from BaseClasses import MultiWorld, Region, ItemClassification from .Items import CCCharlesItem from .Options import CCCharlesOptions from .Locations import ( CCCharlesLocation, loc_start_camp, loc_tony_tiddle_mission, loc_barn, loc_candice_mission, \ loc_tutorial_house, loc_swamp_edges, loc_swamp_mission, loc_junkyard_area, loc_south_house, \ loc_junkyard_shed, loc_military_base, loc_south_mine_outside, loc_south_mine_inside, \ loc_middle_station, loc_canyon, loc_watchtower, loc_boulder_field, loc_haunted_house, \ loc_santiago_house, loc_port, loc_trench_house, loc_doll_woods, loc_lost_stairs, loc_east_house, \ loc_rockets_testing_ground, loc_rockets_testing_bunker, loc_workshop, loc_east_tower, \ loc_lighthouse, loc_north_mine_outside, loc_north_mine_inside, loc_wood_bridge, loc_museum, \ loc_barbed_shelter, loc_west_beach, loc_church, loc_west_cottage, loc_caravan, loc_trailer_cabin, \ loc_towers, loc_north_beach, loc_mine_shaft, loc_mob_camp, loc_mob_camp_locked_room, \ loc_mine_elevator_exit, loc_mountain_ruin_outside, loc_mountain_ruin_inside, loc_prism_temple, \ loc_pickle_val, loc_shrine_near_temple, loc_morse_bunker ) def create_regions(world: MultiWorld, options: CCCharlesOptions, player: int) -> None: menu_region = Region("Menu", player, world, "Aranearum") world.regions.append(menu_region) start_camp_region = Region("Start Camp", player, world) start_camp_region.add_locations(loc_start_camp, CCCharlesLocation) world.regions.append(start_camp_region) tony_tiddle_mission_region = Region("Tony Tiddle Mission", player, world) tony_tiddle_mission_region.add_locations(loc_tony_tiddle_mission, CCCharlesLocation) world.regions.append(tony_tiddle_mission_region) barn_region = Region("Barn", player, world) barn_region.add_locations(loc_barn, CCCharlesLocation) world.regions.append(barn_region) candice_mission_region = Region("Candice Mission", player, world) candice_mission_region.add_locations(loc_candice_mission, CCCharlesLocation) world.regions.append(candice_mission_region) tutorial_house_region = Region("Tutorial House", player, world) tutorial_house_region.add_locations(loc_tutorial_house, CCCharlesLocation) world.regions.append(tutorial_house_region) swamp_edges_region = Region("Swamp Edges", player, world) swamp_edges_region.add_locations(loc_swamp_edges, CCCharlesLocation) world.regions.append(swamp_edges_region) swamp_mission_region = Region("Swamp Mission", player, world) swamp_mission_region.add_locations(loc_swamp_mission, CCCharlesLocation) world.regions.append(swamp_mission_region) junkyard_area_region = Region("Junkyard Area", player, world) junkyard_area_region.add_locations(loc_junkyard_area, CCCharlesLocation) world.regions.append(junkyard_area_region) south_house_region = Region("South House", player, world) south_house_region.add_locations(loc_south_house, CCCharlesLocation) world.regions.append(south_house_region) junkyard_shed_region = Region("Junkyard Shed", player, world) junkyard_shed_region.add_locations(loc_junkyard_shed, CCCharlesLocation) world.regions.append(junkyard_shed_region) military_base_region = Region("Military Base", player, world) military_base_region.add_locations(loc_military_base, CCCharlesLocation) world.regions.append(military_base_region) south_mine_outside_region = Region("South Mine Outside", player, world) south_mine_outside_region.add_locations(loc_south_mine_outside, CCCharlesLocation) world.regions.append(south_mine_outside_region) south_mine_inside_region = Region("South Mine Inside", player, world) south_mine_inside_region.add_locations(loc_south_mine_inside, CCCharlesLocation) world.regions.append(south_mine_inside_region) middle_station_region = Region("Middle Station", player, world) middle_station_region.add_locations(loc_middle_station, CCCharlesLocation) world.regions.append(middle_station_region) canyon_region = Region("Canyon", player, world) canyon_region.add_locations(loc_canyon, CCCharlesLocation) world.regions.append(canyon_region) watchtower_region = Region("Watchtower", player, world) watchtower_region.add_locations(loc_watchtower, CCCharlesLocation) world.regions.append(watchtower_region) boulder_field_region = Region("Boulder Field", player, world) boulder_field_region.add_locations(loc_boulder_field, CCCharlesLocation) world.regions.append(boulder_field_region) haunted_house_region = Region("Haunted House", player, world) haunted_house_region.add_locations(loc_haunted_house, CCCharlesLocation) world.regions.append(haunted_house_region) santiago_house_region = Region("Santiago House", player, world) santiago_house_region.add_locations(loc_santiago_house, CCCharlesLocation) world.regions.append(santiago_house_region) port_region = Region("Port", player, world) port_region.add_locations(loc_port, CCCharlesLocation) world.regions.append(port_region) trench_house_region = Region("Trench House", player, world) trench_house_region.add_locations(loc_trench_house, CCCharlesLocation) world.regions.append(trench_house_region) doll_woods_region = Region("Doll Woods", player, world) doll_woods_region.add_locations(loc_doll_woods, CCCharlesLocation) world.regions.append(doll_woods_region) lost_stairs_region = Region("Lost Stairs", player, world) lost_stairs_region.add_locations(loc_lost_stairs, CCCharlesLocation) world.regions.append(lost_stairs_region) east_house_region = Region("East House", player, world) east_house_region.add_locations(loc_east_house, CCCharlesLocation) world.regions.append(east_house_region) rockets_testing_ground_region = Region("Rockets Testing Ground", player, world) rockets_testing_ground_region.add_locations(loc_rockets_testing_ground, CCCharlesLocation) world.regions.append(rockets_testing_ground_region) rockets_testing_bunker_region = Region("Rockets Testing Bunker", player, world) rockets_testing_bunker_region.add_locations(loc_rockets_testing_bunker, CCCharlesLocation) world.regions.append(rockets_testing_bunker_region) workshop_region = Region("Workshop", player, world) workshop_region.add_locations(loc_workshop, CCCharlesLocation) world.regions.append(workshop_region) east_tower_region = Region("East Tower", player, world) east_tower_region.add_locations(loc_east_tower, CCCharlesLocation) world.regions.append(east_tower_region) lighthouse_region = Region("Lighthouse", player, world) lighthouse_region.add_locations(loc_lighthouse, CCCharlesLocation) world.regions.append(lighthouse_region) north_mine_outside_region = Region("North Mine Outside", player, world) north_mine_outside_region.add_locations(loc_north_mine_outside, CCCharlesLocation) world.regions.append(north_mine_outside_region) north_mine_inside_region = Region("North Mine Inside", player, world) north_mine_inside_region.add_locations(loc_north_mine_inside, CCCharlesLocation) world.regions.append(north_mine_inside_region) wood_bridge_region = Region("Wood Bridge", player, world) wood_bridge_region.add_locations(loc_wood_bridge, CCCharlesLocation) world.regions.append(wood_bridge_region) museum_region = Region("Museum", player, world) museum_region.add_locations(loc_museum, CCCharlesLocation) world.regions.append(museum_region) barbed_shelter_region = Region("Barbed Shelter", player, world) barbed_shelter_region.add_locations(loc_barbed_shelter, CCCharlesLocation) world.regions.append(barbed_shelter_region) west_beach_region = Region("West Beach", player, world) west_beach_region.add_locations(loc_west_beach, CCCharlesLocation) world.regions.append(west_beach_region) church_region = Region("Church", player, world) church_region.add_locations(loc_church, CCCharlesLocation) world.regions.append(church_region) west_cottage_region = Region("West Cottage", player, world) west_cottage_region.add_locations(loc_west_cottage, CCCharlesLocation) world.regions.append(west_cottage_region) caravan_region = Region("Caravan", player, world) caravan_region.add_locations(loc_caravan, CCCharlesLocation) world.regions.append(caravan_region) trailer_cabin_region = Region("Trailer Cabin", player, world) trailer_cabin_region.add_locations(loc_trailer_cabin, CCCharlesLocation) world.regions.append(trailer_cabin_region) towers_region = Region("Towers", player, world) towers_region.add_locations(loc_towers, CCCharlesLocation) world.regions.append(towers_region) north_beach_region = Region("North beach", player, world) north_beach_region.add_locations(loc_north_beach, CCCharlesLocation) world.regions.append(north_beach_region) mine_shaft_region = Region("Mine Shaft", player, world) mine_shaft_region.add_locations(loc_mine_shaft, CCCharlesLocation) world.regions.append(mine_shaft_region) mob_camp_region = Region("Mob Camp", player, world) mob_camp_region.add_locations(loc_mob_camp, CCCharlesLocation) world.regions.append(mob_camp_region) mob_camp_locked_room_region = Region("Mob Camp Locked Room", player, world) mob_camp_locked_room_region.add_locations(loc_mob_camp_locked_room, CCCharlesLocation) world.regions.append(mob_camp_locked_room_region) mine_elevator_exit_region = Region("Mine Elevator Exit", player, world) mine_elevator_exit_region.add_locations(loc_mine_elevator_exit, CCCharlesLocation) world.regions.append(mine_elevator_exit_region) mountain_ruin_outside_region = Region("Mountain Ruin Outside", player, world) mountain_ruin_outside_region.add_locations(loc_mountain_ruin_outside, CCCharlesLocation) world.regions.append(mountain_ruin_outside_region) mountain_ruin_inside_region = Region("Mountain Ruin Inside", player, world) mountain_ruin_inside_region.add_locations(loc_mountain_ruin_inside, CCCharlesLocation) world.regions.append(mountain_ruin_inside_region) prism_temple_region = Region("Prism Temple", player, world) prism_temple_region.add_locations(loc_prism_temple, CCCharlesLocation) world.regions.append(prism_temple_region) pickle_val_region = Region("Pickle Val", player, world) pickle_val_region.add_locations(loc_pickle_val, CCCharlesLocation) world.regions.append(pickle_val_region) shrine_near_temple_region = Region("Shrine Near Temple", player, world) shrine_near_temple_region.add_locations(loc_shrine_near_temple, CCCharlesLocation) world.regions.append(shrine_near_temple_region) morse_bunker_region = Region("Morse Bunker", player, world) morse_bunker_region.add_locations(loc_morse_bunker, CCCharlesLocation) world.regions.append(morse_bunker_region) # Place "Victory" event at "Final Boss" location loc_final_boss = CCCharlesLocation(player, "Final Boss", None, prism_temple_region) loc_final_boss.place_locked_item(CCCharlesItem("Victory", ItemClassification.progression, None, player)) prism_temple_region.locations.append(loc_final_boss) # Connect the Regions by named Entrances that must have access Rules menu_region.connect(start_camp_region) menu_region.connect(tony_tiddle_mission_region) menu_region.connect(barn_region, "Barn Door") menu_region.connect(candice_mission_region) menu_region.connect(tutorial_house_region, "Tutorial House Door") menu_region.connect(swamp_edges_region) menu_region.connect(swamp_mission_region) menu_region.connect(junkyard_area_region) menu_region.connect(south_house_region) menu_region.connect(junkyard_shed_region) menu_region.connect(military_base_region) menu_region.connect(south_mine_outside_region) south_mine_outside_region.connect(south_mine_inside_region, "South Mine Gate") menu_region.connect(middle_station_region) menu_region.connect(canyon_region) menu_region.connect(watchtower_region) menu_region.connect(boulder_field_region) menu_region.connect(haunted_house_region) menu_region.connect(santiago_house_region) menu_region.connect(port_region) menu_region.connect(trench_house_region) menu_region.connect(doll_woods_region) menu_region.connect(lost_stairs_region) menu_region.connect(east_house_region) menu_region.connect(rockets_testing_ground_region) rockets_testing_ground_region.connect(rockets_testing_bunker_region, "Stuck Bunker Door") menu_region.connect(workshop_region) menu_region.connect(east_tower_region) menu_region.connect(lighthouse_region) menu_region.connect(north_mine_outside_region) north_mine_outside_region.connect(north_mine_inside_region, "North Mine Gate") menu_region.connect(wood_bridge_region) menu_region.connect(museum_region) menu_region.connect(barbed_shelter_region) menu_region.connect(west_beach_region) menu_region.connect(church_region) menu_region.connect(west_cottage_region) menu_region.connect(caravan_region) menu_region.connect(trailer_cabin_region) menu_region.connect(towers_region) menu_region.connect(north_beach_region) menu_region.connect(mine_shaft_region) menu_region.connect(mob_camp_region) mob_camp_region.connect(mob_camp_locked_room_region, "Mob Camp Locked Door") menu_region.connect(mine_elevator_exit_region) menu_region.connect(mountain_ruin_outside_region) mountain_ruin_outside_region.connect(mountain_ruin_inside_region, "Mountain Ruin Gate") menu_region.connect(prism_temple_region) menu_region.connect(pickle_val_region) menu_region.connect(shrine_near_temple_region) menu_region.connect(morse_bunker_region)