mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 04:01:32 -06:00
Deprecate data_version
and introduce checksum
for DataPackages. (#684)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
This commit is contained in:
@@ -39,12 +39,21 @@ def get_datapackage():
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@api_endpoints.route('/datapackage_version')
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@cache.cached()
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def get_datapackage_versions():
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from worlds import network_data_package, AutoWorldRegister
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from worlds import AutoWorldRegister
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version_package = {game: world.data_version for game, world in AutoWorldRegister.world_types.items()}
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return version_package
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@api_endpoints.route('/datapackage_checksum')
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@cache.cached()
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def get_datapackage_checksums():
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from worlds import network_data_package
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version_package = {
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game: game_data["checksum"] for game, game_data in network_data_package["games"].items()
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}
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return version_package
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from . import generate, user # trigger registration
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@@ -19,7 +19,7 @@ import Utils
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from MultiServer import Context, server, auto_shutdown, ServerCommandProcessor, ClientMessageProcessor, load_server_cert
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from Utils import get_public_ipv4, get_public_ipv6, restricted_loads, cache_argsless
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from .models import Room, Command, db
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from .models import Command, GameDataPackage, Room, db
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class CustomClientMessageProcessor(ClientMessageProcessor):
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@@ -92,7 +92,20 @@ class WebHostContext(Context):
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else:
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self.port = get_random_port()
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return self._load(self.decompress(room.seed.multidata), True)
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multidata = self.decompress(room.seed.multidata)
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game_data_packages = {}
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for game in list(multidata["datapackage"]):
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game_data = multidata["datapackage"][game]
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if "checksum" in game_data:
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if self.gamespackage.get(game, {}).get("checksum") == game_data["checksum"]:
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# non-custom. remove from multidata
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# games package could be dropped from static data once all rooms embed data package
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del multidata["datapackage"][game]
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else:
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data = Utils.restricted_loads(GameDataPackage.get(checksum=game_data["checksum"]).data)
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game_data_packages[game] = data
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return self._load(multidata, game_data_packages, True)
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@db_session
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def init_save(self, enabled: bool = True):
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@@ -56,3 +56,8 @@ class Generation(db.Entity):
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options = Required(buffer, lazy=True)
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meta = Required(LongStr, default=lambda: "{\"race\": false}")
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state = Required(int, default=0, index=True)
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class GameDataPackage(db.Entity):
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checksum = PrimaryKey(str)
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data = Required(bytes)
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@@ -11,10 +11,10 @@ from werkzeug.exceptions import abort
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from MultiServer import Context, get_saving_second
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from NetUtils import SlotType
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from Utils import restricted_loads
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from worlds import lookup_any_item_id_to_name, lookup_any_location_id_to_name
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from worlds import lookup_any_item_id_to_name, lookup_any_location_id_to_name, network_data_package
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from worlds.alttp import Items
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from . import app, cache
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from .models import Room
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from .models import GameDataPackage, Room
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alttp_icons = {
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"Blue Shield": r"https://www.zeldadungeon.net/wiki/images/8/85/Fighters-Shield.png",
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@@ -229,14 +229,15 @@ def render_timedelta(delta: datetime.timedelta):
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@pass_context
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def get_location_name(context: runtime.Context, loc: int) -> str:
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# once all rooms embed data package, the chain lookup can be dropped
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context_locations = context.get("custom_locations", {})
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return collections.ChainMap(lookup_any_location_id_to_name, context_locations).get(loc, loc)
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return collections.ChainMap(context_locations, lookup_any_location_id_to_name).get(loc, loc)
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@pass_context
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def get_item_name(context: runtime.Context, item: int) -> str:
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context_items = context.get("custom_items", {})
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return collections.ChainMap(lookup_any_item_id_to_name, context_items).get(item, item)
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return collections.ChainMap(context_items, lookup_any_item_id_to_name).get(item, item)
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app.jinja_env.filters["location_name"] = get_location_name
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@@ -274,11 +275,21 @@ def get_static_room_data(room: Room):
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if slot_info.type == SlotType.group}
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for game in games.values():
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if game in multidata["datapackage"]:
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custom_locations.update(
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{id: name for name, id in multidata["datapackage"][game]["location_name_to_id"].items()})
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custom_items.update(
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{id: name for name, id in multidata["datapackage"][game]["item_name_to_id"].items()})
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if game not in multidata["datapackage"]:
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continue
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game_data = multidata["datapackage"][game]
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if "checksum" in game_data:
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if network_data_package["games"].get(game, {}).get("checksum") == game_data["checksum"]:
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# non-custom. remove from multidata
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# network_data_package import could be skipped once all rooms embed data package
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del multidata["datapackage"][game]
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continue
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else:
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game_data = restricted_loads(GameDataPackage.get(checksum=game_data["checksum"]).data)
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custom_locations.update(
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{id_: name for name, id_ in game_data["location_name_to_id"].items()})
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custom_items.update(
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{id_: name for name, id_ in game_data["item_name_to_id"].items()})
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elif "games" in multidata:
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games = multidata["games"]
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seed_checks_in_area = checks_in_area.copy()
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@@ -1,19 +1,22 @@
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import base64
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import json
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import pickle
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import typing
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import uuid
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import zipfile
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from io import BytesIO
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import zlib
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from io import BytesIO
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from flask import request, flash, redirect, url_for, session, render_template, Markup
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from pony.orm import flush, select
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from pony.orm import commit, flush, select, rollback
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from pony.orm.core import TransactionIntegrityError
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import MultiServer
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from NetUtils import NetworkSlot, SlotType
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from Utils import VersionException, __version__
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from worlds.Files import AutoPatchRegister
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from . import app
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from .models import Seed, Room, Slot
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from .models import Seed, Room, Slot, GameDataPackage
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banned_zip_contents = (".sfc", ".z64", ".n64", ".sms", ".gb")
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@@ -78,6 +81,27 @@ def upload_zip_to_db(zfile: zipfile.ZipFile, owner=None, meta={"race": False}, s
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# Load multi data.
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if multidata:
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decompressed_multidata = MultiServer.Context.decompress(multidata)
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recompress = False
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if "datapackage" in decompressed_multidata:
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# strip datapackage from multidata, leaving only the checksums
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game_data_packages: typing.List[GameDataPackage] = []
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for game, game_data in decompressed_multidata["datapackage"].items():
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if game_data.get("checksum"):
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game_data_package = GameDataPackage(checksum=game_data["checksum"],
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data=pickle.dumps(game_data))
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decompressed_multidata["datapackage"][game] = {
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"version": game_data.get("version", 0),
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"checksum": game_data["checksum"]
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}
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recompress = True
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try:
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commit() # commit game data package
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game_data_packages.append(game_data_package)
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except TransactionIntegrityError:
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del game_data_package
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rollback()
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if "slot_info" in decompressed_multidata:
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for slot, slot_info in decompressed_multidata["slot_info"].items():
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# Ignore Player Groups (e.g. item links)
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@@ -90,6 +114,9 @@ def upload_zip_to_db(zfile: zipfile.ZipFile, owner=None, meta={"race": False}, s
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flush() # commit slots
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if recompress:
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multidata = multidata[0:1] + zlib.compress(pickle.dumps(decompressed_multidata), 9)
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seed = Seed(multidata=multidata, spoiler=spoiler, slots=slots, owner=owner, meta=json.dumps(meta),
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id=sid if sid else uuid.uuid4())
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flush() # create seed
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