diff --git a/worlds/grinch/Client.py b/worlds/grinch/Client.py index c7a53abf..eea69397 100644 --- a/worlds/grinch/Client.py +++ b/worlds/grinch/Client.py @@ -193,6 +193,15 @@ class GrinchClient(BizHawkClient): async def constant_address_update(self, ctx: "BizHawkClientContext"): list_recv_itemids: list[int] = [netItem.item for netItem in ctx.items_received] items_to_check: dict[str, GrinchItemData] = {**SLEIGH_PARTS_TABLE, **MISSION_ITEMS_TABLE, **GADGETS_TABLE, **KEYS_TABLE} + heart_count = len(list(item_id for item_id in list_recv_itemids if item_id == 42570)) + heart_item_data = ALL_ITEMS_TABLE["Heart of Stone"] + await self.update_and_validate_address(ctx, heart_item_data.update_ram_addr[0].ram_address, min(heart_count, 4), 1) + + has_sleigh_key = any(list(item_id for item_id in list_recv_itemids if item_id == 42479)) + if not has_sleigh_key: + sleigh_key_item_data = ALL_ITEMS_TABLE["Sleigh Room Key"] + # TODO Game sets value to 3 at some point. If this breaks at some point, go back into this. + await self.update_and_validate_address(ctx, sleigh_key_item_data.update_ram_addr[0].ram_address, 0, 1) for (item_name, item_data) in items_to_check.items(): # If item is an event or already been received, ignore.