import typing import math from BaseClasses import MultiWorld, Region, Entrance, ItemClassification from worlds.AutoWorld import World from .Items import SA2BItem, minigame_trap_table from .Locations import * from .Names import LocationName, ItemName from .GateBosses import get_boss_name, all_gate_bosses_table, king_boom_boo class LevelGate: gate_levels: typing.List[int] gate_emblem_count: int def __init__(self, emblems): self.gate_emblem_count = emblems self.gate_levels = list() shuffleable_regions = [ LocationName.city_escape_region, LocationName.wild_canyon_region, LocationName.prison_lane_region, LocationName.metal_harbor_region, LocationName.green_forest_region, LocationName.pumpkin_hill_region, LocationName.mission_street_region, LocationName.aquatic_mine_region, LocationName.route_101_region, LocationName.hidden_base_region, LocationName.pyramid_cave_region, LocationName.death_chamber_region, LocationName.eternal_engine_region, LocationName.meteor_herd_region, LocationName.crazy_gadget_region, LocationName.final_rush_region, LocationName.iron_gate_region, LocationName.dry_lagoon_region, LocationName.sand_ocean_region, LocationName.radical_highway_region, LocationName.egg_quarters_region, LocationName.lost_colony_region, LocationName.weapons_bed_region, LocationName.security_hall_region, LocationName.white_jungle_region, LocationName.route_280_region, LocationName.sky_rail_region, LocationName.mad_space_region, LocationName.cosmic_wall_region, LocationName.final_chase_region, ] gate_0_blacklist_regions = [ LocationName.hidden_base_region, LocationName.eternal_engine_region, LocationName.crazy_gadget_region, LocationName.security_hall_region, LocationName.cosmic_wall_region, ] gate_0_whitelist_regions = [ LocationName.city_escape_region, LocationName.wild_canyon_region, LocationName.prison_lane_region, LocationName.metal_harbor_region, LocationName.green_forest_region, LocationName.pumpkin_hill_region, LocationName.mission_street_region, LocationName.aquatic_mine_region, LocationName.route_101_region, LocationName.pyramid_cave_region, LocationName.death_chamber_region, LocationName.meteor_herd_region, LocationName.final_rush_region, LocationName.iron_gate_region, LocationName.dry_lagoon_region, LocationName.sand_ocean_region, LocationName.radical_highway_region, LocationName.egg_quarters_region, LocationName.lost_colony_region, LocationName.weapons_bed_region, LocationName.white_jungle_region, LocationName.route_280_region, LocationName.sky_rail_region, LocationName.mad_space_region, LocationName.final_chase_region, ] def create_regions(multiworld: MultiWorld, world: World, player: int, active_locations): menu_region = create_region(multiworld, player, active_locations, 'Menu', None) conditional_regions = [] gate_0_region = create_region(multiworld, player, active_locations, 'Gate 0', None) conditional_regions += [gate_0_region] if world.options.number_of_level_gates.value >= 1: gate_1_boss_region = create_region(multiworld, player, active_locations, 'Gate 1 Boss', [LocationName.gate_1_boss]) gate_1_region = create_region(multiworld, player, active_locations, 'Gate 1', None) conditional_regions += [gate_1_region, gate_1_boss_region] if world.options.number_of_level_gates.value >= 2: gate_2_boss_region = create_region(multiworld, player, active_locations, 'Gate 2 Boss', [LocationName.gate_2_boss]) gate_2_region = create_region(multiworld, player, active_locations, 'Gate 2', None) conditional_regions += [gate_2_region, gate_2_boss_region] if world.options.number_of_level_gates.value >= 3: gate_3_boss_region = create_region(multiworld, player, active_locations, 'Gate 3 Boss', [LocationName.gate_3_boss]) gate_3_region = create_region(multiworld, player, active_locations, 'Gate 3', None) conditional_regions += [gate_3_region, gate_3_boss_region] if world.options.number_of_level_gates.value >= 4: gate_4_boss_region = create_region(multiworld, player, active_locations, 'Gate 4 Boss', [LocationName.gate_4_boss]) gate_4_region = create_region(multiworld, player, active_locations, 'Gate 4', None) conditional_regions += [gate_4_region, gate_4_boss_region] if world.options.number_of_level_gates.value >= 5: gate_5_boss_region = create_region(multiworld, player, active_locations, 'Gate 5 Boss', [LocationName.gate_5_boss]) gate_5_region = create_region(multiworld, player, active_locations, 'Gate 5', None) conditional_regions += [gate_5_region, gate_5_boss_region] city_escape_region = create_region(multiworld, player, active_locations, LocationName.city_escape_region, city_escape_region_locations) metal_harbor_region = create_region(multiworld, player, active_locations, LocationName.metal_harbor_region, metal_harbor_region_locations) green_forest_region = create_region(multiworld, player, active_locations, LocationName.green_forest_region, green_forest_region_locations) pyramid_cave_region = create_region(multiworld, player, active_locations, LocationName.pyramid_cave_region, pyramid_cave_region_locations) crazy_gadget_region = create_region(multiworld, player, active_locations, LocationName.crazy_gadget_region, crazy_gadget_region_locations) final_rush_region = create_region(multiworld, player, active_locations, LocationName.final_rush_region, final_rush_region_locations) prison_lane_region = create_region(multiworld, player, active_locations, LocationName.prison_lane_region, prison_lane_region_locations) mission_street_region = create_region(multiworld, player, active_locations, LocationName.mission_street_region, mission_street_region_locations) route_101_region = create_region(multiworld, player, active_locations, LocationName.route_101_region, route_101_region_locations) hidden_base_region = create_region(multiworld, player, active_locations, LocationName.hidden_base_region, hidden_base_region_locations) eternal_engine_region = create_region(multiworld, player, active_locations, LocationName.eternal_engine_region, eternal_engine_region_locations) wild_canyon_region = create_region(multiworld, player, active_locations, LocationName.wild_canyon_region, wild_canyon_region_locations) pumpkin_hill_region = create_region(multiworld, player, active_locations, LocationName.pumpkin_hill_region, pumpkin_hill_region_locations) aquatic_mine_region = create_region(multiworld, player, active_locations, LocationName.aquatic_mine_region, aquatic_mine_region_locations) death_chamber_region = create_region(multiworld, player, active_locations, LocationName.death_chamber_region, death_chamber_region_locations) meteor_herd_region = create_region(multiworld, player, active_locations, LocationName.meteor_herd_region, meteor_herd_region_locations) radical_highway_region = create_region(multiworld, player, active_locations, LocationName.radical_highway_region, radical_highway_region_locations) white_jungle_region = create_region(multiworld, player, active_locations, LocationName.white_jungle_region, white_jungle_region_locations) sky_rail_region = create_region(multiworld, player, active_locations, LocationName.sky_rail_region, sky_rail_region_locations) final_chase_region = create_region(multiworld, player, active_locations, LocationName.final_chase_region, final_chase_region_locations) iron_gate_region = create_region(multiworld, player, active_locations, LocationName.iron_gate_region, iron_gate_region_locations) sand_ocean_region = create_region(multiworld, player, active_locations, LocationName.sand_ocean_region, sand_ocean_region_locations) lost_colony_region = create_region(multiworld, player, active_locations, LocationName.lost_colony_region, lost_colony_region_locations) weapons_bed_region = create_region(multiworld, player, active_locations, LocationName.weapons_bed_region, weapons_bed_region_locations) cosmic_wall_region = create_region(multiworld, player, active_locations, LocationName.cosmic_wall_region, cosmic_wall_region_locations) dry_lagoon_region = create_region(multiworld, player, active_locations, LocationName.dry_lagoon_region, dry_lagoon_region_locations) egg_quarters_region = create_region(multiworld, player, active_locations, LocationName.egg_quarters_region, egg_quarters_region_locations) security_hall_region = create_region(multiworld, player, active_locations, LocationName.security_hall_region, security_hall_region_locations) route_280_region = create_region(multiworld, player, active_locations, LocationName.route_280_region, route_280_region_locations) mad_space_region = create_region(multiworld, player, active_locations, LocationName.mad_space_region, mad_space_region_locations) cannon_core_region = create_region(multiworld, player, active_locations, LocationName.cannon_core_region, cannon_core_region_locations) chao_race_beginner_region_locations = [ LocationName.chao_race_crab_pool_1, LocationName.chao_race_crab_pool_2, LocationName.chao_race_crab_pool_3, LocationName.chao_race_stump_valley_1, LocationName.chao_race_stump_valley_2, LocationName.chao_race_stump_valley_3, LocationName.chao_race_mushroom_forest_1, LocationName.chao_race_mushroom_forest_2, LocationName.chao_race_mushroom_forest_3, LocationName.chao_race_block_canyon_1, LocationName.chao_race_block_canyon_2, LocationName.chao_race_block_canyon_3, ] chao_race_beginner_region = create_region(multiworld, player, active_locations, LocationName.chao_race_beginner_region, chao_race_beginner_region_locations) chao_karate_beginner_region_locations = [ LocationName.chao_beginner_karate_1, LocationName.chao_beginner_karate_2, LocationName.chao_beginner_karate_3, LocationName.chao_beginner_karate_4, LocationName.chao_beginner_karate_5, ] chao_karate_beginner_region = create_region(multiworld, player, active_locations, LocationName.chao_karate_beginner_region, chao_karate_beginner_region_locations) chao_race_intermediate_region_locations = [ LocationName.chao_race_challenge_1, LocationName.chao_race_challenge_2, LocationName.chao_race_challenge_3, LocationName.chao_race_challenge_4, LocationName.chao_race_challenge_5, LocationName.chao_race_challenge_6, LocationName.chao_race_challenge_7, LocationName.chao_race_challenge_8, LocationName.chao_race_challenge_9, LocationName.chao_race_challenge_10, LocationName.chao_race_challenge_11, LocationName.chao_race_challenge_12, LocationName.chao_race_hero_1, LocationName.chao_race_hero_2, LocationName.chao_race_hero_3, LocationName.chao_race_hero_4, LocationName.chao_race_dark_1, LocationName.chao_race_dark_2, LocationName.chao_race_dark_3, LocationName.chao_race_dark_4, ] chao_race_intermediate_region = create_region(multiworld, player, active_locations, LocationName.chao_race_intermediate_region, chao_race_intermediate_region_locations) chao_karate_intermediate_region_locations = [ LocationName.chao_standard_karate_1, LocationName.chao_standard_karate_2, LocationName.chao_standard_karate_3, LocationName.chao_standard_karate_4, LocationName.chao_standard_karate_5, ] chao_karate_intermediate_region = create_region(multiworld, player, active_locations, LocationName.chao_karate_intermediate_region, chao_karate_intermediate_region_locations) chao_race_expert_region_locations = [ LocationName.chao_race_aquamarine_1, LocationName.chao_race_aquamarine_2, LocationName.chao_race_aquamarine_3, LocationName.chao_race_aquamarine_4, LocationName.chao_race_aquamarine_5, LocationName.chao_race_topaz_1, LocationName.chao_race_topaz_2, LocationName.chao_race_topaz_3, LocationName.chao_race_topaz_4, LocationName.chao_race_topaz_5, LocationName.chao_race_peridot_1, LocationName.chao_race_peridot_2, LocationName.chao_race_peridot_3, LocationName.chao_race_peridot_4, LocationName.chao_race_peridot_5, LocationName.chao_race_garnet_1, LocationName.chao_race_garnet_2, LocationName.chao_race_garnet_3, LocationName.chao_race_garnet_4, LocationName.chao_race_garnet_5, LocationName.chao_race_onyx_1, LocationName.chao_race_onyx_2, LocationName.chao_race_onyx_3, LocationName.chao_race_onyx_4, LocationName.chao_race_onyx_5, LocationName.chao_race_diamond_1, LocationName.chao_race_diamond_2, LocationName.chao_race_diamond_3, LocationName.chao_race_diamond_4, LocationName.chao_race_diamond_5, ] chao_race_expert_region = create_region(multiworld, player, active_locations, LocationName.chao_race_expert_region, chao_race_expert_region_locations) chao_karate_expert_region_locations = [ LocationName.chao_expert_karate_1, LocationName.chao_expert_karate_2, LocationName.chao_expert_karate_3, LocationName.chao_expert_karate_4, LocationName.chao_expert_karate_5, ] chao_karate_expert_region = create_region(multiworld, player, active_locations, LocationName.chao_karate_expert_region, chao_karate_expert_region_locations) chao_karate_super_region_locations = [ LocationName.chao_super_karate_1, LocationName.chao_super_karate_2, LocationName.chao_super_karate_3, LocationName.chao_super_karate_4, LocationName.chao_super_karate_5, ] chao_karate_super_region = create_region(multiworld, player, active_locations, LocationName.chao_karate_super_region, chao_karate_super_region_locations) if world.options.goal == 7 or world.options.chao_animal_parts: animal_penguin_region_locations = [ LocationName.animal_penguin, LocationName.chao_penguin_arms, LocationName.chao_penguin_forehead, LocationName.chao_penguin_legs, ] animal_penguin_region = create_region(multiworld, player, active_locations, LocationName.animal_penguin, animal_penguin_region_locations) conditional_regions += [animal_penguin_region] animal_seal_region_locations = [ LocationName.animal_seal, LocationName.chao_seal_arms, LocationName.chao_seal_tail, ] animal_seal_region = create_region(multiworld, player, active_locations, LocationName.animal_seal, animal_seal_region_locations) conditional_regions += [animal_seal_region] animal_otter_region_locations = [ LocationName.animal_otter, LocationName.chao_otter_arms, LocationName.chao_otter_ears, LocationName.chao_otter_face, LocationName.chao_otter_legs, LocationName.chao_otter_tail, ] animal_otter_region = create_region(multiworld, player, active_locations, LocationName.animal_otter, animal_otter_region_locations) conditional_regions += [animal_otter_region] animal_rabbit_region_locations = [ LocationName.animal_rabbit, LocationName.chao_rabbit_arms, LocationName.chao_rabbit_ears, LocationName.chao_rabbit_legs, LocationName.chao_rabbit_tail, ] animal_rabbit_region = create_region(multiworld, player, active_locations, LocationName.animal_rabbit, animal_rabbit_region_locations) conditional_regions += [animal_rabbit_region] animal_cheetah_region_locations = [ LocationName.animal_cheetah, LocationName.chao_cheetah_arms, LocationName.chao_cheetah_ears, LocationName.chao_cheetah_legs, LocationName.chao_cheetah_tail, ] animal_cheetah_region = create_region(multiworld, player, active_locations, LocationName.animal_cheetah, animal_cheetah_region_locations) conditional_regions += [animal_cheetah_region] animal_warthog_region_locations = [ LocationName.animal_warthog, LocationName.chao_warthog_arms, LocationName.chao_warthog_ears, LocationName.chao_warthog_face, LocationName.chao_warthog_legs, LocationName.chao_warthog_tail, ] animal_warthog_region = create_region(multiworld, player, active_locations, LocationName.animal_warthog, animal_warthog_region_locations) conditional_regions += [animal_warthog_region] animal_bear_region_locations = [ LocationName.animal_bear, LocationName.chao_bear_arms, LocationName.chao_bear_ears, LocationName.chao_bear_legs, ] animal_bear_region = create_region(multiworld, player, active_locations, LocationName.animal_bear, animal_bear_region_locations) conditional_regions += [animal_bear_region] animal_tiger_region_locations = [ LocationName.animal_tiger, LocationName.chao_tiger_arms, LocationName.chao_tiger_ears, LocationName.chao_tiger_legs, LocationName.chao_tiger_tail, ] animal_tiger_region = create_region(multiworld, player, active_locations, LocationName.animal_tiger, animal_tiger_region_locations) conditional_regions += [animal_tiger_region] animal_gorilla_region_locations = [ LocationName.animal_gorilla, LocationName.chao_gorilla_arms, LocationName.chao_gorilla_ears, LocationName.chao_gorilla_forehead, LocationName.chao_gorilla_legs, ] animal_gorilla_region = create_region(multiworld, player, active_locations, LocationName.animal_gorilla, animal_gorilla_region_locations) conditional_regions += [animal_gorilla_region] animal_peacock_region_locations = [ LocationName.animal_peacock, LocationName.chao_peacock_forehead, LocationName.chao_peacock_legs, LocationName.chao_peacock_tail, LocationName.chao_peacock_wings, ] animal_peacock_region = create_region(multiworld, player, active_locations, LocationName.animal_peacock, animal_peacock_region_locations) conditional_regions += [animal_peacock_region] animal_parrot_region_locations = [ LocationName.animal_parrot, LocationName.chao_parrot_forehead, LocationName.chao_parrot_legs, LocationName.chao_parrot_tail, LocationName.chao_parrot_wings, ] animal_parrot_region = create_region(multiworld, player, active_locations, LocationName.animal_parrot, animal_parrot_region_locations) conditional_regions += [animal_parrot_region] animal_condor_region_locations = [ LocationName.animal_condor, LocationName.chao_condor_ears, LocationName.chao_condor_legs, LocationName.chao_condor_tail, LocationName.chao_condor_wings, ] animal_condor_region = create_region(multiworld, player, active_locations, LocationName.animal_condor, animal_condor_region_locations) conditional_regions += [animal_condor_region] animal_skunk_region_locations = [ LocationName.animal_skunk, LocationName.chao_skunk_arms, LocationName.chao_skunk_forehead, LocationName.chao_skunk_legs, LocationName.chao_skunk_tail, ] animal_skunk_region = create_region(multiworld, player, active_locations, LocationName.animal_skunk, animal_skunk_region_locations) conditional_regions += [animal_skunk_region] animal_sheep_region_locations = [ LocationName.animal_sheep, LocationName.chao_sheep_arms, LocationName.chao_sheep_ears, LocationName.chao_sheep_legs, LocationName.chao_sheep_horn, LocationName.chao_sheep_tail, ] animal_sheep_region = create_region(multiworld, player, active_locations, LocationName.animal_sheep, animal_sheep_region_locations) conditional_regions += [animal_sheep_region] animal_raccoon_region_locations = [ LocationName.animal_raccoon, LocationName.chao_raccoon_arms, LocationName.chao_raccoon_ears, LocationName.chao_raccoon_legs, ] animal_raccoon_region = create_region(multiworld, player, active_locations, LocationName.animal_raccoon, animal_raccoon_region_locations) conditional_regions += [animal_raccoon_region] animal_halffish_region_locations = [ LocationName.animal_halffish, ] animal_halffish_region = create_region(multiworld, player, active_locations, LocationName.animal_halffish, animal_halffish_region_locations) conditional_regions += [animal_halffish_region] animal_skeleton_dog_region_locations = [ LocationName.animal_skeleton_dog, ] animal_skeleton_dog_region = create_region(multiworld, player, active_locations, LocationName.animal_skeleton_dog, animal_skeleton_dog_region_locations) conditional_regions += [animal_skeleton_dog_region] animal_bat_region_locations = [ LocationName.animal_bat, ] animal_bat_region = create_region(multiworld, player, active_locations, LocationName.animal_bat, animal_bat_region_locations) conditional_regions += [animal_bat_region] animal_dragon_region_locations = [ LocationName.animal_dragon, LocationName.chao_dragon_arms, LocationName.chao_dragon_ears, LocationName.chao_dragon_legs, LocationName.chao_dragon_horn, LocationName.chao_dragon_tail, LocationName.chao_dragon_wings, ] animal_dragon_region = create_region(multiworld, player, active_locations, LocationName.animal_dragon, animal_dragon_region_locations) conditional_regions += [animal_dragon_region] animal_unicorn_region_locations = [ LocationName.animal_unicorn, LocationName.chao_unicorn_arms, LocationName.chao_unicorn_ears, LocationName.chao_unicorn_forehead, LocationName.chao_unicorn_legs, LocationName.chao_unicorn_tail, ] animal_unicorn_region = create_region(multiworld, player, active_locations, LocationName.animal_unicorn, animal_unicorn_region_locations) conditional_regions += [animal_unicorn_region] animal_phoenix_region_locations = [ LocationName.animal_phoenix, LocationName.chao_phoenix_forehead, LocationName.chao_phoenix_legs, LocationName.chao_phoenix_tail, LocationName.chao_phoenix_wings, ] animal_phoenix_region = create_region(multiworld, player, active_locations, LocationName.animal_phoenix, animal_phoenix_region_locations) conditional_regions += [animal_phoenix_region] if world.options.chao_kindergarten: chao_kindergarten_region_locations = list(chao_kindergarten_location_table.keys()) + list(chao_kindergarten_basics_location_table.keys()) chao_kindergarten_region = create_region(multiworld, player, active_locations, LocationName.chao_kindergarten_region, chao_kindergarten_region_locations) conditional_regions += [chao_kindergarten_region] if world.options.black_market_slots.value > 0: black_market_region_locations = list(black_market_location_table.keys()) black_market_region = create_region(multiworld, player, active_locations, LocationName.black_market_region, black_market_region_locations) conditional_regions += [black_market_region] kart_race_beginner_region_locations = [] if world.options.kart_race_checks == 2: kart_race_beginner_region_locations.extend([ LocationName.kart_race_beginner_sonic, LocationName.kart_race_beginner_tails, LocationName.kart_race_beginner_knuckles, LocationName.kart_race_beginner_shadow, LocationName.kart_race_beginner_eggman, LocationName.kart_race_beginner_rouge, ]) if world.options.kart_race_checks == 1: kart_race_beginner_region_locations.append(LocationName.kart_race_beginner) kart_race_beginner_region = create_region(multiworld, player, active_locations, LocationName.kart_race_beginner_region, kart_race_beginner_region_locations) kart_race_standard_region_locations = [] if world.options.kart_race_checks == 2: kart_race_standard_region_locations.extend([ LocationName.kart_race_standard_sonic, LocationName.kart_race_standard_tails, LocationName.kart_race_standard_knuckles, LocationName.kart_race_standard_shadow, LocationName.kart_race_standard_eggman, LocationName.kart_race_standard_rouge, ]) if world.options.kart_race_checks == 1: kart_race_standard_region_locations.append(LocationName.kart_race_standard) kart_race_standard_region = create_region(multiworld, player, active_locations, LocationName.kart_race_standard_region, kart_race_standard_region_locations) kart_race_expert_region_locations = [] if world.options.kart_race_checks == 2: kart_race_expert_region_locations.extend([ LocationName.kart_race_expert_sonic, LocationName.kart_race_expert_tails, LocationName.kart_race_expert_knuckles, LocationName.kart_race_expert_shadow, LocationName.kart_race_expert_eggman, LocationName.kart_race_expert_rouge, ]) if world.options.kart_race_checks == 1: kart_race_expert_region_locations.append(LocationName.kart_race_expert) kart_race_expert_region = create_region(multiworld, player, active_locations, LocationName.kart_race_expert_region, kart_race_expert_region_locations) if world.options.goal == 3: grand_prix_region_locations = [ LocationName.grand_prix, ] grand_prix_region = create_region(multiworld, player, active_locations, LocationName.grand_prix_region, grand_prix_region_locations) conditional_regions += [grand_prix_region] elif world.options.goal in [0, 2, 4, 5, 6, 8]: biolizard_region_locations = [ LocationName.finalhazard, ] biolizard_region = create_region(multiworld, player, active_locations, LocationName.biolizard_region, biolizard_region_locations) conditional_regions += [biolizard_region] elif world.options.goal == 7: chaos_chao_region_locations = [ LocationName.chaos_chao, ] chaos_chao_region = create_region(multiworld, player, active_locations, LocationName.chaos_chao_region, chaos_chao_region_locations) conditional_regions += [chaos_chao_region] if world.options.goal in [1, 2]: green_hill_region_locations = [ LocationName.green_hill, LocationName.green_hill_chao_1, #LocationName.green_hill_animal_1, LocationName.green_hill_itembox_1, LocationName.green_hill_itembox_2, LocationName.green_hill_itembox_3, LocationName.green_hill_itembox_4, LocationName.green_hill_itembox_5, LocationName.green_hill_itembox_6, LocationName.green_hill_itembox_7, LocationName.green_hill_itembox_8, LocationName.green_hill_itembox_9, LocationName.green_hill_itembox_10, LocationName.green_hill_itembox_11, ] green_hill_region = create_region(multiworld, player, active_locations, LocationName.green_hill_region, green_hill_region_locations) conditional_regions += [green_hill_region] if world.options.goal in [4, 5, 6]: for i in range(16): boss_region_locations = [ "Boss Rush - " + str(i + 1), ] boss_region = create_region(multiworld, player, active_locations, "Boss Rush " + str(i + 1), boss_region_locations) conditional_regions += [boss_region] # Set up the regions correctly. multiworld.regions += [ menu_region, city_escape_region, metal_harbor_region, green_forest_region, pyramid_cave_region, crazy_gadget_region, final_rush_region, prison_lane_region, mission_street_region, route_101_region, hidden_base_region, eternal_engine_region, wild_canyon_region, pumpkin_hill_region, aquatic_mine_region, death_chamber_region, meteor_herd_region, radical_highway_region, white_jungle_region, sky_rail_region, final_chase_region, iron_gate_region, sand_ocean_region, lost_colony_region, weapons_bed_region, cosmic_wall_region, dry_lagoon_region, egg_quarters_region, security_hall_region, route_280_region, mad_space_region, cannon_core_region, chao_race_beginner_region, chao_karate_beginner_region, chao_race_intermediate_region, chao_karate_intermediate_region, chao_race_expert_region, chao_karate_expert_region, chao_karate_super_region, kart_race_beginner_region, kart_race_standard_region, kart_race_expert_region, ] multiworld.regions += conditional_regions def connect_regions(multiworld: MultiWorld, world: World, player: int, gates: typing.List[LevelGate], cannon_core_emblems, gate_bosses, boss_rush_bosses, first_cannons_core_mission: str, final_cannons_core_mission: str): names: typing.Dict[str, int] = {} connect(multiworld, player, names, 'Menu', LocationName.gate_0_region) connect(multiworld, player, names, LocationName.gate_0_region, LocationName.cannon_core_region, lambda state: (state.has(ItemName.emblem, player, cannon_core_emblems))) if world.options.goal == 0: required_mission_name = first_cannons_core_mission if world.options.required_cannons_core_missions.value == 1: required_mission_name = final_cannons_core_mission connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.biolizard_region, lambda state: (state.can_reach(required_mission_name, "Location", player))) elif world.options.goal in [1, 2]: connect(multiworld, player, names, 'Menu', LocationName.green_hill_region, lambda state: (state.has(ItemName.white_emerald, player) and state.has(ItemName.red_emerald, player) and state.has(ItemName.cyan_emerald, player) and state.has(ItemName.purple_emerald, player) and state.has(ItemName.green_emerald, player) and state.has(ItemName.yellow_emerald, player) and state.has(ItemName.blue_emerald, player))) if world.options.goal == 2: connect(multiworld, player, names, LocationName.green_hill_region, LocationName.biolizard_region) elif world.options.goal == 3: connect(multiworld, player, names, LocationName.kart_race_expert_region, LocationName.grand_prix_region) elif world.options.goal in [4, 5, 6]: if world.options.goal == 4: connect(multiworld, player, names, LocationName.gate_0_region, LocationName.boss_rush_1_region) elif world.options.goal == 5: required_mission_name = first_cannons_core_mission if world.options.required_cannons_core_missions.value == 1: required_mission_name = final_cannons_core_mission connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.boss_rush_1_region, lambda state: (state.can_reach(required_mission_name, "Location", player))) elif world.options.goal == 6: connect(multiworld, player, names, LocationName.gate_0_region, LocationName.boss_rush_1_region, lambda state: (state.has(ItemName.white_emerald, player) and state.has(ItemName.red_emerald, player) and state.has(ItemName.cyan_emerald, player) and state.has(ItemName.purple_emerald, player) and state.has(ItemName.green_emerald, player) and state.has(ItemName.yellow_emerald, player) and state.has(ItemName.blue_emerald, player))) for i in range(15): if boss_rush_bosses[i] == all_gate_bosses_table[king_boom_boo]: connect(multiworld, player, names, "Boss Rush " + str(i + 1), "Boss Rush " + str(i + 2), lambda state: (state.has(ItemName.knuckles_shovel_claws, player))) else: connect(multiworld, player, names, "Boss Rush " + str(i + 1), "Boss Rush " + str(i + 2)) connect(multiworld, player, names, LocationName.boss_rush_16_region, LocationName.biolizard_region) elif world.options.goal == 7: connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chaos_chao, lambda state: (state.has_all(chao_animal_event_location_table.keys(), player))) elif world.options.goal == 8: trap_item_mapping = { minigame: world.options.minigame_madness_requirement.value for minigame in minigame_trap_table.keys() } connect(multiworld, player, names, LocationName.gate_0_region, LocationName.biolizard_region, lambda state: (state.has_all_counts(trap_item_mapping, player))) for i in range(len(gates[0].gate_levels)): connect(multiworld, player, names, LocationName.gate_0_region, shuffleable_regions[gates[0].gate_levels[i]]) gates_len = len(gates) if gates_len >= 2: connect(multiworld, player, names, LocationName.gate_0_region, LocationName.gate_1_boss_region, lambda state: (state.has(ItemName.emblem, player, gates[1].gate_emblem_count))) if gate_bosses[1] == all_gate_bosses_table[king_boom_boo]: connect(multiworld, player, names, LocationName.gate_1_boss_region, LocationName.gate_1_region, lambda state: (state.has(ItemName.knuckles_shovel_claws, player))) else: connect(multiworld, player, names, LocationName.gate_1_boss_region, LocationName.gate_1_region) for i in range(len(gates[1].gate_levels)): connect(multiworld, player, names, LocationName.gate_1_region, shuffleable_regions[gates[1].gate_levels[i]]) if gates_len >= 3: connect(multiworld, player, names, LocationName.gate_1_region, LocationName.gate_2_boss_region, lambda state: (state.has(ItemName.emblem, player, gates[2].gate_emblem_count))) if gate_bosses[2] == all_gate_bosses_table[king_boom_boo]: connect(multiworld, player, names, LocationName.gate_2_boss_region, LocationName.gate_2_region, lambda state: (state.has(ItemName.knuckles_shovel_claws, player))) else: connect(multiworld, player, names, LocationName.gate_2_boss_region, LocationName.gate_2_region) for i in range(len(gates[2].gate_levels)): connect(multiworld, player, names, LocationName.gate_2_region, shuffleable_regions[gates[2].gate_levels[i]]) if gates_len >= 4: connect(multiworld, player, names, LocationName.gate_2_region, LocationName.gate_3_boss_region, lambda state: (state.has(ItemName.emblem, player, gates[3].gate_emblem_count))) if gate_bosses[3] == all_gate_bosses_table[king_boom_boo]: connect(multiworld, player, names, LocationName.gate_3_boss_region, LocationName.gate_3_region, lambda state: (state.has(ItemName.knuckles_shovel_claws, player))) else: connect(multiworld, player, names, LocationName.gate_3_boss_region, LocationName.gate_3_region) for i in range(len(gates[3].gate_levels)): connect(multiworld, player, names, LocationName.gate_3_region, shuffleable_regions[gates[3].gate_levels[i]]) if gates_len >= 5: connect(multiworld, player, names, LocationName.gate_3_region, LocationName.gate_4_boss_region, lambda state: (state.has(ItemName.emblem, player, gates[4].gate_emblem_count))) if gate_bosses[4] == all_gate_bosses_table[king_boom_boo]: connect(multiworld, player, names, LocationName.gate_4_boss_region, LocationName.gate_4_region, lambda state: (state.has(ItemName.knuckles_shovel_claws, player))) else: connect(multiworld, player, names, LocationName.gate_4_boss_region, LocationName.gate_4_region) for i in range(len(gates[4].gate_levels)): connect(multiworld, player, names, LocationName.gate_4_region, shuffleable_regions[gates[4].gate_levels[i]]) if gates_len >= 6: connect(multiworld, player, names, LocationName.gate_4_region, LocationName.gate_5_boss_region, lambda state: (state.has(ItemName.emblem, player, gates[5].gate_emblem_count))) if gate_bosses[5] == all_gate_bosses_table[king_boom_boo]: connect(multiworld, player, names, LocationName.gate_5_boss_region, LocationName.gate_5_region, lambda state: (state.has(ItemName.knuckles_shovel_claws, player))) else: connect(multiworld, player, names, LocationName.gate_5_boss_region, LocationName.gate_5_region) for i in range(len(gates[5].gate_levels)): connect(multiworld, player, names, LocationName.gate_5_region, shuffleable_regions[gates[5].gate_levels[i]]) if gates_len == 1: connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_race_beginner_region) connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_race_intermediate_region) connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_race_expert_region) connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_karate_beginner_region) connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_karate_intermediate_region) connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_karate_expert_region) connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_karate_super_region) connect(multiworld, player, names, LocationName.gate_0_region, LocationName.kart_race_beginner_region) connect(multiworld, player, names, LocationName.gate_0_region, LocationName.kart_race_standard_region) connect(multiworld, player, names, LocationName.gate_0_region, LocationName.kart_race_expert_region) if world.options.chao_kindergarten: connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_kindergarten_region) elif gates_len == 2: connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_race_beginner_region) connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_race_intermediate_region) connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_race_expert_region) connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_karate_beginner_region) connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_karate_intermediate_region) connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_karate_expert_region) connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_karate_super_region) connect(multiworld, player, names, LocationName.gate_0_region, LocationName.kart_race_beginner_region) connect(multiworld, player, names, LocationName.gate_0_region, LocationName.kart_race_standard_region) connect(multiworld, player, names, LocationName.gate_1_region, LocationName.kart_race_expert_region) if world.options.chao_kindergarten: connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_kindergarten_region) elif gates_len == 3: connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_race_beginner_region) connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_race_intermediate_region) connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_race_expert_region) connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_karate_beginner_region) connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_karate_intermediate_region) connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_karate_expert_region) connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_karate_super_region) connect(multiworld, player, names, LocationName.gate_0_region, LocationName.kart_race_beginner_region) connect(multiworld, player, names, LocationName.gate_1_region, LocationName.kart_race_standard_region) connect(multiworld, player, names, LocationName.gate_2_region, LocationName.kart_race_expert_region) if world.options.chao_kindergarten: connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_kindergarten_region) elif gates_len == 4: connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_race_beginner_region) connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_race_intermediate_region) connect(multiworld, player, names, LocationName.gate_3_region, LocationName.chao_race_expert_region) connect(multiworld, player, names, LocationName.gate_0_region, LocationName.chao_karate_beginner_region) connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_karate_intermediate_region) connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_karate_expert_region) connect(multiworld, player, names, LocationName.gate_3_region, LocationName.chao_karate_super_region) connect(multiworld, player, names, LocationName.gate_0_region, LocationName.kart_race_beginner_region) connect(multiworld, player, names, LocationName.gate_1_region, LocationName.kart_race_standard_region) connect(multiworld, player, names, LocationName.gate_3_region, LocationName.kart_race_expert_region) if world.options.chao_kindergarten: connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_kindergarten_region) elif gates_len == 5: connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_race_beginner_region) connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_race_intermediate_region) connect(multiworld, player, names, LocationName.gate_3_region, LocationName.chao_race_expert_region) connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_karate_beginner_region) connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_karate_intermediate_region) connect(multiworld, player, names, LocationName.gate_3_region, LocationName.chao_karate_expert_region) connect(multiworld, player, names, LocationName.gate_4_region, LocationName.chao_karate_super_region) connect(multiworld, player, names, LocationName.gate_1_region, LocationName.kart_race_beginner_region) connect(multiworld, player, names, LocationName.gate_2_region, LocationName.kart_race_standard_region) connect(multiworld, player, names, LocationName.gate_3_region, LocationName.kart_race_expert_region) if world.options.chao_kindergarten: connect(multiworld, player, names, LocationName.gate_3_region, LocationName.chao_kindergarten_region) elif gates_len >= 6: connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_race_beginner_region) connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_race_intermediate_region) connect(multiworld, player, names, LocationName.gate_4_region, LocationName.chao_race_expert_region) connect(multiworld, player, names, LocationName.gate_1_region, LocationName.chao_karate_beginner_region) connect(multiworld, player, names, LocationName.gate_2_region, LocationName.chao_karate_intermediate_region) connect(multiworld, player, names, LocationName.gate_3_region, LocationName.chao_karate_expert_region) connect(multiworld, player, names, LocationName.gate_4_region, LocationName.chao_karate_super_region) connect(multiworld, player, names, LocationName.gate_1_region, LocationName.kart_race_beginner_region) connect(multiworld, player, names, LocationName.gate_2_region, LocationName.kart_race_standard_region) connect(multiworld, player, names, LocationName.gate_4_region, LocationName.kart_race_expert_region) if world.options.chao_kindergarten: connect(multiworld, player, names, LocationName.gate_3_region, LocationName.chao_kindergarten_region) stat_checks_per_gate = world.options.chao_stats.value / (gates_len) for index in range(1, world.options.chao_stats.value + 1): if (index % world.options.chao_stats_frequency.value) == (world.options.chao_stats.value % world.options.chao_stats_frequency.value): gate_val = math.ceil(index / stat_checks_per_gate) - 1 gate_region = multiworld.get_region("Gate " + str(gate_val), player) loc_name_swim = LocationName.chao_stat_swim_base + str(index) loc_id_swim = chao_stat_swim_table[loc_name_swim] location_swim = SA2BLocation(player, loc_name_swim, loc_id_swim, gate_region) gate_region.locations.append(location_swim) loc_name_fly = LocationName.chao_stat_fly_base + str(index) loc_id_fly = chao_stat_fly_table[loc_name_fly] location_fly = SA2BLocation(player, loc_name_fly, loc_id_fly, gate_region) gate_region.locations.append(location_fly) loc_name_run = LocationName.chao_stat_run_base + str(index) loc_id_run = chao_stat_run_table[loc_name_run] location_run = SA2BLocation(player, loc_name_run, loc_id_run, gate_region) gate_region.locations.append(location_run) loc_name_power = LocationName.chao_stat_power_base + str(index) loc_id_power = chao_stat_power_table[loc_name_power] location_power = SA2BLocation(player, loc_name_power, loc_id_power, gate_region) gate_region.locations.append(location_power) if world.options.chao_stats_stamina: loc_name_stamina = LocationName.chao_stat_stamina_base + str(index) loc_id_stamina = chao_stat_stamina_table[loc_name_stamina] location_stamina = SA2BLocation(player, loc_name_stamina, loc_id_stamina, gate_region) gate_region.locations.append(location_stamina) if world.options.chao_stats_hidden: loc_name_luck = LocationName.chao_stat_luck_base + str(index) loc_id_luck = chao_stat_luck_table[loc_name_luck] location_luck = SA2BLocation(player, loc_name_luck, loc_id_luck, gate_region) gate_region.locations.append(location_luck) loc_name_intelligence = LocationName.chao_stat_intelligence_base + str(index) loc_id_intelligence = chao_stat_intelligence_table[loc_name_intelligence] location_intelligence = SA2BLocation(player, loc_name_intelligence, loc_id_intelligence, gate_region) gate_region.locations.append(location_intelligence) # Handle access to Animal Parts if world.options.goal == 7 or world.options.chao_animal_parts: connect(multiworld, player, names, LocationName.city_escape_region, LocationName.animal_rabbit) connect(multiworld, player, names, LocationName.city_escape_region, LocationName.animal_skunk) connect(multiworld, player, names, LocationName.city_escape_region, LocationName.animal_sheep) connect(multiworld, player, names, LocationName.city_escape_region, LocationName.animal_raccoon) connect(multiworld, player, names, LocationName.wild_canyon_region, LocationName.animal_cheetah) connect(multiworld, player, names, LocationName.wild_canyon_region, LocationName.animal_peacock) connect(multiworld, player, names, LocationName.wild_canyon_region, LocationName.animal_condor) connect(multiworld, player, names, LocationName.wild_canyon_region, LocationName.animal_sheep) connect(multiworld, player, names, LocationName.prison_lane_region, LocationName.animal_otter) connect(multiworld, player, names, LocationName.prison_lane_region, LocationName.animal_tiger) connect(multiworld, player, names, LocationName.prison_lane_region, LocationName.animal_gorilla) connect(multiworld, player, names, LocationName.prison_lane_region, LocationName.animal_sheep) connect(multiworld, player, names, LocationName.prison_lane_region, LocationName.animal_unicorn, lambda state: (state.has(ItemName.tails_booster, player))) connect(multiworld, player, names, LocationName.metal_harbor_region, LocationName.animal_penguin) connect(multiworld, player, names, LocationName.metal_harbor_region, LocationName.animal_seal) connect(multiworld, player, names, LocationName.metal_harbor_region, LocationName.animal_peacock) connect(multiworld, player, names, LocationName.metal_harbor_region, LocationName.animal_raccoon) connect(multiworld, player, names, LocationName.green_forest_region, LocationName.animal_rabbit) connect(multiworld, player, names, LocationName.green_forest_region, LocationName.animal_cheetah) connect(multiworld, player, names, LocationName.green_forest_region, LocationName.animal_parrot) connect(multiworld, player, names, LocationName.green_forest_region, LocationName.animal_raccoon) connect(multiworld, player, names, LocationName.green_forest_region, LocationName.animal_halffish) connect(multiworld, player, names, LocationName.pumpkin_hill_region, LocationName.animal_cheetah) connect(multiworld, player, names, LocationName.pumpkin_hill_region, LocationName.animal_warthog) connect(multiworld, player, names, LocationName.pumpkin_hill_region, LocationName.animal_skeleton_dog) connect(multiworld, player, names, LocationName.pumpkin_hill_region, LocationName.animal_bat) connect(multiworld, player, names, LocationName.mission_street_region, LocationName.animal_rabbit) connect(multiworld, player, names, LocationName.mission_street_region, LocationName.animal_warthog) connect(multiworld, player, names, LocationName.mission_street_region, LocationName.animal_gorilla) connect(multiworld, player, names, LocationName.mission_street_region, LocationName.animal_sheep) connect(multiworld, player, names, LocationName.aquatic_mine_region, LocationName.animal_penguin) connect(multiworld, player, names, LocationName.aquatic_mine_region, LocationName.animal_seal) connect(multiworld, player, names, LocationName.aquatic_mine_region, LocationName.animal_condor) connect(multiworld, player, names, LocationName.aquatic_mine_region, LocationName.animal_skunk) connect(multiworld, player, names, LocationName.aquatic_mine_region, LocationName.animal_dragon) connect(multiworld, player, names, LocationName.hidden_base_region, LocationName.animal_penguin, lambda state: (state.has(ItemName.tails_booster, player))) connect(multiworld, player, names, LocationName.hidden_base_region, LocationName.animal_otter, lambda state: (state.has(ItemName.tails_booster, player))) connect(multiworld, player, names, LocationName.hidden_base_region, LocationName.animal_tiger, lambda state: (state.has(ItemName.tails_booster, player))) connect(multiworld, player, names, LocationName.hidden_base_region, LocationName.animal_skunk) connect(multiworld, player, names, LocationName.hidden_base_region, LocationName.animal_halffish, lambda state: (state.has(ItemName.tails_booster, player))) connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_peacock) connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_condor) connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_sheep) connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_bat) connect(multiworld, player, names, LocationName.death_chamber_region, LocationName.animal_rabbit) connect(multiworld, player, names, LocationName.death_chamber_region, LocationName.animal_tiger) connect(multiworld, player, names, LocationName.death_chamber_region, LocationName.animal_gorilla) connect(multiworld, player, names, LocationName.death_chamber_region, LocationName.animal_skunk) connect(multiworld, player, names, LocationName.eternal_engine_region, LocationName.animal_warthog) connect(multiworld, player, names, LocationName.eternal_engine_region, LocationName.animal_parrot, lambda state: (state.has(ItemName.tails_booster, player))) connect(multiworld, player, names, LocationName.eternal_engine_region, LocationName.animal_condor) connect(multiworld, player, names, LocationName.eternal_engine_region, LocationName.animal_raccoon) connect(multiworld, player, names, LocationName.meteor_herd_region, LocationName.animal_penguin) connect(multiworld, player, names, LocationName.meteor_herd_region, LocationName.animal_seal) connect(multiworld, player, names, LocationName.meteor_herd_region, LocationName.animal_rabbit) connect(multiworld, player, names, LocationName.meteor_herd_region, LocationName.animal_sheep) connect(multiworld, player, names, LocationName.meteor_herd_region, LocationName.animal_phoenix) connect(multiworld, player, names, LocationName.crazy_gadget_region, LocationName.animal_seal) connect(multiworld, player, names, LocationName.crazy_gadget_region, LocationName.animal_bear) connect(multiworld, player, names, LocationName.crazy_gadget_region, LocationName.animal_tiger) connect(multiworld, player, names, LocationName.final_rush_region, LocationName.animal_penguin) connect(multiworld, player, names, LocationName.final_rush_region, LocationName.animal_peacock) connect(multiworld, player, names, LocationName.final_rush_region, LocationName.animal_condor) connect(multiworld, player, names, LocationName.final_rush_region, LocationName.animal_sheep) connect(multiworld, player, names, LocationName.final_rush_region, LocationName.animal_dragon, lambda state: (state.has(ItemName.sonic_bounce_bracelet, player))) connect(multiworld, player, names, LocationName.iron_gate_region, LocationName.animal_rabbit) connect(multiworld, player, names, LocationName.iron_gate_region, LocationName.animal_tiger) connect(multiworld, player, names, LocationName.iron_gate_region, LocationName.animal_gorilla) connect(multiworld, player, names, LocationName.iron_gate_region, LocationName.animal_skunk) connect(multiworld, player, names, LocationName.dry_lagoon_region, LocationName.animal_penguin) connect(multiworld, player, names, LocationName.dry_lagoon_region, LocationName.animal_otter) connect(multiworld, player, names, LocationName.dry_lagoon_region, LocationName.animal_peacock) connect(multiworld, player, names, LocationName.dry_lagoon_region, LocationName.animal_sheep) connect(multiworld, player, names, LocationName.dry_lagoon_region, LocationName.animal_unicorn) connect(multiworld, player, names, LocationName.sand_ocean_region, LocationName.animal_peacock) connect(multiworld, player, names, LocationName.sand_ocean_region, LocationName.animal_parrot) connect(multiworld, player, names, LocationName.sand_ocean_region, LocationName.animal_raccoon) connect(multiworld, player, names, LocationName.sand_ocean_region, LocationName.animal_bat) connect(multiworld, player, names, LocationName.radical_highway_region, LocationName.animal_seal) connect(multiworld, player, names, LocationName.radical_highway_region, LocationName.animal_cheetah) connect(multiworld, player, names, LocationName.radical_highway_region, LocationName.animal_warthog) connect(multiworld, player, names, LocationName.radical_highway_region, LocationName.animal_raccoon) connect(multiworld, player, names, LocationName.egg_quarters_region, LocationName.animal_bear) connect(multiworld, player, names, LocationName.egg_quarters_region, LocationName.animal_gorilla) connect(multiworld, player, names, LocationName.egg_quarters_region, LocationName.animal_parrot) connect(multiworld, player, names, LocationName.egg_quarters_region, LocationName.animal_skunk) connect(multiworld, player, names, LocationName.egg_quarters_region, LocationName.animal_halffish) connect(multiworld, player, names, LocationName.lost_colony_region, LocationName.animal_rabbit) connect(multiworld, player, names, LocationName.lost_colony_region, LocationName.animal_warthog) connect(multiworld, player, names, LocationName.lost_colony_region, LocationName.animal_bat) connect(multiworld, player, names, LocationName.weapons_bed_region, LocationName.animal_seal) connect(multiworld, player, names, LocationName.weapons_bed_region, LocationName.animal_otter) connect(multiworld, player, names, LocationName.weapons_bed_region, LocationName.animal_cheetah) connect(multiworld, player, names, LocationName.weapons_bed_region, LocationName.animal_sheep) connect(multiworld, player, names, LocationName.security_hall_region, LocationName.animal_tiger) connect(multiworld, player, names, LocationName.security_hall_region, LocationName.animal_parrot) connect(multiworld, player, names, LocationName.security_hall_region, LocationName.animal_condor) connect(multiworld, player, names, LocationName.security_hall_region, LocationName.animal_raccoon) connect(multiworld, player, names, LocationName.white_jungle_region, LocationName.animal_bear) connect(multiworld, player, names, LocationName.white_jungle_region, LocationName.animal_peacock) connect(multiworld, player, names, LocationName.white_jungle_region, LocationName.animal_parrot) connect(multiworld, player, names, LocationName.white_jungle_region, LocationName.animal_skunk) connect(multiworld, player, names, LocationName.sky_rail_region, LocationName.animal_bear) connect(multiworld, player, names, LocationName.sky_rail_region, LocationName.animal_tiger) connect(multiworld, player, names, LocationName.sky_rail_region, LocationName.animal_condor) connect(multiworld, player, names, LocationName.sky_rail_region, LocationName.animal_sheep) connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_peacock) connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_parrot) connect(multiworld, player, names, LocationName.cosmic_wall_region, LocationName.animal_otter, lambda state: (state.has(ItemName.eggman_jet_engine, player))) connect(multiworld, player, names, LocationName.cosmic_wall_region, LocationName.animal_rabbit) connect(multiworld, player, names, LocationName.cosmic_wall_region, LocationName.animal_cheetah, lambda state: (state.has(ItemName.eggman_jet_engine, player))) connect(multiworld, player, names, LocationName.cosmic_wall_region, LocationName.animal_sheep, lambda state: (state.has(ItemName.eggman_jet_engine, player))) connect(multiworld, player, names, LocationName.cosmic_wall_region, LocationName.animal_dragon, lambda state: (state.has(ItemName.eggman_jet_engine, player))) connect(multiworld, player, names, LocationName.final_chase_region, LocationName.animal_penguin) connect(multiworld, player, names, LocationName.final_chase_region, LocationName.animal_otter) connect(multiworld, player, names, LocationName.final_chase_region, LocationName.animal_tiger) connect(multiworld, player, names, LocationName.final_chase_region, LocationName.animal_skunk) connect(multiworld, player, names, LocationName.final_chase_region, LocationName.animal_phoenix) connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_seal) connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_bear, lambda state: (state.has(ItemName.tails_booster, player))) connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_gorilla) connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_skunk) if world.options.goal in [1, 2]: connect(multiworld, player, names, LocationName.green_hill_region, LocationName.animal_penguin) connect(multiworld, player, names, LocationName.green_hill_region, LocationName.animal_otter) connect(multiworld, player, names, LocationName.green_hill_region, LocationName.animal_gorilla) connect(multiworld, player, names, LocationName.green_hill_region, LocationName.animal_raccoon) connect(multiworld, player, names, LocationName.green_hill_region, LocationName.animal_unicorn) if world.options.logic_difficulty.value == 0: connect(multiworld, player, names, LocationName.metal_harbor_region, LocationName.animal_phoenix, lambda state: (state.has(ItemName.sonic_light_shoes, player))) connect(multiworld, player, names, LocationName.crazy_gadget_region, LocationName.animal_skunk, lambda state: (state.has(ItemName.sonic_bounce_bracelet, player))) connect(multiworld, player, names, LocationName.crazy_gadget_region, LocationName.animal_phoenix, lambda state: (state.has(ItemName.sonic_light_shoes, player) and state.has(ItemName.sonic_bounce_bracelet, player) and state.has(ItemName.sonic_flame_ring, player))) connect(multiworld, player, names, LocationName.weapons_bed_region, LocationName.animal_phoenix, lambda state: (state.has(ItemName.eggman_jet_engine, player) and state.has(ItemName.eggman_large_cannon, player))) connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_gorilla, lambda state: (state.has(ItemName.rouge_iron_boots, player))) connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_raccoon, lambda state: (state.has(ItemName.rouge_iron_boots, player))) connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_halffish, lambda state: (state.has(ItemName.rouge_iron_boots, player))) connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_otter, lambda state: (state.has(ItemName.tails_booster, player) and state.has(ItemName.eggman_jet_engine, player))) connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_rabbit, lambda state: (state.has(ItemName.tails_booster, player) and state.has(ItemName.eggman_jet_engine, player) and state.has(ItemName.knuckles_air_necklace, player) and state.has(ItemName.knuckles_hammer_gloves, player))) connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_cheetah, lambda state: (state.has(ItemName.tails_booster, player) and state.has(ItemName.eggman_jet_engine, player))) connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_warthog, lambda state: (state.has(ItemName.tails_booster, player) and state.has(ItemName.eggman_jet_engine, player))) connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_parrot, lambda state: (state.has(ItemName.tails_booster, player) and state.has(ItemName.eggman_jet_engine, player) and state.has(ItemName.knuckles_air_necklace, player) and state.has(ItemName.knuckles_hammer_gloves, player) and (state.has(ItemName.sonic_bounce_bracelet, player) or state.has(ItemName.sonic_flame_ring, player)))) connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_condor, lambda state: (state.has(ItemName.tails_booster, player) and state.has(ItemName.eggman_jet_engine, player))) connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_raccoon, lambda state: (state.has(ItemName.tails_booster, player) and (state.has(ItemName.eggman_jet_engine, player) or state.has(ItemName.eggman_large_cannon, player)))) connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_phoenix, lambda state: (state.has(ItemName.tails_booster, player) and state.has(ItemName.eggman_jet_engine, player))) elif world.options.logic_difficulty.value == 1: connect(multiworld, player, names, LocationName.metal_harbor_region, LocationName.animal_phoenix) connect(multiworld, player, names, LocationName.crazy_gadget_region, LocationName.animal_skunk) connect(multiworld, player, names, LocationName.crazy_gadget_region, LocationName.animal_phoenix, lambda state: (state.has(ItemName.sonic_light_shoes, player) and state.has(ItemName.sonic_flame_ring, player))) connect(multiworld, player, names, LocationName.weapons_bed_region, LocationName.animal_phoenix, lambda state: (state.has(ItemName.eggman_jet_engine, player))) connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_gorilla) connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_raccoon) connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_halffish) connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_otter, lambda state: (state.has(ItemName.tails_booster, player))) connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_rabbit, lambda state: (state.has(ItemName.tails_booster, player) and state.has(ItemName.knuckles_hammer_gloves, player))) connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_cheetah, lambda state: (state.has(ItemName.tails_booster, player))) connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_warthog, lambda state: (state.has(ItemName.tails_booster, player))) connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_parrot, lambda state: (state.has(ItemName.tails_booster, player) and state.has(ItemName.knuckles_hammer_gloves, player))) connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_condor, lambda state: (state.has(ItemName.tails_booster, player))) connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_raccoon, lambda state: (state.has(ItemName.tails_booster, player))) connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_phoenix, lambda state: (state.has(ItemName.tails_booster, player))) elif world.options.logic_difficulty.value == 2: connect(multiworld, player, names, LocationName.metal_harbor_region, LocationName.animal_phoenix) connect(multiworld, player, names, LocationName.crazy_gadget_region, LocationName.animal_skunk) connect(multiworld, player, names, LocationName.crazy_gadget_region, LocationName.animal_phoenix) connect(multiworld, player, names, LocationName.weapons_bed_region, LocationName.animal_phoenix, lambda state: (state.has(ItemName.eggman_jet_engine, player))) connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_gorilla) connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_raccoon) connect(multiworld, player, names, LocationName.mad_space_region, LocationName.animal_halffish) connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_otter) connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_rabbit) connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_cheetah) connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_warthog) connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_parrot) connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_condor) connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_raccoon) connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_phoenix) if world.options.keysanity: connect(multiworld, player, names, LocationName.mission_street_region, LocationName.animal_phoenix, lambda state: (state.has(ItemName.tails_booster, player) and state.has(ItemName.tails_bazooka, player))) connect(multiworld, player, names, LocationName.lost_colony_region, LocationName.animal_raccoon, lambda state: (state.has(ItemName.eggman_jet_engine, player))) if world.options.logic_difficulty.value == 0: connect(multiworld, player, names, LocationName.wild_canyon_region, LocationName.animal_dragon, lambda state: (state.has(ItemName.knuckles_shovel_claws, player))) connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_skeleton_dog, lambda state: (state.has(ItemName.sonic_bounce_bracelet, player) and state.has(ItemName.sonic_flame_ring, player))) connect(multiworld, player, names, LocationName.iron_gate_region, LocationName.animal_dragon, lambda state: (state.has(ItemName.eggman_jet_engine, player) and state.has(ItemName.eggman_large_cannon, player))) connect(multiworld, player, names, LocationName.sand_ocean_region, LocationName.animal_skeleton_dog, lambda state: (state.has(ItemName.eggman_jet_engine, player) and state.has(ItemName.eggman_large_cannon, player))) if world.options.logic_difficulty.value == 1: connect(multiworld, player, names, LocationName.wild_canyon_region, LocationName.animal_dragon, lambda state: (state.has(ItemName.knuckles_shovel_claws, player))) connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_skeleton_dog, lambda state: (state.has(ItemName.sonic_flame_ring, player))) connect(multiworld, player, names, LocationName.iron_gate_region, LocationName.animal_dragon, lambda state: (state.has(ItemName.eggman_jet_engine, player))) connect(multiworld, player, names, LocationName.sand_ocean_region, LocationName.animal_skeleton_dog, lambda state: (state.has(ItemName.eggman_jet_engine, player))) if world.options.logic_difficulty.value == 2: connect(multiworld, player, names, LocationName.wild_canyon_region, LocationName.animal_dragon) connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_skeleton_dog, lambda state: (state.has(ItemName.sonic_flame_ring, player))) connect(multiworld, player, names, LocationName.iron_gate_region, LocationName.animal_dragon, lambda state: (state.has(ItemName.eggman_jet_engine, player))) connect(multiworld, player, names, LocationName.sand_ocean_region, LocationName.animal_skeleton_dog, lambda state: (state.has(ItemName.eggman_jet_engine, player))) else: connect(multiworld, player, names, LocationName.city_escape_region, LocationName.animal_unicorn) connect(multiworld, player, names, LocationName.wild_canyon_region, LocationName.animal_dragon) connect(multiworld, player, names, LocationName.pumpkin_hill_region, LocationName.animal_halffish) connect(multiworld, player, names, LocationName.mission_street_region, LocationName.animal_phoenix, lambda state: (state.has(ItemName.tails_booster, player))) connect(multiworld, player, names, LocationName.eternal_engine_region, LocationName.animal_halffish, lambda state: (state.has(ItemName.tails_booster, player) and state.has(ItemName.tails_bazooka, player))) connect(multiworld, player, names, LocationName.iron_gate_region, LocationName.animal_dragon) connect(multiworld, player, names, LocationName.sand_ocean_region, LocationName.animal_skeleton_dog) connect(multiworld, player, names, LocationName.radical_highway_region, LocationName.animal_unicorn) connect(multiworld, player, names, LocationName.lost_colony_region, LocationName.animal_raccoon) connect(multiworld, player, names, LocationName.lost_colony_region, LocationName.animal_skeleton_dog) connect(multiworld, player, names, LocationName.sky_rail_region, LocationName.animal_phoenix) if world.options.logic_difficulty.value == 0: connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_skeleton_dog, lambda state: (state.has(ItemName.sonic_light_shoes, player) and state.has(ItemName.sonic_bounce_bracelet, player) and state.has(ItemName.sonic_mystic_melody, player))) connect(multiworld, player, names, LocationName.death_chamber_region, LocationName.animal_skeleton_dog, lambda state: (state.has(ItemName.knuckles_shovel_claws, player) and state.has(ItemName.knuckles_hammer_gloves, player))) connect(multiworld, player, names, LocationName.security_hall_region, LocationName.animal_phoenix, lambda state: (state.has(ItemName.rouge_pick_nails, player))) connect(multiworld, player, names, LocationName.white_jungle_region, LocationName.animal_dragon, lambda state: (state.has(ItemName.shadow_air_shoes, player))) connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_dragon, lambda state: (state.has(ItemName.tails_booster, player) and state.has(ItemName.eggman_jet_engine, player) and state.has(ItemName.knuckles_air_necklace, player) and state.has(ItemName.knuckles_hammer_gloves, player))) elif world.options.logic_difficulty.value == 1: connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_skeleton_dog) connect(multiworld, player, names, LocationName.death_chamber_region, LocationName.animal_skeleton_dog, lambda state: (state.has(ItemName.knuckles_shovel_claws, player) and state.has(ItemName.knuckles_hammer_gloves, player))) connect(multiworld, player, names, LocationName.security_hall_region, LocationName.animal_phoenix, lambda state: (state.has(ItemName.rouge_pick_nails, player))) connect(multiworld, player, names, LocationName.white_jungle_region, LocationName.animal_dragon) connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_dragon, lambda state: (state.has(ItemName.tails_booster, player) and state.has(ItemName.knuckles_hammer_gloves, player))) elif world.options.logic_difficulty.value == 2: connect(multiworld, player, names, LocationName.pyramid_cave_region, LocationName.animal_skeleton_dog) connect(multiworld, player, names, LocationName.death_chamber_region, LocationName.animal_skeleton_dog) connect(multiworld, player, names, LocationName.security_hall_region, LocationName.animal_phoenix) connect(multiworld, player, names, LocationName.white_jungle_region, LocationName.animal_dragon) connect(multiworld, player, names, LocationName.cannon_core_region, LocationName.animal_dragon) if world.options.black_market_slots.value > 0: connect(multiworld, player, names, LocationName.gate_0_region, LocationName.black_market_region) def create_region(multiworld: MultiWorld, player: int, active_locations, name: str, locations=None): ret = Region(name, player, multiworld) if locations: for location in locations: loc_id = active_locations.get(location, 0) if loc_id != 0: location = SA2BLocation(player, location, loc_id, ret) ret.locations.append(location) return ret def connect(multiworld: MultiWorld, player: int, used_names: typing.Dict[str, int], source: str, target: str, rule: typing.Optional[typing.Callable] = None): source_region = multiworld.get_region(source, player) target_region = multiworld.get_region(target, player) if target not in used_names: used_names[target] = 1 name = target else: used_names[target] += 1 name = target + (' ' * used_names[target]) connection = Entrance(player, name, source_region) if rule: connection.access_rule = rule source_region.exits.append(connection) connection.connect(target_region)