from typing import NamedTuple, Optional from .RamHandler import GrinchRamData from BaseClasses import Item from BaseClasses import ItemClassification as IC #IC can be any name, saves having to type the whole word in code class GrinchItemData(NamedTuple): item_group: str #arbituary that can be whatever it can be, basically the field/property for item groups id: Optional[int] classification: IC update_ram_addr: list[GrinchRamData] second_item_group: Optional[str] = None class GrinchItem(Item): game: str = "The Grinch" #Tells server what item id it is @staticmethod def get_apid(code: int): #If you give me an input id, I will return the Grinch equivalent server/ap id base_id: int = 42069 return base_id + code if code is not None else None #allows hinting of items via category def get_item_names_per_category() -> dict[str, set[str]]: categories: dict[str, set[str]] = {} for name, data in ALL_ITEMS_TABLE.items(): categories.setdefault(data.item_group, set()).add(name) return categories #Gadgets #All gadgets require at least 4 different blueprints to be unlocked in the computer in Mount Crumpit. GADGETS_TABLE: dict[str, GrinchItemData] = { "Binoculars": GrinchItemData("Gadgets", 100, IC.useful, [GrinchRamData(0x800102B6, value=0x40), GrinchRamData(0x800102B7, value=0x41), GrinchRamData(0x800102B8, value=0x44), GrinchRamData(0x800102B9, value=0x45), GrinchRamData(0x800100BC, binary_bit_pos=1) ]), "Rotten Egg Launcher": GrinchItemData("Gadgets", 101, IC.progression, [GrinchRamData(0x800102BA, value=0x40), GrinchRamData(0x800102BB, value=0x41), GrinchRamData(0x800102BC, value=0x44), GrinchRamData(0x800102BD, value=0x45), GrinchRamData(0x800100BC, binary_bit_pos=2)]), "Rocket Spring": GrinchItemData("Gadgets", 102, IC.progression, [GrinchRamData(0x800102BE, value=0x40), GrinchRamData(0x800102BF, value=0x41), GrinchRamData(0x800102C0, value=0x42), GrinchRamData(0x800102C1, value=0x44), GrinchRamData(0x800102C2, value=0x45), GrinchRamData(0x800102C3, value=0x46), GrinchRamData(0x800102C4, value=0x48), GrinchRamData(0x800102C5, value=0x49), GrinchRamData(0x800102C6, value=0x4A), GrinchRamData(0x800100BC, binary_bit_pos=3)]), "Slime Shooter": GrinchItemData("Gadgets", 103, IC.progression, [GrinchRamData(0x800102C7, value=0x40), GrinchRamData(0x800102C8, value=0x41), GrinchRamData(0x800102C9, value=0x42), GrinchRamData(0x800102CA, value=0x44), GrinchRamData(0x800102CB, value=0x45), GrinchRamData(0x800102CC, value=0x46), GrinchRamData(0x800102CD, value=0x48), GrinchRamData(0x800102CE, value=0x49), GrinchRamData(0x800102CF, value=0x4A), GrinchRamData(0x800100BC, binary_bit_pos=4)]), "Octopus Climbing Device": GrinchItemData("Gadgets", 104, IC.progression, [GrinchRamData(0x800102D0, value=0x40), GrinchRamData(0x800102DA, value=0x41), GrinchRamData(0x800102DB, value=0x42), GrinchRamData(0x800102DC, value=0x44), GrinchRamData(0x800102DD, value=0x45), GrinchRamData(0x800102DE, value=0x46), GrinchRamData(0x800102DF, value=0x48), GrinchRamData(0x800102E0, value=0x49), GrinchRamData(0x800102E1, value=0x4A), GrinchRamData(0x800100BC, binary_bit_pos=5)]), "Marine Mobile": GrinchItemData("Gadgets", 105, IC.progression, [GrinchRamData(0x800102D9, value=0x40), GrinchRamData(0x800102DA, value=0x41), GrinchRamData(0x800102DB, value=0x42), GrinchRamData(0x800102DC, value=0x43), GrinchRamData(0x800102DD, value=0x43), GrinchRamData(0x800102DE, value=0x44), GrinchRamData(0x800102DF, value=0x44), GrinchRamData(0x800102E0, value=0x45), GrinchRamData(0x800102E1, value=0x46), GrinchRamData(0x800102E2, value=0x47), GrinchRamData(0x800102E3, value=0x48), GrinchRamData(0x800102E4, value=0x49), GrinchRamData(0x800102E5, value=0x4A), GrinchRamData(0x800102E6, value=0x4B), GrinchRamData(0x800102E7, value=0x4C), GrinchRamData(0x800102E8, value=0x4D), GrinchRamData(0x800100BC, binary_bit_pos=6)]), "Grinch Copter": GrinchItemData("Gadgets", 106, IC.progression, [GrinchRamData(0x800102E9, value=0x40), GrinchRamData(0x800102EA, value=0x41), GrinchRamData(0x800102EB, value=0x42), GrinchRamData(0x800102EC, value=0x43), GrinchRamData(0x800102ED, value=0x43), GrinchRamData(0x800102EE, value=0x44), GrinchRamData(0x800102EF, value=0x44), GrinchRamData(0x800102F0, value=0x45), GrinchRamData(0x800102F1, value=0x46), GrinchRamData(0x800102F2, value=0x47), GrinchRamData(0x800102F3, value=0x48), GrinchRamData(0x800102F4, value=0x49), GrinchRamData(0x800102F5, value=0x4A), GrinchRamData(0x800102F6, value=0x4B), GrinchRamData(0x800102F7, value=0x4C), GrinchRamData(0x800102F8, value=0x4D), GrinchRamData(0x800100BC, binary_bit_pos=7)]) } #Mission Specific Items MISSION_ITEMS_TABLE: dict[str, GrinchItemData] = { "Who Cloak": GrinchItemData("Mission Specific Items", 200, IC.progression, [GrinchRamData(0x800101F9, binary_bit_pos=1)], second_item_group="Useful Items"), "Painting Bucket": GrinchItemData("Mission Specific Items", 201, IC.progression, [GrinchRamData(0x800101F9, binary_bit_pos=2)], second_item_group="Useful Items"), "Scissors": GrinchItemData("Mission Specific Items", 202, IC.progression, [GrinchRamData(0x800101F9, binary_bit_pos=7)], second_item_group="Useful Items"), "Glue Bucket": GrinchItemData("Mission Specific Items", 203, IC.progression, [GrinchRamData(0x800101F9, binary_bit_pos=5)], second_item_group="Useful Items"), "Cable Car Access Card": GrinchItemData("Mission Specific Items", 204, IC.progression, [GrinchRamData(0x800101F9, binary_bit_pos=6)], second_item_group="Useful Items"), "Drill": GrinchItemData("Mission Specific Items", 205, IC.progression, [GrinchRamData(0x800101FA, binary_bit_pos=3)], second_item_group="Useful Items"), "Rope": GrinchItemData("Mission Specific Items", 206, IC.progression, [GrinchRamData(0x800101FA, binary_bit_pos=2)], second_item_group="Useful Items"), "Hook": GrinchItemData("Mission Specific Items", 207, IC.progression, [GrinchRamData(0x800101FA, binary_bit_pos=1)], second_item_group="Useful Items"), "Sculpting Tools": GrinchItemData("Mission Specific Items", 208, IC.progression, [GrinchRamData(0x800101F9, binary_bit_pos=3)], second_item_group="Useful Items"), "Hammer": GrinchItemData("Mission Specific Items", 209, IC.progression, [GrinchRamData(0x800101F9, binary_bit_pos=4)], second_item_group="Useful Items"), "Scout Clothes": GrinchItemData("Mission Specific Items", 210, IC.progression, [GrinchRamData(0x800101F9, binary_bit_pos=8)], second_item_group="Useful Items") } #Sleigh Parts SLEIGH_PARTS_TABLE: dict[str, GrinchItemData] = { "Exhaust Pipes": GrinchItemData("Sleigh Parts", 300, IC.progression_skip_balancing, [GrinchRamData(0x800101FB, binary_bit_pos=3), GrinchRamData(0x800100AA, binary_bit_pos=6)]), "GPS": GrinchItemData("Sleigh Parts", 301, IC.progression_skip_balancing, [GrinchRamData(0x800101FB, binary_bit_pos=6), GrinchRamData(0x800100AA, binary_bit_pos=6)]), "Tires": GrinchItemData("Sleigh Parts", 302, IC.progression_skip_balancing, [GrinchRamData(0x800101FB, binary_bit_pos=5), GrinchRamData(0x800100AA, binary_bit_pos=6)]), "Skis": GrinchItemData("Sleigh Parts", 303, IC.progression_skip_balancing, [GrinchRamData(0x800101FB, binary_bit_pos=4), GrinchRamData(0x800100AA, binary_bit_pos=6)]), "Twin-End Tuba": GrinchItemData("Sleigh Parts", 304, IC.progression_skip_balancing, [GrinchRamData(0x800101FB, binary_bit_pos=7), GrinchRamData(0x800100AA, binary_bit_pos=6)]) } #Access Keys KEYS_TABLE: dict[str, GrinchItemData] = { "Whoville Vacuum Access": GrinchItemData("Vacuum Access", 400, IC.progression, [GrinchRamData()]), "Who Forest Vacuum Access": GrinchItemData("Vacuum Access", 401, IC.progression, [GrinchRamData(0x800100AA, binary_bit_pos=3)]), "Who Dump Vacuum Access": GrinchItemData("Vacuum Access", 402, IC.progression, [GrinchRamData(0x800100AA, binary_bit_pos=4)]), "Who Lake Vacuum Access": GrinchItemData("Vacuum Access", 403, IC.progression, [GrinchRamData(0x800100AA, binary_bit_pos=5)]), "Progressive Vacuum Access": GrinchItemData("Vacuum Access", 404, IC.progression, [GrinchRamData()]), "Spin N' Win Door Unlock": GrinchItemData("Supadow Door Unlocks", 405, IC.progression, [GrinchRamData()]), "Dankamania Door Unlock": GrinchItemData("Supadow Door Unlocks", 406, IC.progression, [GrinchRamData()]), "The Copter Race Contest Door Unlock": GrinchItemData("Supadow Door Unlocks", 407, IC.progression, [GrinchRamData()]), "Progressive Supadow Door Unlock": GrinchItemData("Supadow Door Unlocks", 408, IC.progression, [GrinchRamData()]) } #Misc Items MISC_ITEMS_TABLE: dict[str, GrinchItemData] = { "Fully Healed Grinch": GrinchItemData("Health Items", 500, IC.filler, [GrinchRamData(0x800E8FDC, value=120)]), "Heart of Stones": GrinchItemData("Health Items", 501, IC.useful, [GrinchRamData(0x800100ED, value=1)]), "5 Rotten Eggs": GrinchItemData("Rotten Egg Bundles", 502, IC.filler, [GrinchRamData(0x80010058, value=5)]), "10 Rotten Eggs": GrinchItemData("Rotten Egg Bundles", 503, IC.filler, [GrinchRamData(0x80010058, value=10)]), "20 Rotten Eggs": GrinchItemData("Rotten Egg Bundles", 504, IC.filler, [GrinchRamData(0x80010058, value=20)]) } #Traps TRAPS_TABLE: dict[str, GrinchItemData] = { "Ice Trap": GrinchItemData("Traps", 600, IC.trap, [GrinchRamData()]), "Bee Trap": GrinchItemData("Traps", 601, IC.trap, [GrinchRamData()]), "Electric Trap": GrinchItemData("Traps", 602, IC.trap, [GrinchRamData()]), "Tip Toe Trap": GrinchItemData("Traps", 603, IC.trap, [GrinchRamData()]), "Damage Trap": GrinchItemData("Traps", 604, IC.trap, [GrinchRamData(0x800E8FDC, value=20)]), "Depletion Trap": GrinchItemData("Traps", 605, IC.trap, [GrinchRamData(0x80010058, value=0)]), "Dump it to Crumpit": GrinchItemData("Traps", 606, IC.trap, [GrinchRamData(0x80010000, value=0x05), GrinchRamData(0x8008FB94, value=1)]), "Rocket Spring Trap": GrinchItemData("Traps", 607, IC.trap, [GrinchRamData()]), "Who sent me here?": GrinchItemData("Traps", 608, IC.trap, [GrinchRamData(0x8008FB94, value=1)]) } #Movesets MOVES_TABLE: dict[str, GrinchItemData] = { "Bad Breath": GrinchItemData("Movesets", 700, IC.progression, [GrinchRamData(0x800100BB, binary_bit_pos=1)]), "Pancake": GrinchItemData("Movesets", 701, IC.progression, [GrinchRamData(0x800100BB, binary_bit_pos=2)]), "Push & Pull": GrinchItemData("Movesets", 702, IC.progression, [GrinchRamData(0x800100BB, binary_bit_pos=3)]), "Max": GrinchItemData("Movesets", 703, IC.progression, [GrinchRamData(0x800100BB, binary_bit_pos=4)]), "Tip Toe": GrinchItemData("Movesets", 704, IC.progression, [GrinchRamData(0x800100BB, binary_bit_pos=5)]), } #Double star combines all dictionaries from each individual list together ALL_ITEMS_TABLE: dict[str, GrinchItemData] = { **GADGETS_TABLE, **MISSION_ITEMS_TABLE, **SLEIGH_PARTS_TABLE, **KEYS_TABLE, **MISC_ITEMS_TABLE, **TRAPS_TABLE, **MOVES_TABLE }