()
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world.restrict_dungeon_item_on_boss = args.restrict_dungeon_item_on_boss.copy()
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world.required_medallions = args.required_medallions.copy()
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world.rom_seeds = {player: random.Random(world.random.randint(0, 999999999)) for player in range(1, world.players + 1)}
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for player in range(1, world.players+1):
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world.er_seeds[player] = str(world.random.randint(0, 2 ** 64))
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if "-" in world.shuffle[player]:
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shuffle, seed = world.shuffle[player].split("-")
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world.shuffle[player] = shuffle
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world.er_seeds[player] = seed
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logger.info('Archipelago Version %s - Seed: %s\n', __version__, world.seed)
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parsed_names = parse_player_names(args.names, world.players, args.teams)
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world.teams = len(parsed_names)
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for i, team in enumerate(parsed_names, 1):
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if world.players > 1:
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logger.info('%s%s', 'Team%d: ' % i if world.teams > 1 else 'Players: ', ', '.join(team))
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for player, name in enumerate(team, 1):
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world.player_names[player].append(name)
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logger.info('')
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for player in range(1, world.players + 1):
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world.difficulty_requirements[player] = difficulties[world.difficulty[player]]
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if world.open_pyramid[player] == 'goal':
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world.open_pyramid[player] = world.goal[player] in {'crystals', 'ganontriforcehunt', 'localganontriforcehunt', 'ganonpedestal'}
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elif world.open_pyramid[player] == 'auto':
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world.open_pyramid[player] = world.goal[player] in {'crystals', 'ganontriforcehunt', 'localganontriforcehunt', 'ganonpedestal'} and \
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(world.shuffle[player] in {'vanilla', 'dungeonssimple', 'dungeonsfull'} or not world.shuffle_ganon)
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else:
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world.open_pyramid[player] = {'on': True, 'off': False, 'yes': True, 'no': False}.get(world.open_pyramid[player], world.open_pyramid[player])
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for tok in filter(None, args.startinventory[player].split(',')):
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item = ItemFactory(tok.strip(), player)
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if item:
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world.push_precollected(item)
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# item in item_table gets checked in mystery, but not CLI - so we double-check here
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world.local_items[player] = {item.strip() for item in args.local_items[player].split(',') if
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item.strip() in item_table}
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world.non_local_items[player] = {item.strip() for item in args.non_local_items[player].split(',') if
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item.strip() in item_table}
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# enforce pre-defined local items.
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if world.goal[player] in ["localtriforcehunt", "localganontriforcehunt"]:
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world.local_items[player].add('Triforce Piece')
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# items can't be both local and non-local, prefer local
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world.non_local_items[player] -= world.local_items[player]
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# dungeon items can't be in non-local if the appropriate dungeon item shuffle setting is not set.
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if not world.mapshuffle[player]:
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world.non_local_items[player] -= item_name_groups['Maps']
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if not world.compassshuffle[player]:
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world.non_local_items[player] -= item_name_groups['Compasses']
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if not world.keyshuffle[player]:
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world.non_local_items[player] -= item_name_groups['Small Keys']
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if not world.bigkeyshuffle[player]:
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world.non_local_items[player] -= item_name_groups['Big Keys']
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# Not possible to place pendants/crystals out side of boss prizes yet.
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world.non_local_items[player] -= item_name_groups['Pendants']
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world.non_local_items[player] -= item_name_groups['Crystals']
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world.triforce_pieces_available[player] = max(world.triforce_pieces_available[player], world.triforce_pieces_required[player])
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if world.mode[player] != 'inverted':
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create_regions(world, player)
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else:
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create_inverted_regions(world, player)
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create_shops(world, player)
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create_dungeons(world, player)
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logger.info('Shuffling the World about.')
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for player in range(1, world.players + 1):
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if world.logic[player] not in ["noglitches", "minorglitches"] and world.shuffle[player] in \
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{"vanilla", "dungeonssimple", "dungeonsfull", "simple", "restricted", "full"}:
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world.fix_fake_world[player] = False
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# seeded entrance shuffle
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old_random = world.random
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world.random = random.Random(world.er_seeds[player])
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if world.mode[player] != 'inverted':
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link_entrances(world, player)
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mark_light_world_regions(world, player)
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else:
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link_inverted_entrances(world, player)
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mark_dark_world_regions(world, player)
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world.random = old_random
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plando_connect(world, player)
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logger.info('Generating Item Pool.')
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for player in range(1, world.players + 1):
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generate_itempool(world, player)
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logger.info('Calculating Access Rules.')
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for player in range(1, world.players + 1):
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set_rules(world, player)
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logger.info("Running Item Plando")
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distribute_planned(world)
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logger.info('Placing Dungeon Prizes.')
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fill_prizes(world)
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logger.info('Placing Dungeon Items.')
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if args.algorithm in ['balanced', 'vt26'] or any(
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list(args.mapshuffle.values()) + list(args.compassshuffle.values()) +
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list(args.keyshuffle.values()) + list(args.bigkeyshuffle.values())):
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fill_dungeons_restrictive(world)
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else:
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fill_dungeons(world)
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logger.info('Fill the world.')
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if args.algorithm == 'flood':
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flood_items(world) # different algo, biased towards early game progress items
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elif args.algorithm == 'vt25':
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distribute_items_restrictive(world, False)
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elif args.algorithm == 'vt26':
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distribute_items_restrictive(world, True)
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elif args.algorithm == 'balanced':
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distribute_items_restrictive(world, True)
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logger.info("Filling Shop Slots")
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ShopSlotFill(world)
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if world.players > 1:
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balance_multiworld_progression(world)
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logger.info('Patching ROM.')
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outfilebase = 'AP_%s' % (args.outputname if args.outputname else world.seed)
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rom_names = []
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def _gen_rom(team: int, player: int):
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use_enemizer = (world.boss_shuffle[player] != 'none' or world.enemy_shuffle[player]
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or world.enemy_health[player] != 'default' or world.enemy_damage[player] != 'default'
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or world.shufflepots[player] or world.bush_shuffle[player]
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or world.killable_thieves[player])
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rom = LocalRom(args.rom)
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patch_rom(world, rom, player, team, use_enemizer)
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if use_enemizer:
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patch_enemizer(world, team, player, rom, args.enemizercli)
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if args.race:
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patch_race_rom(rom, world, player)
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world.spoiler.hashes[(player, team)] = get_hash_string(rom.hash)
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palettes_options={}
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palettes_options['dungeon']=args.uw_palettes[player]
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palettes_options['overworld']=args.ow_palettes[player]
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palettes_options['hud']=args.hud_palettes[player]
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palettes_options['sword']=args.sword_palettes[player]
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palettes_options['shield']=args.shield_palettes[player]
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palettes_options['link']=args.link_palettes[player]
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apply_rom_settings(rom, args.heartbeep[player], args.heartcolor[player], args.quickswap[player],
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args.fastmenu[player], args.disablemusic[player], args.sprite[player],
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palettes_options, world, player, True, reduceflashing=args.reduceflashing[player] if not args.race else True)
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mcsb_name = ''
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if all([world.mapshuffle[player], world.compassshuffle[player], world.keyshuffle[player],
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world.bigkeyshuffle[player]]):
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mcsb_name = '-keysanity'
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elif [world.mapshuffle[player], world.compassshuffle[player], world.keyshuffle[player],
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world.bigkeyshuffle[player]].count(True) == 1:
|
||||
mcsb_name = '-mapshuffle' if world.mapshuffle[player] else \
|
||||
'-compassshuffle' if world.compassshuffle[player] else \
|
||||
'-universal_keys' if world.keyshuffle[player] == "universal" else \
|
||||
'-keyshuffle' if world.keyshuffle[player] else '-bigkeyshuffle'
|
||||
elif any([world.mapshuffle[player], world.compassshuffle[player], world.keyshuffle[player],
|
||||
world.bigkeyshuffle[player]]):
|
||||
mcsb_name = '-%s%s%s%sshuffle' % (
|
||||
'M' if world.mapshuffle[player] else '', 'C' if world.compassshuffle[player] else '',
|
||||
'U' if world.keyshuffle[player] == "universal" else 'S' if world.keyshuffle[player] else '',
|
||||
'B' if world.bigkeyshuffle[player] else '')
|
||||
|
||||
outfilepname = f'_T{team + 1}' if world.teams > 1 else ''
|
||||
outfilepname += f'_P{player}'
|
||||
outfilepname += f"_{world.player_names[player][team].replace(' ', '_')}" \
|
||||
if world.player_names[player][team] != 'Player%d' % player else ''
|
||||
outfilestuffs = {
|
||||
"logic": world.logic[player], # 0
|
||||
"difficulty": world.difficulty[player], # 1
|
||||
"item_functionality": world.item_functionality[player], # 2
|
||||
"mode": world.mode[player], # 3
|
||||
"goal": world.goal[player], # 4
|
||||
"timer": str(world.timer[player]), # 5
|
||||
"shuffle": world.shuffle[player], # 6
|
||||
"algorithm": world.algorithm, # 7
|
||||
"mscb": mcsb_name, # 8
|
||||
"retro": world.retro[player], # 9
|
||||
"progressive": world.progressive, # A
|
||||
"hints": 'True' if world.hints[player] else 'False' # B
|
||||
}
|
||||
# 0 1 2 3 4 5 6 7 8 9 A B
|
||||
outfilesuffix = ('_%s_%s-%s-%s-%s%s_%s-%s%s%s%s%s' % (
|
||||
# 0 1 2 3 4 5 6 7 8 9 A B C
|
||||
# _noglitches_normal-normal-open-ganon-ohko_simple-balanced-keysanity-retro-prog_random-nohints
|
||||
# _noglitches_normal-normal-open-ganon _simple-balanced-keysanity-retro
|
||||
# _noglitches_normal-normal-open-ganon _simple-balanced-keysanity -prog_random
|
||||
# _noglitches_normal-normal-open-ganon _simple-balanced-keysanity -nohints
|
||||
outfilestuffs["logic"], # 0
|
||||
|
||||
outfilestuffs["difficulty"], # 1
|
||||
outfilestuffs["item_functionality"], # 2
|
||||
outfilestuffs["mode"], # 3
|
||||
outfilestuffs["goal"], # 4
|
||||
"" if outfilestuffs["timer"] in ['False', 'none', 'display'] else "-" + outfilestuffs["timer"], # 5
|
||||
|
||||
outfilestuffs["shuffle"], # 6
|
||||
outfilestuffs["algorithm"], # 7
|
||||
outfilestuffs["mscb"], # 8
|
||||
|
||||
"-retro" if outfilestuffs["retro"] == "True" else "", # 9
|
||||
"-prog_" + outfilestuffs["progressive"] if outfilestuffs["progressive"] in ['off', 'random'] else "", # A
|
||||
"-nohints" if not outfilestuffs["hints"] == "True" else "") # B
|
||||
) if not args.outputname else ''
|
||||
rompath = output_path(f'{outfilebase}{outfilepname}{outfilesuffix}.sfc')
|
||||
rom.write_to_file(rompath, hide_enemizer=True)
|
||||
if args.create_diff:
|
||||
Patch.create_patch_file(rompath)
|
||||
return player, team, bytes(rom.name)
|
||||
|
||||
pool = concurrent.futures.ThreadPoolExecutor()
|
||||
multidata_task = None
|
||||
check_accessibility_task = pool.submit(world.fulfills_accessibility)
|
||||
if not args.suppress_rom:
|
||||
|
||||
rom_futures = []
|
||||
|
||||
for team in range(world.teams):
|
||||
for player in range(1, world.players + 1):
|
||||
rom_futures.append(pool.submit(_gen_rom, team, player))
|
||||
|
||||
def get_entrance_to_region(region: Region):
|
||||
for entrance in region.entrances:
|
||||
if entrance.parent_region.type in (RegionType.DarkWorld, RegionType.LightWorld):
|
||||
return entrance
|
||||
for entrance in region.entrances: # BFS might be better here, trying DFS for now.
|
||||
return get_entrance_to_region(entrance.parent_region)
|
||||
|
||||
# collect ER hint info
|
||||
er_hint_data = {player: {} for player in range(1, world.players + 1) if world.shuffle[player] != "vanilla" or world.retro[player]}
|
||||
from worlds.alttp.Regions import RegionType
|
||||
for region in world.regions:
|
||||
if region.player in er_hint_data and region.locations:
|
||||
main_entrance = get_entrance_to_region(region)
|
||||
for location in region.locations:
|
||||
if type(location.address) == int: # skips events and crystals
|
||||
if lookup_vanilla_location_to_entrance[location.address] != main_entrance.name:
|
||||
er_hint_data[region.player][location.address] = main_entrance.name
|
||||
|
||||
ordered_areas = ('Light World', 'Dark World', 'Hyrule Castle', 'Agahnims Tower', 'Eastern Palace', 'Desert Palace',
|
||||
'Tower of Hera', 'Palace of Darkness', 'Swamp Palace', 'Skull Woods', 'Thieves Town', 'Ice Palace',
|
||||
'Misery Mire', 'Turtle Rock', 'Ganons Tower', "Total")
|
||||
|
||||
checks_in_area = {player: {area: list() for area in ordered_areas}
|
||||
for player in range(1, world.players + 1)}
|
||||
|
||||
for player in range(1, world.players + 1):
|
||||
checks_in_area[player]["Total"] = 0
|
||||
|
||||
for location in [loc for loc in world.get_filled_locations() if type(loc.address) is int]:
|
||||
main_entrance = get_entrance_to_region(location.parent_region)
|
||||
if location.parent_region.dungeon:
|
||||
dungeonname = {'Inverted Agahnims Tower': 'Agahnims Tower',
|
||||
'Inverted Ganons Tower': 'Ganons Tower'}\
|
||||
.get(location.parent_region.dungeon.name, location.parent_region.dungeon.name)
|
||||
checks_in_area[location.player][dungeonname].append(location.address)
|
||||
elif main_entrance.parent_region.type == RegionType.LightWorld:
|
||||
checks_in_area[location.player]["Light World"].append(location.address)
|
||||
elif main_entrance.parent_region.type == RegionType.DarkWorld:
|
||||
checks_in_area[location.player]["Dark World"].append(location.address)
|
||||
checks_in_area[location.player]["Total"] += 1
|
||||
|
||||
oldmancaves = []
|
||||
takeanyregions = ["Old Man Sword Cave", "Take-Any #1", "Take-Any #2", "Take-Any #3", "Take-Any #4"]
|
||||
for index, take_any in enumerate(takeanyregions):
|
||||
for region in [world.get_region(take_any, player) for player in range(1, world.players + 1) if world.retro[player]]:
|
||||
item = ItemFactory(region.shop.inventory[(0 if take_any == "Old Man Sword Cave" else 1)]['item'], region.player)
|
||||
player = region.player
|
||||
location_id = SHOP_ID_START + total_shop_slots + index
|
||||
|
||||
main_entrance = get_entrance_to_region(region)
|
||||
if main_entrance.parent_region.type == RegionType.LightWorld:
|
||||
checks_in_area[player]["Light World"].append(location_id)
|
||||
else:
|
||||
checks_in_area[player]["Dark World"].append(location_id)
|
||||
checks_in_area[player]["Total"] += 1
|
||||
|
||||
er_hint_data[player][location_id] = main_entrance.name
|
||||
oldmancaves.append(((location_id, player), (item.code, player)))
|
||||
|
||||
precollected_items = [[] for player in range(world.players)]
|
||||
for item in world.precollected_items:
|
||||
precollected_items[item.player - 1].append(item.code)
|
||||
|
||||
FillDisabledShopSlots(world)
|
||||
|
||||
def write_multidata(roms):
|
||||
import base64
|
||||
for future in roms:
|
||||
rom_name = future.result()
|
||||
rom_names.append(rom_name)
|
||||
minimum_versions = {"server": (0, 0, 1)}
|
||||
multidata = zlib.compress(pickle.dumps({"names": parsed_names,
|
||||
"roms": {base64.b64encode(rom_name).decode(): (team, slot) for
|
||||
slot, team, rom_name in rom_names},
|
||||
"remote_items": {player for player in range(1, world.players + 1) if
|
||||
world.remote_items[player]},
|
||||
"locations": {
|
||||
(location.address, location.player):
|
||||
(location.item.code, location.item.player)
|
||||
for location in world.get_filled_locations() if
|
||||
type(location.address) is int},
|
||||
"checks_in_area": checks_in_area,
|
||||
"server_options": get_options()["server_options"],
|
||||
"er_hint_data": er_hint_data,
|
||||
"precollected_items": precollected_items,
|
||||
"version": tuple(_version_tuple),
|
||||
"tags": ["AP"],
|
||||
"minimum_versions": minimum_versions,
|
||||
}), 9)
|
||||
|
||||
with open(output_path('%s.archipelago' % outfilebase), 'wb') as f:
|
||||
f.write(bytes([1])) # version of format
|
||||
f.write(multidata)
|
||||
|
||||
multidata_task = pool.submit(write_multidata, rom_futures)
|
||||
if not check_accessibility_task.result():
|
||||
if not world.can_beat_game():
|
||||
raise Exception("Game appears is unbeatable. Aborting.")
|
||||
else:
|
||||
logger.warning("Location Accessibility requirements not fulfilled.")
|
||||
if not args.skip_playthrough:
|
||||
logger.info('Calculating playthrough.')
|
||||
create_playthrough(world)
|
||||
if multidata_task:
|
||||
multidata_task.result() # retrieve exception if one exists
|
||||
pool.shutdown() # wait for all queued tasks to complete
|
||||
if args.create_spoiler: # needs spoiler.hashes to be filled, that depend on rom_futures being done
|
||||
world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase))
|
||||
|
||||
logger.info('Done. Enjoy. Total Time: %s', time.perf_counter() - start)
|
||||
return world
|
||||
|
||||
|
||||
|
||||
def copy_world(world):
|
||||
# ToDo: Not good yet
|
||||
ret = MultiWorld(world.players, world.shuffle, world.logic, world.mode, world.swords, world.difficulty, world.item_functionality, world.timer, world.progressive, world.goal, world.algorithm, world.accessibility, world.shuffle_ganon, world.retro, world.custom, world.customitemarray, world.hints)
|
||||
ret.teams = world.teams
|
||||
ret.player_names = copy.deepcopy(world.player_names)
|
||||
ret.remote_items = world.remote_items.copy()
|
||||
ret.required_medallions = world.required_medallions.copy()
|
||||
ret.swamp_patch_required = world.swamp_patch_required.copy()
|
||||
ret.ganon_at_pyramid = world.ganon_at_pyramid.copy()
|
||||
ret.powder_patch_required = world.powder_patch_required.copy()
|
||||
ret.ganonstower_vanilla = world.ganonstower_vanilla.copy()
|
||||
ret.treasure_hunt_count = world.treasure_hunt_count.copy()
|
||||
ret.treasure_hunt_icon = world.treasure_hunt_icon.copy()
|
||||
ret.sewer_light_cone = world.sewer_light_cone.copy()
|
||||
ret.light_world_light_cone = world.light_world_light_cone
|
||||
ret.dark_world_light_cone = world.dark_world_light_cone
|
||||
ret.seed = world.seed
|
||||
ret.can_access_trock_eyebridge = world.can_access_trock_eyebridge.copy()
|
||||
ret.can_access_trock_front = world.can_access_trock_front.copy()
|
||||
ret.can_access_trock_big_chest = world.can_access_trock_big_chest.copy()
|
||||
ret.can_access_trock_middle = world.can_access_trock_middle.copy()
|
||||
ret.can_take_damage = world.can_take_damage
|
||||
ret.difficulty_requirements = world.difficulty_requirements.copy()
|
||||
ret.fix_fake_world = world.fix_fake_world.copy()
|
||||
ret.mapshuffle = world.mapshuffle.copy()
|
||||
ret.compassshuffle = world.compassshuffle.copy()
|
||||
ret.keyshuffle = world.keyshuffle.copy()
|
||||
ret.bigkeyshuffle = world.bigkeyshuffle.copy()
|
||||
ret.crystals_needed_for_ganon = world.crystals_needed_for_ganon.copy()
|
||||
ret.crystals_needed_for_gt = world.crystals_needed_for_gt.copy()
|
||||
ret.open_pyramid = world.open_pyramid.copy()
|
||||
ret.boss_shuffle = world.boss_shuffle.copy()
|
||||
ret.enemy_shuffle = world.enemy_shuffle.copy()
|
||||
ret.enemy_health = world.enemy_health.copy()
|
||||
ret.enemy_damage = world.enemy_damage.copy()
|
||||
ret.beemizer = world.beemizer.copy()
|
||||
ret.timer = world.timer.copy()
|
||||
ret.shufflepots = world.shufflepots.copy()
|
||||
ret.shuffle_prizes = world.shuffle_prizes.copy()
|
||||
ret.shop_shuffle = world.shop_shuffle.copy()
|
||||
ret.shop_shuffle_slots = world.shop_shuffle_slots.copy()
|
||||
ret.dark_room_logic = world.dark_room_logic.copy()
|
||||
ret.restrict_dungeon_item_on_boss = world.restrict_dungeon_item_on_boss.copy()
|
||||
|
||||
for player in range(1, world.players + 1):
|
||||
if world.mode[player] != 'inverted':
|
||||
create_regions(ret, player)
|
||||
else:
|
||||
create_inverted_regions(ret, player)
|
||||
create_shops(ret, player)
|
||||
create_dungeons(ret, player)
|
||||
|
||||
copy_dynamic_regions_and_locations(world, ret)
|
||||
|
||||
# copy bosses
|
||||
for dungeon in world.dungeons:
|
||||
for level, boss in dungeon.bosses.items():
|
||||
ret.get_dungeon(dungeon.name, dungeon.player).bosses[level] = boss
|
||||
|
||||
for shop in world.shops:
|
||||
copied_shop = ret.get_region(shop.region.name, shop.region.player).shop
|
||||
copied_shop.inventory = copy.copy(shop.inventory)
|
||||
|
||||
# connect copied world
|
||||
for region in world.regions:
|
||||
copied_region = ret.get_region(region.name, region.player)
|
||||
copied_region.is_light_world = region.is_light_world
|
||||
copied_region.is_dark_world = region.is_dark_world
|
||||
for exit in copied_region.exits:
|
||||
old_connection = world.get_entrance(exit.name, exit.player).connected_region
|
||||
exit.connect(ret.get_region(old_connection.name, old_connection.player))
|
||||
|
||||
# fill locations
|
||||
for location in world.get_locations():
|
||||
if location.item is not None:
|
||||
item = Item(location.item.name, location.item.advancement, location.item.type, player = location.item.player)
|
||||
ret.get_location(location.name, location.player).item = item
|
||||
item.location = ret.get_location(location.name, location.player)
|
||||
item.world = ret
|
||||
if location.event:
|
||||
ret.get_location(location.name, location.player).event = True
|
||||
if location.locked:
|
||||
ret.get_location(location.name, location.player).locked = True
|
||||
|
||||
# copy remaining itempool. No item in itempool should have an assigned location
|
||||
for item in world.itempool:
|
||||
ret.itempool.append(Item(item.name, item.advancement, item.type, player = item.player))
|
||||
|
||||
for item in world.precollected_items:
|
||||
ret.push_precollected(ItemFactory(item.name, item.player))
|
||||
|
||||
# copy progress items in state
|
||||
ret.state.prog_items = world.state.prog_items.copy()
|
||||
ret.state.stale = {player: True for player in range(1, world.players + 1)}
|
||||
|
||||
for player in range(1, world.players + 1):
|
||||
set_rules(ret, player)
|
||||
|
||||
|
||||
return ret
|
||||
|
||||
|
||||
def copy_dynamic_regions_and_locations(world, ret):
|
||||
for region in world.dynamic_regions:
|
||||
new_reg = Region(region.name, region.type, region.hint_text, region.player)
|
||||
ret.regions.append(new_reg)
|
||||
ret.initialize_regions([new_reg])
|
||||
ret.dynamic_regions.append(new_reg)
|
||||
|
||||
# Note: ideally exits should be copied here, but the current use case (Take anys) do not require this
|
||||
|
||||
if region.shop:
|
||||
new_reg.shop = region.shop.__class__(new_reg, region.shop.room_id, region.shop.shopkeeper_config,
|
||||
region.shop.custom, region.shop.locked, region.shop.sram_offset)
|
||||
ret.shops.append(new_reg.shop)
|
||||
|
||||
for location in world.dynamic_locations:
|
||||
new_reg = ret.get_region(location.parent_region.name, location.parent_region.player)
|
||||
new_loc = Location(location.player, location.name, location.address, location.crystal, location.hint_text, new_reg)
|
||||
# todo: this is potentially dangerous. later refactor so we
|
||||
# can apply dynamic region rules on top of copied world like other rules
|
||||
new_loc.access_rule = location.access_rule
|
||||
new_loc.always_allow = location.always_allow
|
||||
new_loc.item_rule = location.item_rule
|
||||
new_reg.locations.append(new_loc)
|
||||
|
||||
ret.clear_location_cache()
|
||||
|
||||
|
||||
def create_playthrough(world):
|
||||
# create a copy as we will modify it
|
||||
old_world = world
|
||||
world = copy_world(world)
|
||||
|
||||
# get locations containing progress items
|
||||
prog_locations = [location for location in world.get_filled_locations() if location.item.advancement]
|
||||
state_cache = [None]
|
||||
collection_spheres = []
|
||||
state = CollectionState(world)
|
||||
sphere_candidates = list(prog_locations)
|
||||
logging.debug('Building up collection spheres.')
|
||||
while sphere_candidates:
|
||||
state.sweep_for_events(key_only=True)
|
||||
|
||||
sphere = set()
|
||||
# build up spheres of collection radius. Everything in each sphere is independent from each other in dependencies and only depends on lower spheres
|
||||
for location in sphere_candidates:
|
||||
if state.can_reach(location):
|
||||
sphere.add(location)
|
||||
|
||||
for location in sphere:
|
||||
sphere_candidates.remove(location)
|
||||
state.collect(location.item, True, location)
|
||||
|
||||
collection_spheres.append(sphere)
|
||||
|
||||
state_cache.append(state.copy())
|
||||
|
||||
logging.debug('Calculated sphere %i, containing %i of %i progress items.', len(collection_spheres), len(sphere),
|
||||
len(prog_locations))
|
||||
if not sphere:
|
||||
logging.debug('The following items could not be reached: %s', ['%s (Player %d) at %s (Player %d)' % (
|
||||
location.item.name, location.item.player, location.name, location.player) for location in
|
||||
sphere_candidates])
|
||||
if any([world.accessibility[location.item.player] != 'none' for location in sphere_candidates]):
|
||||
raise RuntimeError(f'Not all progression items reachable ({sphere_candidates}). '
|
||||
f'Something went terribly wrong here.')
|
||||
else:
|
||||
old_world.spoiler.unreachables = sphere_candidates.copy()
|
||||
break
|
||||
|
||||
# in the second phase, we cull each sphere such that the game is still beatable, reducing each range of influence to the bare minimum required inside it
|
||||
for num, sphere in reversed(tuple(enumerate(collection_spheres))):
|
||||
to_delete = set()
|
||||
for location in sphere:
|
||||
# we remove the item at location and check if game is still beatable
|
||||
logging.getLogger('').debug('Checking if %s (Player %d) is required to beat the game.', location.item.name, location.item.player)
|
||||
old_item = location.item
|
||||
location.item = None
|
||||
if world.can_beat_game(state_cache[num]):
|
||||
to_delete.add(location)
|
||||
else:
|
||||
# still required, got to keep it around
|
||||
location.item = old_item
|
||||
|
||||
# cull entries in spheres for spoiler walkthrough at end
|
||||
sphere -= to_delete
|
||||
|
||||
# second phase, sphere 0
|
||||
for item in (i for i in world.precollected_items if i.advancement):
|
||||
logging.getLogger('').debug('Checking if %s (Player %d) is required to beat the game.', item.name, item.player)
|
||||
world.precollected_items.remove(item)
|
||||
world.state.remove(item)
|
||||
if not world.can_beat_game():
|
||||
world.push_precollected(item)
|
||||
|
||||
# we are now down to just the required progress items in collection_spheres. Unfortunately
|
||||
# the previous pruning stage could potentially have made certain items dependant on others
|
||||
# in the same or later sphere (because the location had 2 ways to access but the item originally
|
||||
# used to access it was deemed not required.) So we need to do one final sphere collection pass
|
||||
# to build up the correct spheres
|
||||
|
||||
required_locations = {item for sphere in collection_spheres for item in sphere}
|
||||
state = CollectionState(world)
|
||||
collection_spheres = []
|
||||
while required_locations:
|
||||
state.sweep_for_events(key_only=True)
|
||||
|
||||
sphere = set(filter(state.can_reach, required_locations))
|
||||
|
||||
for location in sphere:
|
||||
required_locations.remove(location)
|
||||
state.collect(location.item, True, location)
|
||||
|
||||
collection_spheres.append(sphere)
|
||||
|
||||
logging.getLogger('').debug('Calculated final sphere %i, containing %i of %i progress items.', len(collection_spheres), len(sphere), len(required_locations))
|
||||
if not sphere:
|
||||
raise RuntimeError('Not all required items reachable. Something went terribly wrong here.')
|
||||
|
||||
def flist_to_iter(node):
|
||||
while node:
|
||||
value, node = node
|
||||
yield value
|
||||
|
||||
def get_path(state, region):
|
||||
reversed_path_as_flist = state.path.get(region, (region, None))
|
||||
string_path_flat = reversed(list(map(str, flist_to_iter(reversed_path_as_flist))))
|
||||
# Now we combine the flat string list into (region, exit) pairs
|
||||
pathsiter = iter(string_path_flat)
|
||||
pathpairs = zip_longest(pathsiter, pathsiter)
|
||||
return list(pathpairs)
|
||||
|
||||
old_world.spoiler.paths = dict()
|
||||
for player in range(1, world.players + 1):
|
||||
old_world.spoiler.paths.update({ str(location) : get_path(state, location.parent_region) for sphere in collection_spheres for location in sphere if location.player == player})
|
||||
for path in dict(old_world.spoiler.paths).values():
|
||||
if any(exit == 'Pyramid Fairy' for (_, exit) in path):
|
||||
if world.mode[player] != 'inverted':
|
||||
old_world.spoiler.paths[str(world.get_region('Big Bomb Shop', player))] = get_path(state, world.get_region('Big Bomb Shop', player))
|
||||
else:
|
||||
old_world.spoiler.paths[str(world.get_region('Inverted Big Bomb Shop', player))] = get_path(state, world.get_region('Inverted Big Bomb Shop', player))
|
||||
|
||||
# we can finally output our playthrough
|
||||
old_world.spoiler.playthrough = {"0": sorted([str(item) for item in world.precollected_items if item.advancement])}
|
||||
|
||||
for i, sphere in enumerate(collection_spheres):
|
||||
old_world.spoiler.playthrough[str(i + 1)] = {str(location): str(location.item) for location in sorted(sphere)}
|
||||
@@ -1,8 +1,8 @@
|
||||
import collections
|
||||
import typing
|
||||
|
||||
from BaseClasses import Region, Location, Entrance, RegionType
|
||||
|
||||
from BaseClasses import Region, Entrance, RegionType
|
||||
from worlds.alttp import ALttPLocation
|
||||
|
||||
|
||||
def create_regions(world, player):
|
||||
@@ -333,7 +333,7 @@ def _create_region(player: int, name: str, type: RegionType, hint: str, location
|
||||
ret.exits.append(Entrance(player, exit, ret))
|
||||
for location in locations:
|
||||
address, player_address, crystal, hint_text = location_table[location]
|
||||
ret.locations.append(Location(player, location, address, crystal, hint_text, ret, player_address))
|
||||
ret.locations.append(ALttPLocation(player, location, address, crystal, hint_text, ret, player_address))
|
||||
return ret
|
||||
|
||||
|
||||
|
||||
@@ -16,7 +16,8 @@ import xxtea
|
||||
import concurrent.futures
|
||||
from typing import Optional
|
||||
|
||||
from BaseClasses import CollectionState, Region, Location
|
||||
from BaseClasses import CollectionState, Region
|
||||
from worlds.alttp import ALttPLocation
|
||||
from worlds.alttp.Shops import ShopType
|
||||
from worlds.alttp.Dungeons import dungeon_music_addresses
|
||||
from worlds.alttp.Regions import location_table, old_location_address_to_new_location_address
|
||||
@@ -700,18 +701,24 @@ def patch_rom(world, rom, player, team, enemized):
|
||||
|
||||
itemid = location.item.code if location.item is not None else 0x5A
|
||||
|
||||
if location.item.game != "A Link to the Past":
|
||||
itemid = itemid
|
||||
|
||||
if not location.crystal:
|
||||
|
||||
if location.item is not None:
|
||||
if location.item.game != "A Link to the Past":
|
||||
itemid = 0x21
|
||||
# Keys in their native dungeon should use the orignal item code for keys
|
||||
if location.parent_region.dungeon:
|
||||
elif location.parent_region.dungeon:
|
||||
if location.parent_region.dungeon.is_dungeon_item(location.item):
|
||||
if location.item.bigkey:
|
||||
itemid = 0x32
|
||||
if location.item.smallkey:
|
||||
elif location.item.smallkey:
|
||||
itemid = 0x24
|
||||
if location.item.map:
|
||||
elif location.item.map:
|
||||
itemid = 0x33
|
||||
if location.item.compass:
|
||||
elif location.item.compass:
|
||||
itemid = 0x25
|
||||
if world.remote_items[player]:
|
||||
itemid = list(location_table.keys()).index(location.name) + 1
|
||||
@@ -1572,7 +1579,7 @@ def patch_rom(world, rom, player, team, enemized):
|
||||
|
||||
# set rom name
|
||||
# 21 bytes
|
||||
from worlds.alttp.Main import __version__
|
||||
from Main import __version__
|
||||
# TODO: Adjust Enemizer to accept AP and AD
|
||||
rom.name = bytearray(f'BM{__version__.replace(".", "")[0:3]}_{team + 1}_{player}_{world.seed:09}\0', 'utf8')[:21]
|
||||
rom.name.extend([0] * (21 - len(rom.name)))
|
||||
@@ -2007,7 +2014,7 @@ def write_strings(rom, world, player, team):
|
||||
if dest.player != player:
|
||||
if ped_hint:
|
||||
hint += f" for {world.player_names[dest.player][team]}!"
|
||||
elif type(dest) in [Region, Location]:
|
||||
elif type(dest) in [Region, ALttPLocation]:
|
||||
hint += f" in {world.player_names[dest.player][team]}'s world"
|
||||
else:
|
||||
hint += f" for {world.player_names[dest.player][team]}"
|
||||
|
||||
@@ -3,7 +3,7 @@ from enum import unique, Enum
|
||||
from typing import List, Union, Optional, Set, NamedTuple, Dict
|
||||
import logging
|
||||
|
||||
from BaseClasses import Location
|
||||
from worlds.alttp import ALttPLocation
|
||||
from worlds.alttp.EntranceShuffle import door_addresses
|
||||
from worlds.alttp.Items import item_name_groups, item_table, ItemFactory, trap_replaceable, GetBeemizerItem
|
||||
from Utils import int16_as_bytes
|
||||
@@ -130,8 +130,8 @@ shop_class_mapping = {ShopType.UpgradeShop: UpgradeShop,
|
||||
|
||||
|
||||
def FillDisabledShopSlots(world):
|
||||
shop_slots: Set[Location] = {location for shop_locations in (shop.region.locations for shop in world.shops)
|
||||
for location in shop_locations if location.shop_slot and location.shop_slot_disabled}
|
||||
shop_slots: Set[ALttPLocation] = {location for shop_locations in (shop.region.locations for shop in world.shops)
|
||||
for location in shop_locations if location.shop_slot and location.shop_slot_disabled}
|
||||
for location in shop_slots:
|
||||
location.shop_slot_disabled = True
|
||||
slot_num = int(location.name[-1]) - 1
|
||||
@@ -141,8 +141,8 @@ def FillDisabledShopSlots(world):
|
||||
|
||||
|
||||
def ShopSlotFill(world):
|
||||
shop_slots: Set[Location] = {location for shop_locations in (shop.region.locations for shop in world.shops)
|
||||
for location in shop_locations if location.shop_slot}
|
||||
shop_slots: Set[ALttPLocation] = {location for shop_locations in (shop.region.locations for shop in world.shops)
|
||||
for location in shop_locations if location.shop_slot}
|
||||
removed = set()
|
||||
for location in shop_slots:
|
||||
slot_num = int(location.name[-1]) - 1
|
||||
@@ -282,8 +282,8 @@ def create_shops(world, player: int):
|
||||
shop.add_inventory(index, *item)
|
||||
if not locked and num_slots:
|
||||
slot_name = "{} Slot {}".format(region.name, index + 1)
|
||||
loc = Location(player, slot_name, address=shop_table_by_location[slot_name],
|
||||
parent=region, hint_text="for sale")
|
||||
loc = ALttPLocation(player, slot_name, address=shop_table_by_location[slot_name],
|
||||
parent=region, hint_text="for sale")
|
||||
loc.shop_slot = True
|
||||
loc.locked = True
|
||||
if single_purchase_slots.pop():
|
||||
|
||||
@@ -1,110 +1,141 @@
|
||||
from typing import Optional
|
||||
|
||||
from BaseClasses import Location, Item
|
||||
from worlds.generic import World
|
||||
|
||||
|
||||
class ALTTPWorld(World):
|
||||
"""WIP"""
|
||||
def __init__(self, options, slot: int):
|
||||
self._region_cache = {}
|
||||
self.slot = slot
|
||||
self.shuffle = shuffle
|
||||
self.logic = logic
|
||||
self.mode = mode
|
||||
self.swords = swords
|
||||
self.difficulty = difficulty
|
||||
self.difficulty_adjustments = difficulty_adjustments
|
||||
self.timer = timer
|
||||
self.progressive = progressive
|
||||
self.goal = goal
|
||||
self.dungeons = []
|
||||
self.regions = []
|
||||
self.shops = []
|
||||
self.itempool = []
|
||||
self.seed = None
|
||||
self.precollected_items = []
|
||||
self.state = CollectionState(self)
|
||||
self._cached_entrances = None
|
||||
self._cached_locations = None
|
||||
self._entrance_cache = {}
|
||||
self._location_cache = {}
|
||||
self.required_locations = []
|
||||
self.light_world_light_cone = False
|
||||
self.dark_world_light_cone = False
|
||||
self.rupoor_cost = 10
|
||||
self.aga_randomness = True
|
||||
self.lock_aga_door_in_escape = False
|
||||
self.save_and_quit_from_boss = True
|
||||
self.accessibility = accessibility
|
||||
self.shuffle_ganon = shuffle_ganon
|
||||
self.fix_gtower_exit = self.shuffle_ganon
|
||||
self.retro = retro
|
||||
self.custom = custom
|
||||
self.customitemarray: List[int] = customitemarray
|
||||
self.hints = hints
|
||||
self.dynamic_regions = []
|
||||
self.dynamic_locations = []
|
||||
#class ALTTPWorld(World):
|
||||
# """WIP"""
|
||||
# def __init__(self, options, slot: int):
|
||||
# self._region_cache = {}
|
||||
# self.slot = slot
|
||||
# self.shuffle = shuffle
|
||||
# self.logic = logic
|
||||
# self.mode = mode
|
||||
# self.swords = swords
|
||||
# self.difficulty = difficulty
|
||||
# self.difficulty_adjustments = difficulty_adjustments
|
||||
# self.timer = timer
|
||||
# self.progressive = progressive
|
||||
# self.goal = goal
|
||||
# self.dungeons = []
|
||||
# self.regions = []
|
||||
# self.shops = []
|
||||
# self.itempool = []
|
||||
# self.seed = None
|
||||
# self.precollected_items = []
|
||||
# self.state = CollectionState(self)
|
||||
# self._cached_entrances = None
|
||||
# self._cached_locations = None
|
||||
# self._entrance_cache = {}
|
||||
# self._location_cache = {}
|
||||
# self.required_locations = []
|
||||
# self.light_world_light_cone = False
|
||||
# self.dark_world_light_cone = False
|
||||
# self.rupoor_cost = 10
|
||||
# self.aga_randomness = True
|
||||
# self.lock_aga_door_in_escape = False
|
||||
# self.save_and_quit_from_boss = True
|
||||
# self.accessibility = accessibility
|
||||
# self.shuffle_ganon = shuffle_ganon
|
||||
# self.fix_gtower_exit = self.shuffle_ganon
|
||||
# self.retro = retro
|
||||
# self.custom = custom
|
||||
# self.customitemarray: List[int] = customitemarray
|
||||
# self.hints = hints
|
||||
# self.dynamic_regions = []
|
||||
# self.dynamic_locations = []
|
||||
#
|
||||
#
|
||||
# self.remote_items = False
|
||||
# self.required_medallions = ['Ether', 'Quake']
|
||||
# self.swamp_patch_required = False
|
||||
# self.powder_patch_required = False
|
||||
# self.ganon_at_pyramid = True
|
||||
# self.ganonstower_vanilla = True
|
||||
#
|
||||
#
|
||||
# self.can_access_trock_eyebridge = None
|
||||
# self.can_access_trock_front = None
|
||||
# self.can_access_trock_big_chest = None
|
||||
# self.can_access_trock_middle = None
|
||||
# self.fix_fake_world = True
|
||||
# self.mapshuffle = False
|
||||
# self.compassshuffle = False
|
||||
# self.keyshuffle = False
|
||||
# self.bigkeyshuffle = False
|
||||
# self.difficulty_requirements = None
|
||||
# self.boss_shuffle = 'none'
|
||||
# self.enemy_shuffle = False
|
||||
# self.enemy_health = 'default'
|
||||
# self.enemy_damage = 'default'
|
||||
# self.killable_thieves = False
|
||||
# self.tile_shuffle = False
|
||||
# self.bush_shuffle = False
|
||||
# self.beemizer = 0
|
||||
# self.escape_assist = []
|
||||
# self.crystals_needed_for_ganon = 7
|
||||
# self.crystals_needed_for_gt = 7
|
||||
# self.open_pyramid = False
|
||||
# self.treasure_hunt_icon = 'Triforce Piece'
|
||||
# self.treasure_hunt_count = 0
|
||||
# self.clock_mode = False
|
||||
# self.can_take_damage = True
|
||||
# self.glitch_boots = True
|
||||
# self.progression_balancing = True
|
||||
# self.local_items = set()
|
||||
# self.triforce_pieces_available = 30
|
||||
# self.triforce_pieces_required = 20
|
||||
# self.shop_shuffle = 'off'
|
||||
# self.shuffle_prizes = "g"
|
||||
# self.sprite_pool = []
|
||||
# self.dark_room_logic = "lamp"
|
||||
# self.restrict_dungeon_item_on_boss = False
|
||||
#
|
||||
# @property
|
||||
# def sewer_light_cone(self):
|
||||
# return self.mode == "standard"
|
||||
#
|
||||
# @property
|
||||
# def fix_trock_doors(self):
|
||||
# return self.shuffle != 'vanilla' or self.mode == 'inverted'
|
||||
#
|
||||
# @property
|
||||
# def fix_skullwoods_exit(self):
|
||||
# return self.shuffle not in {'vanilla', 'simple', 'restricted', 'dungeonssimple'}
|
||||
#
|
||||
# @property
|
||||
# def fix_palaceofdarkness_exit(self):
|
||||
# return self.shuffle not in {'vanilla', 'simple', 'restricted', 'dungeonssimple'}
|
||||
#
|
||||
# @property
|
||||
# def fix_trock_exit(self):
|
||||
# return self.shuffle not in {'vanilla', 'simple', 'restricted', 'dungeonssimple'}
|
||||
|
||||
|
||||
self.remote_items = False
|
||||
self.required_medallions = ['Ether', 'Quake']
|
||||
self.swamp_patch_required = False
|
||||
self.powder_patch_required = False
|
||||
self.ganon_at_pyramid = True
|
||||
self.ganonstower_vanilla = True
|
||||
class ALttPLocation(Location):
|
||||
game: str = "A Link to the Past"
|
||||
|
||||
def __init__(self, player: int, name: str = '', address=None, crystal: bool = False,
|
||||
hint_text: Optional[str] = None, parent=None,
|
||||
player_address=None):
|
||||
super(ALttPLocation, self).__init__(player, name, address, parent)
|
||||
self.crystal = crystal
|
||||
self.player_address = player_address
|
||||
self._hint_text: str = hint_text
|
||||
|
||||
|
||||
self.can_access_trock_eyebridge = None
|
||||
self.can_access_trock_front = None
|
||||
self.can_access_trock_big_chest = None
|
||||
self.can_access_trock_middle = None
|
||||
self.fix_fake_world = True
|
||||
self.mapshuffle = False
|
||||
self.compassshuffle = False
|
||||
self.keyshuffle = False
|
||||
self.bigkeyshuffle = False
|
||||
self.difficulty_requirements = None
|
||||
self.boss_shuffle = 'none'
|
||||
self.enemy_shuffle = False
|
||||
self.enemy_health = 'default'
|
||||
self.enemy_damage = 'default'
|
||||
self.killable_thieves = False
|
||||
self.tile_shuffle = False
|
||||
self.bush_shuffle = False
|
||||
self.beemizer = 0
|
||||
self.escape_assist = []
|
||||
self.crystals_needed_for_ganon = 7
|
||||
self.crystals_needed_for_gt = 7
|
||||
self.open_pyramid = False
|
||||
self.treasure_hunt_icon = 'Triforce Piece'
|
||||
self.treasure_hunt_count = 0
|
||||
self.clock_mode = False
|
||||
self.can_take_damage = True
|
||||
self.glitch_boots = True
|
||||
self.progression_balancing = True
|
||||
self.local_items = set()
|
||||
self.triforce_pieces_available = 30
|
||||
self.triforce_pieces_required = 20
|
||||
self.shop_shuffle = 'off'
|
||||
self.shuffle_prizes = "g"
|
||||
self.sprite_pool = []
|
||||
self.dark_room_logic = "lamp"
|
||||
self.restrict_dungeon_item_on_boss = False
|
||||
class ALttPItem(Item):
|
||||
|
||||
@property
|
||||
def sewer_light_cone(self):
|
||||
return self.mode == "standard"
|
||||
game: str = "A Link to the Past"
|
||||
|
||||
@property
|
||||
def fix_trock_doors(self):
|
||||
return self.shuffle != 'vanilla' or self.mode == 'inverted'
|
||||
|
||||
@property
|
||||
def fix_skullwoods_exit(self):
|
||||
return self.shuffle not in {'vanilla', 'simple', 'restricted', 'dungeonssimple'}
|
||||
|
||||
@property
|
||||
def fix_palaceofdarkness_exit(self):
|
||||
return self.shuffle not in {'vanilla', 'simple', 'restricted', 'dungeonssimple'}
|
||||
|
||||
@property
|
||||
def fix_trock_exit(self):
|
||||
return self.shuffle not in {'vanilla', 'simple', 'restricted', 'dungeonssimple'}
|
||||
def __init__(self, name='', advancement=False, type=None, code=None, pedestal_hint=None, pedestal_credit=None, sickkid_credit=None, zora_credit=None, witch_credit=None, fluteboy_credit=None, hint_text=None, player=None):
|
||||
super(ALttPItem, self).__init__(name, advancement, code, player)
|
||||
self.type = type
|
||||
self._pedestal_hint_text = pedestal_hint
|
||||
self.pedestal_credit_text = pedestal_credit
|
||||
self.sickkid_credit_text = sickkid_credit
|
||||
self.zora_credit_text = zora_credit
|
||||
self.magicshop_credit_text = witch_credit
|
||||
self.fluteboy_credit_text = fluteboy_credit
|
||||
self._hint_text = hint_text
|
||||
Reference in New Issue
Block a user