Deprecate data_version and introduce checksum for DataPackages. (#684)

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
This commit is contained in:
Zach Parks
2023-03-20 11:01:08 -05:00
committed by GitHub
parent d825576f12
commit ff9f563d4a
20 changed files with 297 additions and 119 deletions

View File

@@ -19,7 +19,7 @@ import Utils
from MultiServer import Context, server, auto_shutdown, ServerCommandProcessor, ClientMessageProcessor, load_server_cert
from Utils import get_public_ipv4, get_public_ipv6, restricted_loads, cache_argsless
from .models import Room, Command, db
from .models import Command, GameDataPackage, Room, db
class CustomClientMessageProcessor(ClientMessageProcessor):
@@ -92,7 +92,20 @@ class WebHostContext(Context):
else:
self.port = get_random_port()
return self._load(self.decompress(room.seed.multidata), True)
multidata = self.decompress(room.seed.multidata)
game_data_packages = {}
for game in list(multidata["datapackage"]):
game_data = multidata["datapackage"][game]
if "checksum" in game_data:
if self.gamespackage.get(game, {}).get("checksum") == game_data["checksum"]:
# non-custom. remove from multidata
# games package could be dropped from static data once all rooms embed data package
del multidata["datapackage"][game]
else:
data = Utils.restricted_loads(GameDataPackage.get(checksum=game_data["checksum"]).data)
game_data_packages[game] = data
return self._load(multidata, game_data_packages, True)
@db_session
def init_save(self, enabled: bool = True):