import unittest from worlds.AutoWorld import AutoWorldRegister from worlds.Files import AutoPatchRegister class TestPatches(unittest.TestCase): def test_patch_name_matches_game(self) -> None: for game_name in AutoPatchRegister.patch_types: with self.subTest(game=game_name): self.assertIn(game_name, AutoWorldRegister.world_types.keys(), f"Patch '{game_name}' does not match the name of any world.")