# APWorld Specification Archipelago depends on worlds to provide game-specific details like items, locations and output generation. These are called "APWorlds". They are located in the `worlds/` folder (source) or `/lib/worlds/` (when installed). See [world api.md](world%20api.md) for details. APWorlds can either be a folder, or they can be packaged as an .apworld file. ## .apworld File Format The `.apworld` file format provides a way to package and ship an APWorld that is not part of the main distribution by placing a `*.apworld` file into the worlds folder. `.apworld` files are zip archives, all lower case, with the file ending `.apworld`. The zip has to contain a folder with the same name as the zip, case-sensitive, that contains what would normally be in the world's folder in `worlds/`. I.e. `worlds/ror2.apworld` containing `ror2/__init__.py`. **Warning:** `.apworld` files have to be all lower case, otherwise they raise a bogus Exception when trying to import in frozen python 3.10+! ## Metadata Metadata about the APWorld is defined in an `archipelago.json` file. If the APWorld is a folder, the only required field is "game": ```json { "game": "Game Name" } ``` There are also the following optional fields: * `minimum_ap_version` and `maximum_ap_version` - which if present will each be compared against the current Archipelago version respectively to filter those files from being loaded. * `world_version` - an arbitrary version for that world in order to only load the newest valid world. An APWorld without a world_version is always treated as older than one with a version (**Must** use exactly the format `"major.minor.build"`, e.g. `1.0.0`) * `authors` - a list of authors, to eventually be displayed in various user-facing places such as WebHost and package managers. Should always be a list of strings. If the APWorld is packaged as an `.apworld` zip file, it also needs to have `version` and `compatible_version`, which refer to the version of the APContainer packaging scheme defined in [Files.py](../worlds/Files.py). These get automatically added to the `archipelago.json` of an .apworld if it is packaged using the ["Build apworlds" launcher component](#build-apworlds-launcher-component), which is the correct way to package your `.apworld` as a world developer. Do not write these fields yourself. ### "Build apworlds" Launcher Component In the Archipelago Launcher, there is a "Build apworlds" component that will package all world folders to `.apworld`, and add `archipelago.json` manifest files to them. These .apworld files will be output to `build/apworlds` (relative to the Archipelago root directory). The `archipelago.json` file in each .apworld will automatically include the appropriate `version` and `compatible_version`. If a world folder has an `archipelago.json` in its root, any fields it contains will be carried over. So, a world folder with an `archipelago.json` that looks like this: ```json { "game": "Game Name", "minimum_ap_version": "0.6.4", "world_version": "2.1.4", "authors": ["NewSoupVi"] } ``` will be packaged into an `.apworld` with a manifest file inside of it that looks like this: ```json { "minimum_ap_version": "0.6.4", "world_version": "2.1.4", "authors": ["NewSoupVi"], "version": 7, "compatible_version": 7, "game": "Game Name" } ``` This is the recommended workflow for packaging your world to an `.apworld`. ## Extra Data The zip can contain arbitrary files in addition what was specified above. ## Caveats Imports from other files inside the APWorld have to use relative imports. e.g. `from .options import MyGameOptions` Imports from AP base have to use absolute imports, e.g. `from Options import Toggle` or `from worlds.AutoWorld import World`